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| /* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */ | |
| /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */ | |
| /* $FreeBSD$ */ | |
| /*- | |
| * SPDX-License-Identifier: BSD-2-Clause-FreeBSD | |
| * | |
| * Copyright 2002 Niels Provos <provos@citi.umich.edu> | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions | |
| * are met: | |
| * 1. Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * 2. Redistributions in binary form must reproduce the above copyright | |
| * notice, this list of conditions and the following disclaimer in the | |
| * documentation and/or other materials provided with the distribution. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR | |
| * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | |
| * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
| * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | |
| * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
| * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| #ifndef _SYS_TREE_H_ | |
| #define _SYS_TREE_H_ | |
| #include <sys/cdefs.h> | |
| /* | |
| * This file defines data structures for different types of trees: | |
| * splay trees and rank-balanced trees. | |
| * | |
| * A splay tree is a self-organizing data structure. Every operation | |
| * on the tree causes a splay to happen. The splay moves the requested | |
| * node to the root of the tree and partly rebalances it. | |
| * | |
| * This has the benefit that request locality causes faster lookups as | |
| * the requested nodes move to the top of the tree. On the other hand, | |
| * every lookup causes memory writes. | |
| * | |
| * The Balance Theorem bounds the total access time for m operations | |
| * and n inserts on an initially empty tree as O((m + n)lg n). The | |
| * amortized cost for a sequence of m accesses to a splay tree is O(lg n); | |
| * | |
| * A rank-balanced tree is a binary search tree with an integer | |
| * rank-difference as an attribute of each pointer from parent to child. | |
| * The sum of the rank-differences on any path from a node down to null is | |
| * the same, and defines the rank of that node. The rank of the null node | |
| * is -1. | |
| * | |
| * Different additional conditions define different sorts of balanced | |
| * trees, including "red-black" and "AVL" trees. The set of conditions | |
| * applied here are the "weak-AVL" conditions of Haeupler, Sen and Tarjan: | |
| * - every rank-difference is 1 or 2. | |
| * - the rank of any leaf is 1. | |
| * | |
| * For historical reasons, rank differences that are even are associated | |
| * with the color red (Rank-Even-Difference), and the child that a red edge | |
| * points to is called a red child. | |
| * | |
| * Every operation on a rank-balanced tree is bounded as O(lg n). | |
| * The maximum height of a rank-balanced tree is 2lg (n+1). | |
| */ | |
| #define SPLAY_HEAD(name, type) \ | |
| struct name { \ | |
| struct type *sph_root; /* root of the tree */ \ | |
| } | |
| #define SPLAY_INITIALIZER(root) \ | |
| { NULL } | |
| #define SPLAY_INIT(root) do { \ | |
| (root)->sph_root = NULL; \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define SPLAY_ENTRY(type) \ | |
| struct { \ | |
| struct type *spe_left; /* left element */ \ | |
| struct type *spe_right; /* right element */ \ | |
| } | |
| #define SPLAY_LEFT(elm, field) (elm)->field.spe_left | |
| #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right | |
| #define SPLAY_ROOT(head) (head)->sph_root | |
| #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) | |
| /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ | |
| #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ | |
| SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ | |
| SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ | |
| (head)->sph_root = tmp; \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ | |
| SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ | |
| SPLAY_LEFT(tmp, field) = (head)->sph_root; \ | |
| (head)->sph_root = tmp; \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define SPLAY_LINKLEFT(head, tmp, field) do { \ | |
| SPLAY_LEFT(tmp, field) = (head)->sph_root; \ | |
| tmp = (head)->sph_root; \ | |
| (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define SPLAY_LINKRIGHT(head, tmp, field) do { \ | |
| SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ | |
| tmp = (head)->sph_root; \ | |
| (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ | |
| SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ | |
| SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ | |
| SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ | |
| SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ | |
| } while (/*CONSTCOND*/ 0) | |
| /* Generates prototypes and inline functions */ | |
| #define SPLAY_PROTOTYPE(name, type, field, cmp) \ | |
| void name##_SPLAY(struct name *, struct type *); \ | |
| void name##_SPLAY_MINMAX(struct name *, int); \ | |
| struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ | |
| struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ | |
| \ | |
| /* Finds the node with the same key as elm */ \ | |
| static __unused __inline struct type * \ | |
| name##_SPLAY_FIND(struct name *head, struct type *elm) \ | |
| { \ | |
| if (SPLAY_EMPTY(head)) \ | |
| return(NULL); \ | |
| name##_SPLAY(head, elm); \ | |
| if ((cmp)(elm, (head)->sph_root) == 0) \ | |
| return (head->sph_root); \ | |
| return (NULL); \ | |
| } \ | |
| \ | |
| static __unused __inline struct type * \ | |
| name##_SPLAY_NEXT(struct name *head, struct type *elm) \ | |
| { \ | |
| name##_SPLAY(head, elm); \ | |
| if (SPLAY_RIGHT(elm, field) != NULL) { \ | |
| elm = SPLAY_RIGHT(elm, field); \ | |
| while (SPLAY_LEFT(elm, field) != NULL) { \ | |
| elm = SPLAY_LEFT(elm, field); \ | |
| } \ | |
| } else \ | |
| elm = NULL; \ | |
| return (elm); \ | |
| } \ | |
| \ | |
| static __unused __inline struct type * \ | |
| name##_SPLAY_MIN_MAX(struct name *head, int val) \ | |
| { \ | |
| name##_SPLAY_MINMAX(head, val); \ | |
| return (SPLAY_ROOT(head)); \ | |
| } | |
| /* Main splay operation. | |
| * Moves node close to the key of elm to top | |
| */ | |
| #define SPLAY_GENERATE(name, type, field, cmp) \ | |
| struct type * \ | |
| name##_SPLAY_INSERT(struct name *head, struct type *elm) \ | |
| { \ | |
| if (SPLAY_EMPTY(head)) { \ | |
| SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ | |
| } else { \ | |
| int __comp; \ | |
| name##_SPLAY(head, elm); \ | |
| __comp = (cmp)(elm, (head)->sph_root); \ | |
| if(__comp < 0) { \ | |
| SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ | |
| SPLAY_RIGHT(elm, field) = (head)->sph_root; \ | |
| SPLAY_LEFT((head)->sph_root, field) = NULL; \ | |
| } else if (__comp > 0) { \ | |
| SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ | |
| SPLAY_LEFT(elm, field) = (head)->sph_root; \ | |
| SPLAY_RIGHT((head)->sph_root, field) = NULL; \ | |
| } else \ | |
| return ((head)->sph_root); \ | |
| } \ | |
| (head)->sph_root = (elm); \ | |
| return (NULL); \ | |
| } \ | |
| \ | |
| struct type * \ | |
| name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ | |
| { \ | |
| struct type *__tmp; \ | |
| if (SPLAY_EMPTY(head)) \ | |
| return (NULL); \ | |
| name##_SPLAY(head, elm); \ | |
| if ((cmp)(elm, (head)->sph_root) == 0) { \ | |
| if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ | |
| (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ | |
| } else { \ | |
| __tmp = SPLAY_RIGHT((head)->sph_root, field); \ | |
| (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ | |
| name##_SPLAY(head, elm); \ | |
| SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ | |
| } \ | |
| return (elm); \ | |
| } \ | |
| return (NULL); \ | |
| } \ | |
| \ | |
| void \ | |
| name##_SPLAY(struct name *head, struct type *elm) \ | |
| { \ | |
| struct type __node, *__left, *__right, *__tmp; \ | |
| int __comp; \ | |
| \ | |
| SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ | |
| __left = __right = &__node; \ | |
| \ | |
| while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ | |
| if (__comp < 0) { \ | |
| __tmp = SPLAY_LEFT((head)->sph_root, field); \ | |
| if (__tmp == NULL) \ | |
| break; \ | |
| if ((cmp)(elm, __tmp) < 0){ \ | |
| SPLAY_ROTATE_RIGHT(head, __tmp, field); \ | |
| if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ | |
| break; \ | |
| } \ | |
| SPLAY_LINKLEFT(head, __right, field); \ | |
| } else if (__comp > 0) { \ | |
| __tmp = SPLAY_RIGHT((head)->sph_root, field); \ | |
| if (__tmp == NULL) \ | |
| break; \ | |
| if ((cmp)(elm, __tmp) > 0){ \ | |
| SPLAY_ROTATE_LEFT(head, __tmp, field); \ | |
| if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ | |
| break; \ | |
| } \ | |
| SPLAY_LINKRIGHT(head, __left, field); \ | |
| } \ | |
| } \ | |
| SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ | |
| } \ | |
| \ | |
| /* Splay with either the minimum or the maximum element \ | |
| * Used to find minimum or maximum element in tree. \ | |
| */ \ | |
| void name##_SPLAY_MINMAX(struct name *head, int __comp) \ | |
| { \ | |
| struct type __node, *__left, *__right, *__tmp; \ | |
| \ | |
| SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ | |
| __left = __right = &__node; \ | |
| \ | |
| while (1) { \ | |
| if (__comp < 0) { \ | |
| __tmp = SPLAY_LEFT((head)->sph_root, field); \ | |
| if (__tmp == NULL) \ | |
| break; \ | |
| if (__comp < 0){ \ | |
| SPLAY_ROTATE_RIGHT(head, __tmp, field); \ | |
| if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ | |
| break; \ | |
| } \ | |
| SPLAY_LINKLEFT(head, __right, field); \ | |
| } else if (__comp > 0) { \ | |
| __tmp = SPLAY_RIGHT((head)->sph_root, field); \ | |
| if (__tmp == NULL) \ | |
| break; \ | |
| if (__comp > 0) { \ | |
| SPLAY_ROTATE_LEFT(head, __tmp, field); \ | |
| if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ | |
| break; \ | |
| } \ | |
| SPLAY_LINKRIGHT(head, __left, field); \ | |
| } \ | |
| } \ | |
| SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ | |
| } | |
| #define SPLAY_NEGINF -1 | |
| #define SPLAY_INF 1 | |
| #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) | |
| #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) | |
| #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) | |
| #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) | |
| #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ | |
| : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) | |
| #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ | |
| : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) | |
| #define SPLAY_FOREACH(x, name, head) \ | |
| for ((x) = SPLAY_MIN(name, head); \ | |
| (x) != NULL; \ | |
| (x) = SPLAY_NEXT(name, head, x)) | |
| /* Macros that define a rank-balanced tree */ | |
| #define RB_HEAD(name, type) \ | |
| struct name { \ | |
| struct type *rbh_root; /* root of the tree */ \ | |
| } | |
| #define RB_INITIALIZER(root) \ | |
| { NULL } | |
| #define RB_INIT(root) do { \ | |
| (root)->rbh_root = NULL; \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define RB_ENTRY(type) \ | |
| struct { \ | |
| struct type *rbe_left; /* left element */ \ | |
| struct type *rbe_right; /* right element */ \ | |
| struct type *rbe_parent; /* parent element */ \ | |
| } | |
| #define RB_LEFT(elm, field) (elm)->field.rbe_left | |
| #define RB_RIGHT(elm, field) (elm)->field.rbe_right | |
| /* | |
| * With the expectation that any object of struct type has an | |
| * address that is a multiple of 4, and that therefore the | |
| * 2 least significant bits of a pointer to struct type are | |
| * always zero, this implementation sets those bits to indicate | |
| * that the left or right child of the tree node is "red". | |
| */ | |
| #define RB_UP(elm, field) (elm)->field.rbe_parent | |
| #define RB_BITS(elm, field) (*(__uintptr_t *)&RB_UP(elm, field)) | |
| #define RB_RED_L ((__uintptr_t)1) | |
| #define RB_RED_R ((__uintptr_t)2) | |
| #define RB_RED_MASK ((__uintptr_t)3) | |
| #define RB_FLIP_LEFT(elm, field) (RB_BITS(elm, field) ^= RB_RED_L) | |
| #define RB_FLIP_RIGHT(elm, field) (RB_BITS(elm, field) ^= RB_RED_R) | |
| #define RB_RED_LEFT(elm, field) ((RB_BITS(elm, field) & RB_RED_L) != 0) | |
| #define RB_RED_RIGHT(elm, field) ((RB_BITS(elm, field) & RB_RED_R) != 0) | |
| #define RB_PARENT(elm, field) ((__typeof(RB_UP(elm, field))) \ | |
| (RB_BITS(elm, field) & ~RB_RED_MASK)) | |
| #define RB_ROOT(head) (head)->rbh_root | |
| #define RB_EMPTY(head) (RB_ROOT(head) == NULL) | |
| #define RB_SET_PARENT(dst, src, field) do { \ | |
| RB_BITS(dst, field) &= RB_RED_MASK; \ | |
| RB_BITS(dst, field) |= (__uintptr_t)src; \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define RB_SET(elm, parent, field) do { \ | |
| RB_UP(elm, field) = parent; \ | |
| RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define RB_COLOR(elm, field) (RB_PARENT(elm, field) == NULL ? 0 : \ | |
| RB_LEFT(RB_PARENT(elm, field), field) == elm ? \ | |
| RB_RED_LEFT(RB_PARENT(elm, field), field) : \ | |
| RB_RED_RIGHT(RB_PARENT(elm, field), field)) | |
| /* | |
| * Something to be invoked in a loop at the root of every modified subtree, | |
| * from the bottom up to the root, to update augmented node data. | |
| */ | |
| #ifndef RB_AUGMENT | |
| #define RB_AUGMENT(x) break | |
| #endif | |
| #define RB_SWAP_CHILD(head, out, in, field) do { \ | |
| if (RB_PARENT(out, field) == NULL) \ | |
| RB_ROOT(head) = (in); \ | |
| else if ((out) == RB_LEFT(RB_PARENT(out, field), field)) \ | |
| RB_LEFT(RB_PARENT(out, field), field) = (in); \ | |
| else \ | |
| RB_RIGHT(RB_PARENT(out, field), field) = (in); \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ | |
| (tmp) = RB_RIGHT(elm, field); \ | |
| if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \ | |
| RB_SET_PARENT(RB_RIGHT(elm, field), elm, field); \ | |
| } \ | |
| RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \ | |
| RB_SWAP_CHILD(head, elm, tmp, field); \ | |
| RB_LEFT(tmp, field) = (elm); \ | |
| RB_SET_PARENT(elm, tmp, field); \ | |
| RB_AUGMENT(elm); \ | |
| } while (/*CONSTCOND*/ 0) | |
| #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ | |
| (tmp) = RB_LEFT(elm, field); \ | |
| if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \ | |
| RB_SET_PARENT(RB_LEFT(elm, field), elm, field); \ | |
| } \ | |
| RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \ | |
| RB_SWAP_CHILD(head, elm, tmp, field); \ | |
| RB_RIGHT(tmp, field) = (elm); \ | |
| RB_SET_PARENT(elm, tmp, field); \ | |
| RB_AUGMENT(elm); \ | |
| } while (/*CONSTCOND*/ 0) | |
| /* Generates prototypes and inline functions */ | |
| #define RB_PROTOTYPE(name, type, field, cmp) \ | |
| RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) | |
| #define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ | |
| RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static) | |
| #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ | |
| RB_PROTOTYPE_INSERT_COLOR(name, type, attr); \ | |
| RB_PROTOTYPE_REMOVE_COLOR(name, type, attr); \ | |
| RB_PROTOTYPE_INSERT(name, type, attr); \ | |
| RB_PROTOTYPE_REMOVE(name, type, attr); \ | |
| RB_PROTOTYPE_FIND(name, type, attr); \ | |
| RB_PROTOTYPE_NFIND(name, type, attr); \ | |
| RB_PROTOTYPE_NEXT(name, type, attr); \ | |
| RB_PROTOTYPE_PREV(name, type, attr); \ | |
| RB_PROTOTYPE_MINMAX(name, type, attr); \ | |
| RB_PROTOTYPE_REINSERT(name, type, attr); | |
| #define RB_PROTOTYPE_INSERT_COLOR(name, type, attr) \ | |
| attr void name##_RB_INSERT_COLOR(struct name *, struct type *) | |
| #define RB_PROTOTYPE_REMOVE_COLOR(name, type, attr) \ | |
| attr void name##_RB_REMOVE_COLOR(struct name *, \ | |
| struct type *, struct type *) | |
| #define RB_PROTOTYPE_REMOVE(name, type, attr) \ | |
| attr struct type *name##_RB_REMOVE(struct name *, struct type *) | |
| #define RB_PROTOTYPE_INSERT(name, type, attr) \ | |
| attr struct type *name##_RB_INSERT(struct name *, struct type *) | |
| #define RB_PROTOTYPE_FIND(name, type, attr) \ | |
| attr struct type *name##_RB_FIND(struct name *, struct type *) | |
| #define RB_PROTOTYPE_NFIND(name, type, attr) \ | |
| attr struct type *name##_RB_NFIND(struct name *, struct type *) | |
| #define RB_PROTOTYPE_NEXT(name, type, attr) \ | |
| attr struct type *name##_RB_NEXT(struct type *) | |
| #define RB_PROTOTYPE_PREV(name, type, attr) \ | |
| attr struct type *name##_RB_PREV(struct type *) | |
| #define RB_PROTOTYPE_MINMAX(name, type, attr) \ | |
| attr struct type *name##_RB_MINMAX(struct name *, int) | |
| #define RB_PROTOTYPE_REINSERT(name, type, attr) \ | |
| attr struct type *name##_RB_REINSERT(struct name *, struct type *) | |
| /* Main rb operation. | |
| * Moves node close to the key of elm to top | |
| */ | |
| #define RB_GENERATE(name, type, field, cmp) \ | |
| RB_GENERATE_INTERNAL(name, type, field, cmp,) | |
| #define RB_GENERATE_STATIC(name, type, field, cmp) \ | |
| RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static) | |
| #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \ | |
| RB_GENERATE_INSERT_COLOR(name, type, field, attr) \ | |
| RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \ | |
| RB_GENERATE_INSERT(name, type, field, cmp, attr) \ | |
| RB_GENERATE_REMOVE(name, type, field, attr) \ | |
| RB_GENERATE_FIND(name, type, field, cmp, attr) \ | |
| RB_GENERATE_NFIND(name, type, field, cmp, attr) \ | |
| RB_GENERATE_NEXT(name, type, field, attr) \ | |
| RB_GENERATE_PREV(name, type, field, attr) \ | |
| RB_GENERATE_MINMAX(name, type, field, attr) \ | |
| RB_GENERATE_REINSERT(name, type, field, cmp, attr) | |
| #define RB_GENERATE_INSERT_COLOR(name, type, field, attr) \ | |
| attr void \ | |
| name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ | |
| { \ | |
| struct type *child, *parent; \ | |
| while ((parent = RB_PARENT(elm, field)) != NULL) { \ | |
| if (RB_LEFT(parent, field) == elm) { \ | |
| if (RB_RED_LEFT(parent, field)) { \ | |
| RB_FLIP_LEFT(parent, field); \ | |
| return; \ | |
| } \ | |
| RB_FLIP_RIGHT(parent, field); \ | |
| if (RB_RED_RIGHT(parent, field)) { \ | |
| elm = parent; \ | |
| continue; \ | |
| } \ | |
| if (!RB_RED_RIGHT(elm, field)) { \ | |
| RB_FLIP_LEFT(elm, field); \ | |
| RB_ROTATE_LEFT(head, elm, child, field);\ | |
| if (RB_RED_LEFT(child, field)) \ | |
| RB_FLIP_RIGHT(elm, field); \ | |
| else if (RB_RED_RIGHT(child, field)) \ | |
| RB_FLIP_LEFT(parent, field); \ | |
| elm = child; \ | |
| } \ | |
| RB_ROTATE_RIGHT(head, parent, elm, field); \ | |
| } else { \ | |
| if (RB_RED_RIGHT(parent, field)) { \ | |
| RB_FLIP_RIGHT(parent, field); \ | |
| return; \ | |
| } \ | |
| RB_FLIP_LEFT(parent, field); \ | |
| if (RB_RED_LEFT(parent, field)) { \ | |
| elm = parent; \ | |
| continue; \ | |
| } \ | |
| if (!RB_RED_LEFT(elm, field)) { \ | |
| RB_FLIP_RIGHT(elm, field); \ | |
| RB_ROTATE_RIGHT(head, elm, child, field);\ | |
| if (RB_RED_RIGHT(child, field)) \ | |
| RB_FLIP_LEFT(elm, field); \ | |
| else if (RB_RED_LEFT(child, field)) \ | |
| RB_FLIP_RIGHT(parent, field); \ | |
| elm = child; \ | |
| } \ | |
| RB_ROTATE_LEFT(head, parent, elm, field); \ | |
| } \ | |
| RB_BITS(elm, field) &= ~RB_RED_MASK; \ | |
| break; \ | |
| } \ | |
| } | |
| #define RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \ | |
| attr void \ | |
| name##_RB_REMOVE_COLOR(struct name *head, \ | |
| struct type *parent, struct type *elm) \ | |
| { \ | |
| struct type *sib; \ | |
| if (RB_LEFT(parent, field) == elm && \ | |
| RB_RIGHT(parent, field) == elm) { \ | |
| RB_BITS(parent, field) &= ~RB_RED_MASK; \ | |
| elm = parent; \ | |
| parent = RB_PARENT(elm, field); \ | |
| if (parent == NULL) \ | |
| return; \ | |
| } \ | |
| do { \ | |
| if (RB_LEFT(parent, field) == elm) { \ | |
| if (!RB_RED_LEFT(parent, field)) { \ | |
| RB_FLIP_LEFT(parent, field); \ | |
| return; \ | |
| } \ | |
| if (RB_RED_RIGHT(parent, field)) { \ | |
| RB_FLIP_RIGHT(parent, field); \ | |
| elm = parent; \ | |
| continue; \ | |
| } \ | |
| sib = RB_RIGHT(parent, field); \ | |
| if ((~RB_BITS(sib, field) & RB_RED_MASK) == 0) {\ | |
| RB_BITS(sib, field) &= ~RB_RED_MASK; \ | |
| elm = parent; \ | |
| continue; \ | |
| } \ | |
| RB_FLIP_RIGHT(sib, field); \ | |
| if (RB_RED_LEFT(sib, field)) \ | |
| RB_FLIP_LEFT(parent, field); \ | |
| else if (!RB_RED_RIGHT(sib, field)) { \ | |
| RB_FLIP_LEFT(parent, field); \ | |
| RB_ROTATE_RIGHT(head, sib, elm, field); \ | |
| if (RB_RED_RIGHT(elm, field)) \ | |
| RB_FLIP_LEFT(sib, field); \ | |
| if (RB_RED_LEFT(elm, field)) \ | |
| RB_FLIP_RIGHT(parent, field); \ | |
| RB_BITS(elm, field) |= RB_RED_MASK; \ | |
| sib = elm; \ | |
| } \ | |
| RB_ROTATE_LEFT(head, parent, sib, field); \ | |
| } else { \ | |
| if (!RB_RED_RIGHT(parent, field)) { \ | |
| RB_FLIP_RIGHT(parent, field); \ | |
| return; \ | |
| } \ | |
| if (RB_RED_LEFT(parent, field)) { \ | |
| RB_FLIP_LEFT(parent, field); \ | |
| elm = parent; \ | |
| continue; \ | |
| } \ | |
| sib = RB_LEFT(parent, field); \ | |
| if ((~RB_BITS(sib, field) & RB_RED_MASK) == 0) {\ | |
| RB_BITS(sib, field) &= ~RB_RED_MASK; \ | |
| elm = parent; \ | |
| continue; \ | |
| } \ | |
| RB_FLIP_LEFT(sib, field); \ | |
| if (RB_RED_RIGHT(sib, field)) \ | |
| RB_FLIP_RIGHT(parent, field); \ | |
| else if (!RB_RED_LEFT(sib, field)) { \ | |
| RB_FLIP_RIGHT(parent, field); \ | |
| RB_ROTATE_LEFT(head, sib, elm, field); \ | |
| if (RB_RED_LEFT(elm, field)) \ | |
| RB_FLIP_RIGHT(sib, field); \ | |
| if (RB_RED_RIGHT(elm, field)) \ | |
| RB_FLIP_LEFT(parent, field); \ | |
| RB_BITS(elm, field) |= RB_RED_MASK; \ | |
| sib = elm; \ | |
| } \ | |
| RB_ROTATE_RIGHT(head, parent, sib, field); \ | |
| } \ | |
| break; \ | |
| } while ((parent = RB_PARENT(elm, field)) != NULL); \ | |
| } | |
| #define RB_GENERATE_REMOVE(name, type, field, attr) \ | |
| attr struct type * \ | |
| name##_RB_REMOVE(struct name *head, struct type *elm) \ | |
| { \ | |
| struct type *child, *old, *parent, *right; \ | |
| \ | |
| old = elm; \ | |
| parent = RB_PARENT(elm, field); \ | |
| right = RB_RIGHT(elm, field); \ | |
| if (RB_LEFT(elm, field) == NULL) \ | |
| elm = child = right; \ | |
| else if (right == NULL) \ | |
| elm = child = RB_LEFT(elm, field); \ | |
| else { \ | |
| if ((child = RB_LEFT(right, field)) == NULL) { \ | |
| child = RB_RIGHT(right, field); \ | |
| RB_RIGHT(old, field) = child; \ | |
| parent = elm = right; \ | |
| } else { \ | |
| do \ | |
| elm = child; \ | |
| while ((child = RB_LEFT(elm, field)) != NULL); \ | |
| child = RB_RIGHT(elm, field); \ | |
| parent = RB_PARENT(elm, field); \ | |
| RB_LEFT(parent, field) = child; \ | |
| RB_SET_PARENT(RB_RIGHT(old, field), elm, field);\ | |
| } \ | |
| RB_SET_PARENT(RB_LEFT(old, field), elm, field); \ | |
| elm->field = old->field; \ | |
| } \ | |
| RB_SWAP_CHILD(head, old, elm, field); \ | |
| if (child != NULL) \ | |
| RB_SET_PARENT(child, parent, field); \ | |
| if (parent != NULL) \ | |
| name##_RB_REMOVE_COLOR(head, parent, child); \ | |
| while (parent != NULL) { \ | |
| RB_AUGMENT(parent); \ | |
| parent = RB_PARENT(parent, field); \ | |
| } \ | |
| return (old); \ | |
| } | |
| #define RB_GENERATE_INSERT(name, type, field, cmp, attr) \ | |
| /* Inserts a node into the RB tree */ \ | |
| attr struct type * \ | |
| name##_RB_INSERT(struct name *head, struct type *elm) \ | |
| { \ | |
| struct type *tmp; \ | |
| struct type *parent = NULL; \ | |
| int comp = 0; \ | |
| tmp = RB_ROOT(head); \ | |
| while (tmp) { \ | |
| parent = tmp; \ | |
| comp = (cmp)(elm, parent); \ | |
| if (comp < 0) \ | |
| tmp = RB_LEFT(tmp, field); \ | |
| else if (comp > 0) \ | |
| tmp = RB_RIGHT(tmp, field); \ | |
| else \ | |
| return (tmp); \ | |
| } \ | |
| RB_SET(elm, parent, field); \ | |
| if (parent == NULL) \ | |
| RB_ROOT(head) = elm; \ | |
| else if (comp < 0) \ | |
| RB_LEFT(parent, field) = elm; \ | |
| else \ | |
| RB_RIGHT(parent, field) = elm; \ | |
| name##_RB_INSERT_COLOR(head, elm); \ | |
| while (elm != NULL) { \ | |
| RB_AUGMENT(elm); \ | |
| elm = RB_PARENT(elm, field); \ | |
| } \ | |
| return (NULL); \ | |
| } | |
| #define RB_GENERATE_FIND(name, type, field, cmp, attr) \ | |
| /* Finds the node with the same key as elm */ \ | |
| attr struct type * \ | |
| name##_RB_FIND(struct name *head, struct type *elm) \ | |
| { \ | |
| struct type *tmp = RB_ROOT(head); \ | |
| int comp; \ | |
| while (tmp) { \ | |
| comp = cmp(elm, tmp); \ | |
| if (comp < 0) \ | |
| tmp = RB_LEFT(tmp, field); \ | |
| else if (comp > 0) \ | |
| tmp = RB_RIGHT(tmp, field); \ | |
| else \ | |
| return (tmp); \ | |
| } \ | |
| return (NULL); \ | |
| } | |
| #define RB_GENERATE_NFIND(name, type, field, cmp, attr) \ | |
| /* Finds the first node greater than or equal to the search key */ \ | |
| attr struct type * \ | |
| name##_RB_NFIND(struct name *head, struct type *elm) \ | |
| { \ | |
| struct type *tmp = RB_ROOT(head); \ | |
| struct type *res = NULL; \ | |
| int comp; \ | |
| while (tmp) { \ | |
| comp = cmp(elm, tmp); \ | |
| if (comp < 0) { \ | |
| res = tmp; \ | |
| tmp = RB_LEFT(tmp, field); \ | |
| } \ | |
| else if (comp > 0) \ | |
| tmp = RB_RIGHT(tmp, field); \ | |
| else \ | |
| return (tmp); \ | |
| } \ | |
| return (res); \ | |
| } | |
| #define RB_GENERATE_NEXT(name, type, field, attr) \ | |
| /* ARGSUSED */ \ | |
| attr struct type * \ | |
| name##_RB_NEXT(struct type *elm) \ | |
| { \ | |
| if (RB_RIGHT(elm, field)) { \ | |
| elm = RB_RIGHT(elm, field); \ | |
| while (RB_LEFT(elm, field)) \ | |
| elm = RB_LEFT(elm, field); \ | |
| } else { \ | |
| if (RB_PARENT(elm, field) && \ | |
| (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ | |
| elm = RB_PARENT(elm, field); \ | |
| else { \ | |
| while (RB_PARENT(elm, field) && \ | |
| (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ | |
| elm = RB_PARENT(elm, field); \ | |
| elm = RB_PARENT(elm, field); \ | |
| } \ | |
| } \ | |
| return (elm); \ | |
| } | |
| #define RB_GENERATE_PREV(name, type, field, attr) \ | |
| /* ARGSUSED */ \ | |
| attr struct type * \ | |
| name##_RB_PREV(struct type *elm) \ | |
| { \ | |
| if (RB_LEFT(elm, field)) { \ | |
| elm = RB_LEFT(elm, field); \ | |
| while (RB_RIGHT(elm, field)) \ | |
| elm = RB_RIGHT(elm, field); \ | |
| } else { \ | |
| if (RB_PARENT(elm, field) && \ | |
| (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ | |
| elm = RB_PARENT(elm, field); \ | |
| else { \ | |
| while (RB_PARENT(elm, field) && \ | |
| (elm == RB_LEFT(RB_PARENT(elm, field), field)))\ | |
| elm = RB_PARENT(elm, field); \ | |
| elm = RB_PARENT(elm, field); \ | |
| } \ | |
| } \ | |
| return (elm); \ | |
| } | |
| #define RB_GENERATE_MINMAX(name, type, field, attr) \ | |
| attr struct type * \ | |
| name##_RB_MINMAX(struct name *head, int val) \ | |
| { \ | |
| struct type *tmp = RB_ROOT(head); \ | |
| struct type *parent = NULL; \ | |
| while (tmp) { \ | |
| parent = tmp; \ | |
| if (val < 0) \ | |
| tmp = RB_LEFT(tmp, field); \ | |
| else \ | |
| tmp = RB_RIGHT(tmp, field); \ | |
| } \ | |
| return (parent); \ | |
| } | |
| #define RB_GENERATE_REINSERT(name, type, field, cmp, attr) \ | |
| attr struct type * \ | |
| name##_RB_REINSERT(struct name *head, struct type *elm) \ | |
| { \ | |
| struct type *cmpelm; \ | |
| if (((cmpelm = RB_PREV(name, head, elm)) != NULL && \ | |
| cmp(cmpelm, elm) >= 0) || \ | |
| ((cmpelm = RB_NEXT(name, head, elm)) != NULL && \ | |
| cmp(elm, cmpelm) >= 0)) { \ | |
| /* XXXLAS: Remove/insert is heavy handed. */ \ | |
| RB_REMOVE(name, head, elm); \ | |
| return (RB_INSERT(name, head, elm)); \ | |
| } \ | |
| return (NULL); \ | |
| } \ | |
| #define RB_NEGINF -1 | |
| #define RB_INF 1 | |
| #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) | |
| #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) | |
| #define RB_FIND(name, x, y) name##_RB_FIND(x, y) | |
| #define RB_NFIND(name, x, y) name##_RB_NFIND(x, y) | |
| #define RB_NEXT(name, x, y) name##_RB_NEXT(y) | |
| #define RB_PREV(name, x, y) name##_RB_PREV(y) | |
| #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) | |
| #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) | |
| #define RB_REINSERT(name, x, y) name##_RB_REINSERT(x, y) | |
| #define RB_FOREACH(x, name, head) \ | |
| for ((x) = RB_MIN(name, head); \ | |
| (x) != NULL; \ | |
| (x) = name##_RB_NEXT(x)) | |
| #define RB_FOREACH_FROM(x, name, y) \ | |
| for ((x) = (y); \ | |
| ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ | |
| (x) = (y)) | |
| #define RB_FOREACH_SAFE(x, name, head, y) \ | |
| for ((x) = RB_MIN(name, head); \ | |
| ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ | |
| (x) = (y)) | |
| #define RB_FOREACH_REVERSE(x, name, head) \ | |
| for ((x) = RB_MAX(name, head); \ | |
| (x) != NULL; \ | |
| (x) = name##_RB_PREV(x)) | |
| #define RB_FOREACH_REVERSE_FROM(x, name, y) \ | |
| for ((x) = (y); \ | |
| ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ | |
| (x) = (y)) | |
| #define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ | |
| for ((x) = RB_MAX(name, head); \ | |
| ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ | |
| (x) = (y)) | |
| #endif /* _SYS_TREE_H_ */ |