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Converter of the map files from Reflex Arena to TrenchBroom/Quake
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README.md

Reflex-Map

Converter of the maps (brushes, some items, lights and spawns) from Reflex Arena to Quake1/Trenchbroom format. example

It is implemented with SBCL on Linux and compiled for Windows with LispWorks 7.1/32bit

Copyright

Copyright (c) Alexey Veretennikov, 2018

Usage

Just run the GUI. The GUI supports drag&n&drop operation of the input file.

The output file is the TrenchBroom-readable file containing geometry from the input file. All prefabs exported if they were defined as entities with position in the original file.

Additionally some other entities exported:

  • Spawns

  • Some lights, according to the following mapping:

    Reflex light name Trenchbroom light name
    industrial/lights/light_rnd light_globe
    industrial/lights/light_fluorescent light_flame_large_yellow
    industrial/lights/light_step_sml light
  • Some items exported as well. Supported conversions:

    Reflex item QW Item
    Shotgun SuperShotGun
    Grenade Launcher Grenade Launcher
    Plasmagun Nailgun
    Rocket Launcher Rocket Launcher
    Ion Gun Super Nail Gun
    Bolt Rifle Lightning Gun
    Shotgun shells Shotgun shells
    Grenades Rockets
    Plasma cells Spikes
    Rockets Rockets
    Ion cells Spikes
    Bolt cells LG cells
    25 HP 15 HP
    50 HP 25 HP
    Megahealth Megahealth
    Green armor Green armor
    Yellow armor Yellow armor
    Red armor Red armor

Installation

Download Windows executable from Releases page

The archives in releases contain executable.

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