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Cheese Tesseract (working title) by Andrew Fox License ======== A strong effort has been made to properly track authorship of source files in this project. Information pertaining to license and authorship has been included at the top of each file that cannot be credited entirely to Andrew Fox. In some cases, these groups of files have been segregated in isolated directores alongside a README or README.txt file which includes license and authorship information. Source files authored by Andrew Fox may be marked as such, and may include a license notification of their own. However, source files without such a header may be assumed to have been authored by Andrew Fox and are subject to the MIT license specified in the LICENSE.txt file which accompanies this notice. Dependencies ============== Some dependencies have been included in the external/ directory. Specifically, all Windows dependencies have been included in this manner. However, to build in Linux, several additional libraries and software packages are expected to be available: boost 1.34.1 <http://www.boost.org> DevIL 1.6.7 <http://openil.sourceforge.net> FMOD 3.7.5 <http://www.fmod.org> Freetype2 <http:/www.freetype.org/> GLEW <http:/glew.sourceforge.net/> NVIDIA Cg Toolkit <http://developer.nvidia.com/object/cg_toolkit.html/> Open Dynamics Engine <http://www.ode.org/> SDL 1.2.13 <http://www.libsdl.org/> Building the Game ================== Use premake to generate a makefile, Visual Studio Solution, etc to build the project. For example, in Linux, you might run `premake --target gnu --os linux` to generate a make file. Then, the project may be built by simply running `make`. Users of Microsoft's Visual Studio may be interested in running `premake --target vs2008 --os windows` to generate a Visual Studio Solution file. The project may then be built through the solution file as might normally be expected.