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Jump pad + conc speed limiting persists for way too long #80

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squeek502 opened this issue Dec 2, 2014 · 0 comments
Closed

Jump pad + conc speed limiting persists for way too long #80

squeek502 opened this issue Dec 2, 2014 · 0 comments
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@squeek502 squeek502 commented Dec 2, 2014

See: https://github.com/fortressforever/fortressforever/blob/beta/game_shared/ff/ff_grenade_concussion.cpp#L370

Currently, it'll limit your conc speed if you conc anytime within 5.2 seconds after using a jump pad. Meaning, you can use the jump pad, then prime a conc, and when that conc goes off your speed will still be limited.

Some possible solutions (using both would probably be best):

  • Reset m_flMancannonTime when the player jumps or IsOnGround
  • Lower the time to something more reasonable
@squeek502 squeek502 self-assigned this Dec 2, 2014
@squeek502 squeek502 changed the title Jump pad + conc limiting persists for way too long Jump pad + conc speed limiting persists for way too long Dec 2, 2014
squeek502 added a commit that referenced this issue Dec 2, 2014
 * Fixes #80
 * Will stop limiting once the player is on the ground or in water, or after 3 seconds has passed since the jump pad was used
 * Also made the jump pad set players as in the air, so that m_flMancannonTime doesn't have to be checked in CFFGameMovement::CheckJumpButton (being in the air will force an early return)
@squeek502 squeek502 removed the needs review label Dec 10, 2014
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