diff --git a/packs/data/pathfinder-bestiary-2.db/cave-scorpion.json b/packs/data/pathfinder-bestiary-2.db/cave-scorpion.json index 64a1322f04e..571cde43a19 100644 --- a/packs/data/pathfinder-bestiary-2.db/cave-scorpion.json +++ b/packs/data/pathfinder-bestiary-2.db/cave-scorpion.json @@ -51,11 +51,12 @@ "speed": { "otherSpeeds": [ { - "type": "Climb", - "value": "15 feet" + "label": "Climb", + "type": "climb", + "value": "15" } ], - "value": "30 feet" + "value": "30" } }, "details": { @@ -68,7 +69,7 @@ "value": 1 }, "privateNotes": "", - "publicNotes": "

Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians.

", + "publicNotes": "

Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians.

\n
\n

Scorpions are frightening enough at their normal diminutive size, but when they grow to reach or surpass the size of a human, they become absolutely terrifying.

", "source": { "value": "Pathfinder Bestiary 2" } @@ -314,8 +315,8 @@ "sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW" } }, - "img": "systems/pf2e/icons/default-icons/mystery-man.svg", - "name": "Tremorsense", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Tremorsense (Imprecise) 30 feet", "sort": 400000, "type": "action" }, @@ -332,7 +333,7 @@ "value": null }, "description": { - "value": "

Saving Throw Fortitude;

\n

Maximum Duration 6 rounds;

\n

Stage 1 [[/r {1d4}[poison]]]{1d4 poison damage} (1 round);

\n

Stage 2 [[/r {1d6}[poison]]]{1d6 poison damage} and @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round);

\n

Stage 3 [[/r {1d8}[poison]]]{1d8 poison damage} and @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round).

" + "value": "

Saving Throw Fortitude;

\n
\n
\n

Maximum Duration 6 rounds;

\n

Stage 1 [[/r {1d4}[poison]]]{1d4 poison damage} (1 round);

\n

Stage 2 [[/r {1d6}[poison]]]{1d6 poison damage} and @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round);

\n

Stage 3 [[/r {1d8}[poison]]]{1d8 poison damage} and @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round).

\n
" }, "requirements": { "value": "" @@ -360,7 +361,7 @@ }, "effects": [], "flags": {}, - "img": "systems/pf2e/icons/default-icons/mystery-man.svg", + "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Cave Scorpion Venom", "sort": 500000, "type": "action" diff --git a/packs/data/pathfinder-bestiary-2.db/giant-badger.json b/packs/data/pathfinder-bestiary-2.db/giant-badger.json index 9e57c5cc5cf..041f794fbac 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-badger.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-badger.json @@ -70,7 +70,7 @@ "value": 2 }, "privateNotes": "", - "publicNotes": "

The violent, territorial giant badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.

", + "publicNotes": "

The violent, territorial giant badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.

\n
\n

The burrowing badger is plentiful in most temperate forests. All badgers are naturally fierce and tenacious, and their squat stature belies their strength and speed.

", "source": { "value": "Pathfinder Bestiary 2" } @@ -314,7 +314,7 @@ "type": "action" }, { - "_id": "9jv63Z84MxjVX6iS", + "_id": "RUPrm8gIOS2f852a", "data": { "actionCategory": { "value": "defensive" @@ -326,7 +326,7 @@ "value": null }, "description": { - "value": "

Trigger The monster is reduced to 0 HP.

\n

Effect The monster avoids being knocked out and remains at 1 HP, but its @Compendium[pf2e.conditionitems.Wounded]{wounded} value increases by 1. When it is @Compendium[pf2e.conditionitems.Wounded]{wounded 3}, it can no longer use this ability

" + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, "requirements": { "value": "" @@ -374,7 +374,7 @@ "value": 1 }, "description": { - "value": "

The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls @Compendium[pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals [[/r {1d8+8}]]{1d8+8 damage}, and its claw Strike deals [[/r {1d6+6}]]{1d6+6 damage}. While raging, the giant badger also can't use actions that have the concentrate trait except for @Compendium[pf2e.actionspf2e.Seek]{Seek}.

\n

After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.

" + "value": "

The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls @Compendium[pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals [[/r {1d8+8}]]{1d8+8 damage}, and its claw Strike deals [[/r {1d6+6}]]{1d6+6 damage}. While raging, the giant badger also can't use actions that have the concentrate trait except for @Compendium[pf2e.actionspf2e.Seek]{Seek}.

\n

After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.

\n

@Compendium[pf2e.bestiary-effects.Effect: NPC Rage]{Effect: Rage}

" }, "requirements": { "value": "" @@ -384,39 +384,36 @@ "key": "FlatModifier", "predicate": { "all": [ - "badger-rage" + "npc-rage" ] }, "selector": "ac", "value": -1 }, { - "key": "ToggleProperty", - "property": "flags.pf2e.rollOptions.all.badger-rage" + "key": "ActiveEffectLike", + "mode": "add", + "path": "data.custom.modifiers.rageMod", + "value": -5 }, { "key": "FlatModifier", "predicate": { "all": [ - "badger-rage" - ], - "not": [ - "agile" + "npc-rage" ] }, - "selector": "damage", + "selector": "jaws-damage", "value": 4 }, { "key": "FlatModifier", - "name": "badger-rage-agile", "predicate": { "all": [ - "badger-rage", - "agile" + "npc-rage" ] }, - "selector": "damage", + "selector": "claw-damage", "value": 2 } ], diff --git a/packs/data/pathfinder-bestiary-2.db/slime-mold.json b/packs/data/pathfinder-bestiary-2.db/slime-mold.json index a2fb9b458ce..6407e59b395 100644 --- a/packs/data/pathfinder-bestiary-2.db/slime-mold.json +++ b/packs/data/pathfinder-bestiary-2.db/slime-mold.json @@ -70,8 +70,9 @@ "value": 2 }, "privateNotes": "", - "publicNotes": "

A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim's flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature's spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold.

", + "publicNotes": "

A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim's flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature's spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold.

\n
\n

Due to their bizarre physical structures and ability to break down and feed on a wide variety of materials, oozes are able to adapt to nearly any climate, especially when assisted by magical or alchemical tinkering. As a result, explorers frequently encounter new and terrifying varieties of these amorphous creatures.

", "source": { + "author": "", "value": "Pathfinder Bestiary 2" } }, @@ -221,7 +222,7 @@ "effects": [], "flags": {}, "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "Motion Sense", + "name": "Motion Sense 60 feet", "sort": 200000, "type": "action" }, @@ -238,7 +239,7 @@ "value": null }, "description": { - "value": "

Saving Throw Fortitude

\n

Onset [[/r 1d4]] days

\n

Stage 1 @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @Compendium[pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 2 as stage 1 (1 day)

\n

Stage 3 @Compendium[pf2e.conditionitems.Drained]{Drained 1}, @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and @Compendium[pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

\n

Stage 4 as stage 3 (1 day)

\n

Stage 5 @Compendium[pf2e.conditionitems.Drained]{Drained 2} plus @Compendium[pf2e.conditionitems.Unconscious]{Unconscious} (no Perception check to wake up) (1 day)

\n

Stage 6 dead, and the body erupts to release a new slime mold

" + "value": "

Saving Throw Fortitude

\n
\n

Onset [[/br 1d4 #days]]{1d4 days}

\n

Stage 1 @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @Compendium[pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 2 as stage 1 (1 day)

\n

Stage 3 @Compendium[pf2e.conditionitems.Drained]{Drained 1}, @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and @Compendium[pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

\n

Stage 4 as stage 3 (1 day)

\n

Stage 5 @Compendium[pf2e.conditionitems.Drained]{Drained 2} plus @Compendium[pf2e.conditionitems.Unconscious]{Unconscious} (no Perception check to wake up) (1 day)

\n

Stage 6 dead, and the body erupts to release a new slime mold

\n
" }, "requirements": { "value": "" @@ -266,7 +267,7 @@ }, "effects": [], "flags": {}, - "img": "systems/pf2e/icons/default-icons/mystery-man.svg", + "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Slime Rot", "sort": 300000, "type": "action" diff --git a/packs/data/pathfinder-bestiary.db/viper.json b/packs/data/pathfinder-bestiary.db/viper.json index edb3c6a50a1..0c56bd7db69 100644 --- a/packs/data/pathfinder-bestiary.db/viper.json +++ b/packs/data/pathfinder-bestiary.db/viper.json @@ -51,15 +51,17 @@ "speed": { "otherSpeeds": [ { - "type": "Climb", - "value": "20 feet" + "label": "Climb", + "type": "climb", + "value": "20" }, { - "type": "Swim", - "value": "20 feet" + "label": "Swim", + "type": "swim", + "value": "20" } ], - "value": "20 feet" + "value": "20" } }, "details": { @@ -72,7 +74,7 @@ "value": -1 }, "privateNotes": "", - "publicNotes": "

Each member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart.

", + "publicNotes": "

Each member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart.

\n
\n

Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.

", "source": { "value": "Pathfinder Bestiary" } @@ -133,6 +135,7 @@ "value": "" }, "attackEffects": { + "custom": "", "value": [ "viper-venom" ] @@ -175,6 +178,102 @@ "sort": 100000, "type": "melee" }, + { + "_id": "5e9xpAPgJWQxMqDB", + "data": { + "actionCategory": { + "value": "interaction" + }, + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" + }, + "requirements": { + "value": "" + }, + "rules": [], + "slug": "low-light-vision", + "source": { + "value": "" + }, + "traits": { + "custom": "", + "rarity": { + "value": "common" + }, + "value": [] + }, + "trigger": { + "value": "" + }, + "weapon": { + "value": "" + } + }, + "effects": [], + "flags": { + "core": { + "sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc" + } + }, + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Low-Light Vision", + "sort": 200000, + "type": "action" + }, + { + "_id": "7HZont6X72rI49Ax", + "data": { + "actionCategory": { + "value": "interaction" + }, + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" + }, + "requirements": { + "value": "" + }, + "rules": [], + "slug": "scent", + "source": { + "value": "" + }, + "traits": { + "custom": "", + "rarity": { + "value": "common" + }, + "value": [] + }, + "trigger": { + "value": "" + }, + "weapon": { + "value": "" + } + }, + "effects": [], + "flags": { + "core": { + "sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r" + } + }, + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Scent (Imprecise) 30 feet", + "sort": 300000, + "type": "action" + }, { "_id": "YIHoSZN2nTp139Dg", "data": { @@ -188,7 +287,7 @@ "value": null }, "description": { - "value": "

Trigger A creature ends its movement adjacent to the viper or within the viper's space. Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

" + "value": "

Trigger A creature ends its movement adjacent to the viper or within the viper's space.

\n

Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

" }, "requirements": { "value": "" @@ -216,7 +315,7 @@ "flags": {}, "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Slink", - "sort": 200000, + "sort": 400000, "type": "action" }, { @@ -232,7 +331,7 @@ "value": null }, "description": { - "value": "

Saving Throw Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison (1 round).

" + "value": "

Saving Throw Fortitude;

\n
\n

Maximum Duration 4 rounds;

\n

Stage 1 [[/r {1d8}[poison]]]{1d8 poison} (1 round).

\n
" }, "requirements": { "value": "" @@ -260,9 +359,9 @@ }, "effects": [], "flags": {}, - "img": "systems/pf2e/icons/default-icons/mystery-man.svg", + "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Viper Venom", - "sort": 300000, + "sort": 500000, "type": "action" }, { @@ -297,7 +396,7 @@ "flags": {}, "img": "systems/pf2e/icons/default-icons/lore.svg", "name": "Acrobatics", - "sort": 400000, + "sort": 600000, "type": "lore" }, { @@ -350,7 +449,7 @@ "flags": {}, "img": "systems/pf2e/icons/default-icons/lore.svg", "name": "Athletics", - "sort": 500000, + "sort": 700000, "type": "lore" }, { @@ -385,7 +484,7 @@ "flags": {}, "img": "systems/pf2e/icons/default-icons/lore.svg", "name": "Stealth", - "sort": 600000, + "sort": 800000, "type": "lore" }, { @@ -420,7 +519,7 @@ "flags": {}, "img": "systems/pf2e/icons/default-icons/lore.svg", "name": "Survival", - "sort": 700000, + "sort": 900000, "type": "lore" } ], diff --git a/packs/data/pfs-season-3-bestiary.db/branwaen.json b/packs/data/pfs-season-3-bestiary.db/branwaen.json index 723fb209c87..32e2299418a 100644 --- a/packs/data/pfs-season-3-bestiary.db/branwaen.json +++ b/packs/data/pfs-season-3-bestiary.db/branwaen.json @@ -23,7 +23,7 @@ }, "attributes": { "ac": { - "details": "", + "details": "(18 vs. traps)", "value": 16 }, "allSaves": { @@ -76,7 +76,7 @@ "value": 5 }, "reflex": { - "saveDetail": "", + "saveDetail": "(+10 vs. traps)", "value": 8 }, "will": { @@ -104,7 +104,7 @@ "value": "unique" }, "senses": { - "value": "darkvision" + "value": "(+8 to find traps); darkvision" }, "size": { "value": "med" @@ -160,7 +160,7 @@ "value": "

This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.

" }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "" @@ -515,7 +515,7 @@ "value": "

A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood.

" }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "" @@ -687,7 +687,7 @@ "value": 3 }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "L" @@ -925,7 +925,7 @@ "value": "

This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit.

" }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "" @@ -1029,7 +1029,7 @@ "value": "

You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill.

\n

If your thieves' tools are broken, you can repair them by replacing the lock picks with @Compendium[pf2e.equipment-srd.Thieves' Tools (Replacement Picks)]{Replacement Picks} appropriate to your tools; this doesn't require using the Repair action.

" }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "" @@ -1162,7 +1162,7 @@ "value": null }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "" @@ -1318,7 +1318,7 @@ "value": null }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "" @@ -1474,7 +1474,7 @@ "value": null }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "" @@ -1625,7 +1625,7 @@ "value": null }, "equipped": { - "value": false + "value": true }, "equippedBulk": { "value": "" @@ -1874,10 +1874,10 @@ "type": "melee" }, { - "_id": "oVuJXFafBsLT2gLL", + "_id": "TV8IT52qmTLue1Aj", "data": { "actionCategory": { - "value": "offensive" + "value": "interaction" }, "actionType": { "value": "passive" @@ -1886,26 +1886,48 @@ "value": null }, "description": { - "value": "

Branwaen deals an extra 1d6 precision damage to flat‐footed creatures.

" + "value": "" }, "requirements": { "value": "" }, "rules": [ { - "category": "precision", - "diceNumber": 1, - "dieSize": "d6", - "key": "DamageDice", + "key": "ToggleProperty", + "property": "flags.pf2e.rollOptions.all.target:trap" + }, + { + "key": "FlatModifier", "predicate": { "all": [ - "target:flatFooted" + "target:trap" ] }, - "selector": "damage" + "selector": "reflex", + "value": 2 + }, + { + "key": "FlatModifier", + "predicate": { + "all": [ + "target:trap" + ] + }, + "selector": "ac", + "value": 2 + }, + { + "key": "FlatModifier", + "predicate": { + "all": [ + "target:trap" + ] + }, + "selector": "perception", + "value": 2 } ], - "slug": "sneak-attack", + "slug": null, "source": { "value": "" }, @@ -1918,27 +1940,20 @@ }, "trigger": { "value": "" - }, - "weapon": { - "value": "" } }, "effects": [], - "flags": { - "core": { - "sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T" - } - }, + "flags": {}, "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "Sneak Attack", + "name": "+2 AC, Reflex, and Perception versus Traps", "sort": 1500000, "type": "action" }, { - "_id": "TV8IT52qmTLue1Aj", + "_id": "oVuJXFafBsLT2gLL", "data": { "actionCategory": { - "value": "" + "value": "offensive" }, "actionType": { "value": "passive" @@ -1947,48 +1962,26 @@ "value": null }, "description": { - "value": "" + "value": "

Branwaen deals an extra [[/r {1d6}[precision]]]{1d6 precision damage} to @Compendium[pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, "requirements": { "value": "" }, "rules": [ { - "key": "ToggleProperty", - "property": "flags.pf2e.rollOptions.all.target:trap" - }, - { - "key": "FlatModifier", - "predicate": { - "all": [ - "target:trap" - ] - }, - "selector": "reflex", - "value": 2 - }, - { - "key": "FlatModifier", - "predicate": { - "all": [ - "target:trap" - ] - }, - "selector": "ac", - "value": 2 - }, - { - "key": "FlatModifier", + "category": "precision", + "diceNumber": 1, + "dieSize": "d6", + "key": "DamageDice", "predicate": { "all": [ - "target:trap" + "target:flatFooted" ] }, - "selector": "perception", - "value": 2 + "selector": "damage" } ], - "slug": null, + "slug": "sneak-attack", "source": { "value": "" }, @@ -2001,12 +1994,19 @@ }, "trigger": { "value": "" + }, + "weapon": { + "value": "" } }, "effects": [], - "flags": {}, + "flags": { + "core": { + "sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T" + } + }, "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "+2 AC, Reflex, and perception versus Traps", + "name": "Sneak Attack", "sort": 1600000, "type": "action" }, diff --git a/packs/data/pfs-season-3-bestiary.db/deep-mud.json b/packs/data/pfs-season-3-bestiary.db/deep-mud.json index 7eb1904c2ca..70fc75797d1 100644 --- a/packs/data/pfs-season-3-bestiary.db/deep-mud.json +++ b/packs/data/pfs-season-3-bestiary.db/deep-mud.json @@ -14,17 +14,17 @@ "value": 10 }, "stealth": { - "details": "

Perception

", + "details": "", "value": 2 } }, "creatureType": "", "details": { "description": "

The mud greedily latches onto anything that lands in it, hampering movement.

", - "disable": "

survival to navigate a safe path along the remaining bits of stone

", + "disable": "

Survival to navigate a safe path along the remaining bits of stone

", "isComplex": false, "level": { - "value": 1 + "value": -1 }, "reset": "", "routine": "" @@ -57,7 +57,7 @@ "dr": [], "dv": [], "rarity": { - "value": "" + "value": "common" }, "size": { "value": "med" @@ -87,7 +87,7 @@ "value": null }, "description": { - "value": "

Trigger A creature steps in the mud

\n

Effect Deep mud sucks at the creature’s feet. The triggering creature must attempt a basic Reflex save as they pull against the mud and struggle to stay upright. On a failure, the mud deals [[/r {2d4}[bludgeoning]#Squelch]]{2d4 bludgeoning damage} and the creature falls prone.

" + "value": "

Trigger A creature steps in the mud

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Effect Deep mud sucks at the creature's feet. The triggering creature must attempt a basic Reflex save as they pull against the mud and struggle to stay upright. On a failure, the mud deals [[/r {2d4}[bludgeoning]#Squelch]]{2d4 bludgeoning damage} and the creature falls @Compendium[pf2e.conditionitems.Prone]{Prone}.

" }, "requirements": { "value": ""