Jump pad + conc speed limiting persists for way too long #80
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squeek502
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Dec 2, 2014
* Fixes #80 * Will stop limiting once the player is on the ground or in water, or after 3 seconds has passed since the jump pad was used * Also made the jump pad set players as in the air, so that m_flMancannonTime doesn't have to be checked in CFFGameMovement::CheckJumpButton (being in the air will force an early return)
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See: https://github.com/fortressforever/fortressforever/blob/beta/game_shared/ff/ff_grenade_concussion.cpp#L370
Currently, it'll limit your conc speed if you conc anytime within 5.2 seconds after using a jump pad. Meaning, you can use the jump pad, then prime a conc, and when that conc goes off your speed will still be limited.
Some possible solutions (using both would probably be best):
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