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What's new?
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Version 0.7.0-dev1
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Release Date: Mar. 11, 2015
- HUD changes and new specialized "Sniping View" for CATs (default key: f)
- CATs now lose any flags they're carrying if they get hit by a repel disc.
- Terminology changes:
- Damage Buffer -> Shield
- Damage Damper -> Damage Protection
- Impulse Damper -> Knockback Protection
- Try to make default game more accessible:
- Disable friendly fire.
- Don't restore shooter's health when damaging enemies.
- Damage and knockback protection always at maximum level
- Reduce Standard CAT health to 50 but increase shield to 50.
- CAT's armor now reflects its shield level.
- Improved hit notifications
- Add mutators:
- Advanced Shooting: Firing weapons reduces damage protection.
Hitting enemies restores damage protection.
- Advanced Movement: Using etherboard or x-jump reduces knockback protection.
- V-AMP: Damaging enemies restores health.
- Advanced: Combination of Advanced Shooting, Advanced Movement and V-AMP
- Weapon changes:
- RFL1: Reduce recoil.
- SMG3: Reduce damage.
- SMG4: By-pass shields.
- Various tweaks and improvements
- Bugfixes
Version 0.6.0
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Release Date: Feb. 9, 2015
- New weapons: SMG3, SMG4 and RFL1
- Add primitive "Capture The Flag" game mode and a simple map for use with it.
- Add new form for CTF mode: Territory Generator delivery vehicle.
- In Team Elimination mode, CATs carry all available weapons.
- Add primitive support for automatic download of missing content.
- Change CAT classes weapon loadouts:
- Class 1: SMG3 and RFL1
- Class 2: MGL2 and SG3
- Class 3: SR2 and SMG4
- Class 4: MG2 and SG2
- Tweak B.O.U.N.C.E. impulse direction.
- Changes to ETH1 and TE1 maps.
- Update to Torque3D 3.6.2.
- Improve loading screen.
- Various tweaks and improvements
- Bugfixes
Version 0.5.0
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Release Date: Nov. 19, 2014
- Add primitive "Team Elimination" game mode + a simple map for use with it.
- Primitive in-game player list.
- Slightly improved server browser.
- Contact with water destroys CATs.
- Try new sound for x-jump.
- Use "/tmp/" prefix instead of "[P]" for unauthenticated players.
- Try to fix issue #30 (Settings don't get saved under linux)
- Display "DISC TARGET AQUIRED" below disc targets.
- Change default player name to "user".
- Lower minimum mouse sensitivity.
- Various tweaks and improvements
- Bugfixes
Version 0.4.0
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Release Date: Oct. 30, 2014
- Update to Torque3D 3.6.1
- Primitive demo recording playback
- Tweak B.O.U.N.C.E.: Revert momentum and apply strong impulse.
- Various tweaks and improvements
- Bugfixes
Version 0.3.1
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Release Date: Oct. 12, 2014
- Use own master server(s). Only fall back on GG master server if they all fail.
Version 0.3.0
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Release Date: Oct. 10, 2014
- New map: ETH5
- Prettier GUI
- Replace re-jumping with instant & charged x-jump.
- Tweak CAT movement speeds.
- Simplify disc controls.
- ETH mode: Each class only has one type of offensive disc.
- SMG changes: Increase firing rate, decrease damage, shorter range.
- MGL changes: Remove recoil, decrease firing rate, fire only one projectile.
- MG changes: Projectiles are affected by gravity.
- Remove etherboard from class #4 (Minigunner) loadout.
- Remove SG2 from class #2 loadout.
- Improve responsiveness of mouse look while in CAT form.
- New projectile visuals (except discs & grenade).
- Various minor tweaks and improvements
- Bugfixes
Version 0.2.0
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Release Date: Sep. 7, 2014
- New maps: ETH3 and ETH4
- Reduce CATs' health by half but equip them with damage damper module.
- Link use of etherboard and jump boosters directly to impulse damper module.
- Modify strength of B.O.U.N.C.E. based on level of enemy's impulse damper.
- Remove stealth module from class 4 (Minigunner).
- CATs spawn with 50% impulse damper instead of 0%.
- Slightly improved HUD
- Very basic in-game menu
- Implement Message Of The Day (MOTD) feature.
- Add ground connection beams to impulse damper module.
- Show player names on HUD.
- Various minor tweaks and improvements
- Bugfixes
Version 0.1.0
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Release Date: Aug. 1, 2014
- First public release of Terminal Overload