@@ -226,7 +226,7 @@ class CfgVehicles
{
" FP_UniformsEverywhereElse\SkinsUniform\Kyrelian_SPM_93.paa"
};
};
class ESPW_O_Officer_Boli_Green : O_officer_F
{
_generalMacro=" O_officer_F" ;
@@ -574,998 +574,1000 @@ class CfgVehicles
" FP_UniformsEverywhereElse\SkinsUniform\iasoldier_wsp.paa"
};
};
class ESPW_Rifleman_PGAC : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGAC)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPB" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spb_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPB_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spb_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPB_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spb_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_wld : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGAC WLD)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPW" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spw_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_wld_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC WLD, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPW_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spw_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_wld_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC WLD, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPW_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spw_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_des : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGAC Desert)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPW" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spd_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_des_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC Desert, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPD_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spd_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_des_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC Desert, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPD_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spd_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
class ESPW_Rifleman_PGAC : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGAC)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPB" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spb_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPB_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spb_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPB_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spb_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_wld : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGAC WLD)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPW" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spw_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_wld_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC WLD, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPW_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spw_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_wld_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC WLD, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPW_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spw_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_des : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGAC Desert)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPW" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spd_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_des_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC Desert, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPD_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spd_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGAC_des_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGAC Desert, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGAC_CombatUniform_SPD_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgac_spd_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (CoG)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Navy : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (CoG, Naval)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Navy" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_navy_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Navy_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Naval, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Navy_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_navy_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Navy_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Naval, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Navy_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_navy_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Des : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (CoG, Desert)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Desert" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_desert_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Des_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Desert, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Desert_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_desert_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Des_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Desert, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Desert_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_desert_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Wld : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (CoG, Woodland)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " U_CoG_CombatUniform_TPAT_Woodland" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_woodland_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Wld_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Woodland, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Woodland_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_woodland_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Wld_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Woodland, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Woodland_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_woodland_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (RoH)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_SW2" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_sw2_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (RoH, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_SW2_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_sw2_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (RoH, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_SW2_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_sw2_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Alps : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (RoH)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_Alpcam" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_alpinecam_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Alps_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (RoH, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_Alpcam_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_alpinecam_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Alps_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (RoH, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_Alpcam_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_alpinecam_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_grey_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
class ESPW_Rifleman_CoG : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (CoG)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Navy : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (CoG, Naval)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Navy" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_navy_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Navy_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Naval, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Navy_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_navy_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Navy_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Naval, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Navy_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_navy_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Des : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (CoG, Desert)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Desert" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_desert_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Des_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Desert, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Desert_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_desert_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Des_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Desert, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Desert_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_desert_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Wld : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (CoG, Woodland)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " U_CoG_CombatUniform_TPAT_Woodland" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_woodland_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Wld_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Woodland, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Woodland_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_woodland_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_CoG_Wld_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (CoG, Woodland, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_CoG_CombatUniform_TPAT_Woodland_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_cog_tpat_woodland_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (RoH)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_SW2" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_sw2_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (RoH, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_SW2_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_sw2_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (RoH, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_SW2_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_sw2_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Alps : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (RoH)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_Alpcam" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_alpinecam_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Alps_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (RoH, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_Alpcam_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_alpinecam_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_RoH_Alps_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (RoH, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_RoH_CombatUniform_Alpcam_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_roh_alpinecam_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_grey_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_KI : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (KI)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RBS" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (KI)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RBS" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_KI_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (KI, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RBS_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (KI, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RBS_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_KI_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (KI, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RBS_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (KI, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RBS_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_brown_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_KI_PAT : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (KI)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RPAT" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_digi_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_KI_PAT_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (KI, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RPAT_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_digi_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_KI_PAT_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (KI, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RPAT_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_digi_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_green_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (KI)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RPAT" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_digi_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_KI_PAT_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (KI, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RPAT_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_digi_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_KI_PAT_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (KI, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_KI_CombatUniform_RPAT_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_kraaivuur_digi_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_green_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGI : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGI)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_GryDigi" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digital_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGI)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_GryDigi" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digital_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGI_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGI, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_GryDigi_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digital_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGI, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_GryDigi_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digital_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGI_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGI, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_GryDigi_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digital_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGI, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_GryDigi_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digital_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGI_Red : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGI, Red)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_RedDigi" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digitalred_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (PGI, Red)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_RedDigi" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digitalred_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGI_Red_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGI, Red, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_RedDigi_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digitalred_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (PGI, Red, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_RedDigi_Sleeves" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digitalred_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_PGI_Red_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGI, Red, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_RedDigi_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digitalred_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (PGI, Red, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_PGI_CombatUniform_RedDigi_Tee" ;
author = " Bohemia Interactive" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_pgi_digitalred_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw1.rvmat"
};
};
class ESPW_Rifleman_Elios : B_Soldier_F
{
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (Elios)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_Elios_CombatUniform" ;
author = " Espionage Wars Team | CSLeader" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_elios_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw2.rvmat"
};
_generalMacro = " B_Soldier_F" ; // This is legitimately useless.
scope = 1 ;
displayName = " Rifleman (Elios)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_Elios_CombatUniform" ;
author = " Espionage Wars Team | CSLeader" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_elios_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw2.rvmat"
};
};
class ESPW_Rifleman_Elios_Sleeves : B_Soldier_03_F
{
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (Elios, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_Elios_CombatUniform_Sleeves" ;
author = " Espionage Wars Team | CSLeader" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_elios_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw2.rvmat"
};
_generalMacro = " B_Soldier_03_F" ;
scope = 1 ;
displayName = " Rifleman (Elios, Sleeves)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_Elios_CombatUniform_Sleeves" ;
author = " Espionage Wars Team | CSLeader" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_elios_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw2.rvmat"
};
};
class ESPW_Rifleman_Elios_Tee : B_Soldier_02_F
{
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (Elios, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_Elios_CombatUniform_Tee" ;
author = " Espionage Wars Team | CSLeader" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_elios_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw2.rvmat"
};
};
_generalMacro = " B_Soldier_02_F" ;
scope = 1 ;
displayName = " Rifleman (Elios, Tee)" ;
nakedUniform = " U_BasicBody" ;
uniformClass = " ESPW_U_Elios_CombatUniform_Tee" ;
author = " Espionage Wars Team | CSLeader" ;
scopeCurator = 0 ;
hiddenSelections[] =
{
" Camo" ,
" Camo2" ,
" insignia"
};
hiddenSelectionsTextures[] =
{
" FP_UniformsEverywhereElse\SkinsUniform\clothing_elios_co.paa" ,
" \A3\Characters_F\Common\Data\b asicbody_black_co.paa"
};
hiddenSelectionsMaterials[] =
{
" FP_UniformsEverywhereElse\Misc\clothing_espw2.rvmat"
};
};
};
class B_Carryall_Base ;
class FP_B_Carryall_Inv : B_Carryall_Base
{
@@ -1648,7 +1650,6 @@ class cfgWeapons
class U_B_CombatUniform_mcam ;
class U_B_CombatUniform_mcam_vest ;
class U_B_CombatUniform_mcam_tshirt ;
class U_O_OfficerUniform_ocamo ;
class U_I_C_Soldier_Para_1_F ;
class U_I_C_Soldier_Para_3_F ;
class UniformItem ;
@@ -1713,7 +1714,8 @@ class cfgWeapons
containerClass=" Supply40" ;
mass=40 ;
};
};
};
class FP_U_B_CombatUniform_oli : U_I_CombatUniform
{
displayName=" Combat Fatigues [AAF] (Olive)" ;
@@ -1750,6 +1752,8 @@ class cfgWeapons
mass=40 ;
};
};
class U_O_OfficerUniform_ocamo ;
class FP_Uniform_grn : U_O_OfficerUniform_ocamo
{
scope=2 ;
@@ -1802,7 +1806,7 @@ class cfgWeapons
class ESPW_U_O_Boliveria_Uniform_Green : U_O_OfficerUniform_ocamo
{
scope=2 ;
displayName=" E.W. Boliveria Uniform (Olive Drab)" ;
displayName=" Boliveria Uniform (Olive Drab)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=1 ;
@@ -1817,7 +1821,7 @@ class cfgWeapons
class ESPW_U_O_Boliveria_Uniform_Camo : U_O_OfficerUniform_ocamo
{
scope=2 ;
displayName=" E.W. Boliveria Uniform (DPM)" ;
displayName=" Boliveria Uniform (DPM)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=1 ;
@@ -1832,7 +1836,7 @@ class cfgWeapons
class ESPW_U_O_Karaq_Uniform : U_O_OfficerUniform_ocamo
{
scope=2 ;
displayName=" E.W. Karaq Uniform M03" ;
displayName=" Karaq Uniform M03" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=1 ;
@@ -1847,7 +1851,7 @@ class cfgWeapons
class ESPW_U_Firebrand_Para_3_F : U_I_C_Soldier_Para_3_F
{
scope=2 ;
displayName=" E.W. Test Garb (M81)" ;
displayName=" Test Garb (M81)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=1 ;
@@ -1862,7 +1866,7 @@ class cfgWeapons
class ESPW_U_I_G_Firebrand_NM1 : U_I_C_Soldier_Para_3_F
{
scope=2 ;
displayName=" E.W. Firebrand Mercenary Outfit (Blue)" ;
displayName=" Firebrand Mercenary Outfit (Blue)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -1877,7 +1881,7 @@ class cfgWeapons
class ESPW_U_I_G_Firebrand_NM2 : U_I_C_Soldier_Para_3_F
{
scope=2 ;
displayName=" E.W. Firebrand Mercenary Outfit (Green)" ;
displayName=" Firebrand Mercenary Outfit (Green)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -1889,10 +1893,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_I_G_Firebrand_Militia_1 : U_I_C_Soldier_Para_1_F
class ESPW_U_I_G_Firebrand_Militia_1 :U_I_C_Soldier_Para_1_F
{
scope=2 ;
displayName=" E.W. Firebrand Militia Garb (Tee, Brown)" ;
displayName=" Firebrand Militia Garb (Tee, Brown)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -1904,10 +1908,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_I_G_Firebrand_Militia_2 : U_I_C_Soldier_Para_1_F
class ESPW_U_I_G_Firebrand_Militia_2 : U_I_C_Soldier_Para_1_F
{
scope=2 ;
displayName=" E.W. Firebrand Militia Garb (Tee, Blue)" ;
displayName=" Firebrand Militia Garb (Tee, Blue)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -1922,7 +1926,7 @@ class cfgWeapons
class ESPW_U_I_G_Firebrand_Militia_3 : U_O_OfficerUniform_ocamo
{
scope=2 ;
displayName=" E.W. Firebrand Militia Uniform" ;
displayName=" Firebrand Militia Uniform" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=1 ;
@@ -1937,7 +1941,7 @@ class cfgWeapons
class ESPW_U_I_CombatUniform_M81 : U_I_CombatUniform
{
scope=2 ;
displayName=" E.W. Test Fatigues (M81)" ;
displayName=" Test Fatigues (M81)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -1952,7 +1956,7 @@ class cfgWeapons
class ESPW_U_I_CombatUniform_02_M81 : U_I_CombatUniform
{
scope=2 ;
displayName=" E.W. Test Fatigues (M81, Sleeves)" ;
displayName=" Test Fatigues (M81, Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -1967,7 +1971,7 @@ class cfgWeapons
class ESPW_U_CGM_CombatUniform_CCE : U_I_CombatUniform
{
scope=2 ;
displayName=" E.W. CGM Fatigues CCE" ;
displayName=" CGM Fatigues CCE" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -1982,7 +1986,7 @@ class cfgWeapons
class ESPW_U_CGM_CombatUniform_02_CCE : U_I_CombatUniform
{
scope=2 ;
displayName=" E.W. CGM Fatigues CCE (Sleeves)" ;
displayName=" CGM Fatigues CCE (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -1997,7 +2001,7 @@ class cfgWeapons
class ESPW_U_I_CombatUniform_CSATG : U_I_CombatUniform
{
scope=2 ;
displayName=" E.W. Arcadia Fatigues GHex" ;
displayName=" Arcadia Fatigues GHex" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -2012,7 +2016,7 @@ class cfgWeapons
class ESPW_U_I_CombatUniform_02_CSATG : U_I_CombatUniform
{
scope=2 ;
displayName=" E.W. Arcadia Fatigues GHex (Sleeves)" ;
displayName=" Arcadia Fatigues GHex (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -2027,7 +2031,7 @@ class cfgWeapons
class ESPW_U_I_CombatUniform_WSP : U_I_CombatUniform
{
scope=2 ;
displayName=" E.W. Fregata Fatigues WSP" ;
displayName=" Fregata Fatigues WSP" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -2042,7 +2046,7 @@ class cfgWeapons
class ESPW_U_I_CombatUniform_02_WSP : U_I_CombatUniform
{
scope=2 ;
displayName=" E.W. Fregata Fatigues WSP (Sleeves)" ;
displayName=" Fregata Fatigues WSP (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | Rusty" ;
side=2 ;
@@ -2054,10 +2058,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPB : U_B_CombatUniform_mcam
class ESPW_U_PGAC_CombatUniform_SPB : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues" ;
displayName=" Penumbra Fatigues" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2068,10 +2072,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPB_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_PGAC_CombatUniform_SPB_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues (Sleeves)" ;
displayName=" Penumbra Fatigues (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2082,10 +2086,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPB_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_PGAC_CombatUniform_SPB_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues (Tee)" ;
displayName=" Penumbra Fatigues (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2096,10 +2100,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPW : U_B_CombatUniform_mcam
class ESPW_U_PGAC_CombatUniform_SPW : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues Falt" ;
displayName=" Penumbra Fatigues Falt" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2110,10 +2114,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPW_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_PGAC_CombatUniform_SPW_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues Falt (Sleeves)" ;
displayName=" Penumbra Fatigues Falt (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2124,10 +2128,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPW_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_PGAC_CombatUniform_SPW_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues Falt (Tee)" ;
displayName=" Penumbra Fatigues Falt (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2138,10 +2142,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPD : U_B_CombatUniform_mcam
class ESPW_U_PGAC_CombatUniform_SPD : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues Oken" ;
displayName=" Penumbra Fatigues Oken" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2152,10 +2156,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPD_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_PGAC_CombatUniform_SPD_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues Oken (Sleeves)" ;
displayName=" Penumbra Fatigues Oken (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2166,10 +2170,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGAC_CombatUniform_SPD_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_PGAC_CombatUniform_SPD_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. Penumbra Fatigues Oken (Tee)" ;
displayName=" Penumbra Fatigues Oken (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2180,10 +2184,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT : U_B_CombatUniform_mcam
class ESPW_U_CoG_CombatUniform_TPAT : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. CoG Fatigues" ;
displayName=" CoG Fatigues" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2194,10 +2198,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_CoG_CombatUniform_TPAT_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. CoG Fatigues (Sleeves)" ;
displayName=" CoG Fatigues (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2208,10 +2212,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_CoG_CombatUniform_TPAT_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. CoG Fatigues (Tee)" ;
displayName=" CoG Fatigues (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2222,10 +2226,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Navy : U_B_CombatUniform_mcam
class ESPW_U_CoG_CombatUniform_TPAT_Navy : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. CoG Fatigues Naval" ;
displayName=" CoG Fatigues Naval" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2236,10 +2240,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Navy_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_CoG_CombatUniform_TPAT_Navy_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. CoG Fatigues Naval (Sleeves)" ;
displayName=" CoG Fatigues Naval (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2250,10 +2254,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Navy_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_CoG_CombatUniform_TPAT_Navy_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. CoG Fatigues Naval (Tee)" ;
displayName=" CoG Fatigues Naval (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2264,10 +2268,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Desert : U_B_CombatUniform_mcam
class ESPW_U_CoG_CombatUniform_TPAT_Desert : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. CoG Fatigues Desert" ;
displayName=" CoG Fatigues Desert" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2278,10 +2282,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Desert_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_CoG_CombatUniform_TPAT_Desert_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. CoG Fatigues Desert (Sleeves)" ;
displayName=" CoG Fatigues Desert (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2292,10 +2296,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Desert_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_CoG_CombatUniform_TPAT_Desert_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. CoG Fatigues Desert (Tee)" ;
displayName=" CoG Fatigues Desert (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2306,10 +2310,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Woodland : U_B_CombatUniform_mcam
class ESPW_U_CoG_CombatUniform_TPAT_Woodland : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. CoG Fatigues Woodland" ;
displayName=" CoG Fatigues Woodland" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2320,10 +2324,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Woodland_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_CoG_CombatUniform_TPAT_Woodland_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. CoG Fatigues Woodland (Sleeves)" ;
displayName=" CoG Fatigues Woodland (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2334,10 +2338,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_CoG_CombatUniform_TPAT_Woodland_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_CoG_CombatUniform_TPAT_Woodland_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. CoG Fatigues Woodland (Tee)" ;
displayName=" CoG Fatigues Woodland (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2348,10 +2352,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_RoH_CombatUniform_SW2 : U_B_CombatUniform_mcam
class ESPW_U_RoH_CombatUniform_SW2 : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. Hererra Fatigues SW2" ;
displayName=" Hererra Fatigues SW2" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2362,10 +2366,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_RoH_CombatUniform_SW2_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_RoH_CombatUniform_SW2_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. Hererra Fatigues SW2 (Sleeves)" ;
displayName=" Hererra Fatigues SW2 (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2376,10 +2380,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_RoH_CombatUniform_SW2_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_RoH_CombatUniform_SW2_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. Hererra Fatigues SW2 (Tee)" ;
displayName=" Hererra Fatigues SW2 (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2390,10 +2394,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_RoH_CombatUniform_Alpcam : U_B_CombatUniform_mcam
class ESPW_U_RoH_CombatUniform_Alpcam : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. Hererra Fatigues Alpinecam" ;
displayName=" Hererra Fatigues Alpinecam" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2404,10 +2408,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_RoH_CombatUniform_Alpinecam_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_RoH_CombatUniform_Alpinecam_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. Hererra Fatigues Alpinecam (Sleeves)" ;
displayName=" Hererra Fatigues Alpinecam (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2418,10 +2422,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_RoH_CombatUniform_Alpinecam_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_RoH_CombatUniform_Alpinecam_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. Hererra Fatigues Alpinecam (Tee)" ;
displayName=" Hererra Fatigues Alpinecam (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2432,10 +2436,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_KI_CombatUniform_RBS : U_B_CombatUniform_mcam
class ESPW_U_KI_CombatUniform_RBS : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. Kraaviuur Fatigues RBS" ;
displayName=" Kraaviuur Fatigues RBS" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2446,10 +2450,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_KI_CombatUniform_RBS_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_KI_CombatUniform_RBS_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. Kraaviuur Fatigues RBS (Sleeves)" ;
displayName=" Kraaviuur Fatigues RBS (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2460,10 +2464,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_KI_CombatUniform_RBS_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_KI_CombatUniform_RBS_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. Kraaviuur Fatigues RBS (Tee)" ;
displayName=" Kraaviuur Fatigues RBS (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2474,10 +2478,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_KI_CombatUniform_RPAT : U_B_CombatUniform_mcam
class ESPW_U_KI_CombatUniform_RPAT : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. Kraaviuur Fatigues RHOPAT" ;
displayName=" Kraaviuur Fatigues RHOPAT" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2488,10 +2492,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_KI_CombatUniform_RPAT_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_KI_CombatUniform_RPAT_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. Kraaviuur Fatigues RHOPAT (Sleeves)" ;
displayName=" Kraaviuur Fatigues RHOPAT (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2502,10 +2506,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_KI_CombatUniform_RPAT_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_KI_CombatUniform_RPAT_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. Kraaviuur Fatigues RHOPAT (Tee)" ;
displayName=" Kraaviuur Fatigues RHOPAT (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2516,10 +2520,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGI_CombatUniform_GryDigi : U_B_CombatUniform_mcam
class ESPW_U_PGI_CombatUniform_GryDigi : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. PGI Fatigues Grey Digital" ;
displayName=" PGI Fatigues Grey Digital" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2530,10 +2534,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGI_CombatUniform_GryDigi_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_PGI_CombatUniform_GryDigi_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. PGI Fatigues Grey Digital (Sleeves)" ;
displayName=" PGI Fatigues Grey Digital (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2544,10 +2548,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGI_CombatUniform_GryDigi_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_PGI_CombatUniform_GryDigi_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. PGI Fatigues Grey Digital (Tee)" ;
displayName=" PGI Fatigues Grey Digital (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2558,10 +2562,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGI_CombatUniform_RedDigi : U_B_CombatUniform_mcam
class ESPW_U_PGI_CombatUniform_RedDigi : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. PGI Fatigues Red Digital" ;
displayName=" PGI Fatigues Red Digital" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2572,10 +2576,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGI_CombatUniform_RedDigi_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_PGI_CombatUniform_RedDigi_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. PGI Fatigues Red Digital (Sleeves)" ;
displayName=" PGI Fatigues Red Digital (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2586,10 +2590,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_PGI_CombatUniform_RedDigi_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_PGI_CombatUniform_RedDigi_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. PGI Fatigues Red Digital (Tee)" ;
displayName=" PGI Fatigues Red Digital (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2600,10 +2604,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_Elios_CombatUniform : U_B_CombatUniform_mcam
class ESPW_U_Elios_CombatUniform : U_B_CombatUniform_mcam
{
scope=2 ;
displayName=" E.W. Elios Fatigues" ;
displayName=" Elios Fatigues" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2614,10 +2618,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_Elios_CombatUniform_Sleeves : U_B_CombatUniform_mcam_vest
class ESPW_U_Elios_CombatUniform_Sleeves : U_B_CombatUniform_mcam_vest
{
scope=2 ;
displayName=" E.W. Elios Fatigues (Sleeves)" ;
displayName=" Elios Fatigues (Sleeves)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -2628,10 +2632,10 @@ class cfgWeapons
mass=40 ;
};
};
class ESPW_U_Elios_CombatUniform_Tee : U_B_CombatUniform_mcam_tshirt
class ESPW_U_Elios_CombatUniform_Tee : U_B_CombatUniform_mcam_tshirt
{
scope=2 ;
displayName=" E.W. Elios Fatigues (Tee)" ;
displayName=" Elios Fatigues (Tee)" ;
model=" \A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d" ;
author=" Espionage Wars Team | CSLeader" ;
class ItemInfo : UniformItem
@@ -3028,7 +3032,7 @@ class cfgWeapons
{
class ItemInfo ;
};
class FP_H_Cap_headphones_blk : H_Cap_headphones
class ESPW_H_Cap_headphones_blk : H_Cap_headphones
{
author = " Espionage Wars Team | CSLeader" ;
_generalMacro = " H_Cap_headphones" ;
@@ -3041,7 +3045,7 @@ class cfgWeapons
hiddenSelections[] = {" camo" };
};
};
class FP_H_Cap_headphones_tan : H_Cap_headphones
class ESPW_H_Cap_headphones_tan : H_Cap_headphones
{
author = " Espionage Wars Team | CSLeader" ;
_generalMacro = " H_Cap_headphones" ;