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@pixtur pixtur released this Feb 12, 2018 · 38 commits to develop since this release


  • Value operators show plot curve in selection view
  • Hover operator mode
  • Added time-scrubbing when hovering over operators
  • Live Preset-Previews (applied to current main scene)
  • Added mode to switch between Gamma and Linear render mode
  • Added first draft of PBR render pipeline
  • Added “Show Examples” button in parameter view
  • Added Example-Operators for many operators
  • Added stackable and animatable GPU-Mesh deformers (see lib
  • Cleaned up namespace in Library
  • Namespace and now renamed or moved in Library view
  • Clicking an output-parameter in Parameter selects this operator
  • Clicking a connected input selects this operator
  • Creating a new annotation (e.g. with [A] hotkey) now automatically encloses selected Operators
  • Added inline editing for annotations
  • Annotations can now be selected with fence selection and are applied and combine into new groups
  • Input Parameters can now be reordered by drag and drop
  • Added generation of sound-levels when dragging a sound track to timeline (see [SoundLevel] and its example operators)
  • Presets can be now saved globally or for an operator instance only


  • many improvements on stability and performance
  • HLSL compilation-warnings are now printed to console
  • Fixed a crash when publishing a parameter in main Operator
Assets 3

@pixtur pixtur released this Sep 4, 2016 · 128 commits to master since this release

a test-release to adjusted alpha-blending method.

Assets 3

@pixtur pixtur released this Aug 18, 2016 · 128 commits to master since this release


  • Added 3 colors for animations curves
  • Fixed color styles of some float parameters
  • Connected Text parameters are indicated and can no longer be edited


  • Exporting of selected operator improved (improved performance and stability)
  • RenderToImageFiles no longer skips frames
  • Fixed glitch rendering Operators-Widgets in Workspace

New Operators

  • Added "Smaze" demo as example project
  • Added more examples for stacking mesh deformers
  • SimpleSSOA, QuatScatter, ReplicateFast
Assets 3

@pixtur pixtur released this May 18, 2016 · 145 commits to master since this release

Added operators for live VJing, Feedback-Effects, HDR rendering and the still-demos.

Assets 3

@pixtur pixtur released this Mar 29, 2016 · 173 commits to master since this release

The first public release. It that was given out at tested for an seminar at the Revision demo-scene party.
Although it runs stable, we still have the tweak small details regarding the github integration for documentation and issue-reporting.

Assets 3
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