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I'm probably going to approach how we do 1.3.0 slightly different to 1.2.0 where we ended up with nearly 70 commits behind, using an entirely different setup. Obviously we aren't changing any of the setup anytime soon, so we won't have that problem, but I still also want to do things with more minor releases, and go for more things in 1.2.x
The things I want to mainly achieve (not in any particular order):
get block items properly working, they are quite buggy right now and I haven't been able to get them to show up in creative inventory, nor command list for /give
BlockGraphics class, I need to look into for using hardcoded block shapes / more complex block designs
entities, I want to get most of the ground work up for them, I have never tried entities in the past, like I have for blocks and items, so this could be a challenge. Most entities seem quite data driven so I'm not sure how easy it will be to integrate with that
tesselator, I think it could be neat to do some basic rendering stuff, I'm not entirely sure if this is the right class, but it would be nice to start creating 3d stuff in the world, and is needed for one idea I have
The text was updated successfully, but these errors were encountered:
I'm probably going to approach how we do 1.3.0 slightly different to 1.2.0 where we ended up with nearly 70 commits behind, using an entirely different setup. Obviously we aren't changing any of the setup anytime soon, so we won't have that problem, but I still also want to do things with more minor releases, and go for more things in 1.2.x
The things I want to mainly achieve (not in any particular order):
The text was updated successfully, but these errors were encountered: