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Merge branch 'double_impact'
Conflicts: graphics/text/config.py lumps/fraggle/freedoom.bex
2 parents 491997d + 3d464fd commit 2aaad3e

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graphics/text/config.py

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'm_epi1': 'First Episode',
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'm_epi2': 'Second Episode',
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'm_epi3': 'Third Episode',
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'm_epi4': 'Fourth Episode',
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'm_epi4': 'Double Impact',
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'm_jkill': 'Please don\'t kill me!',
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'm_rough': 'Will this hurt?',

levels/dbimpact/dbimpact.txt

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Title : Double Impact
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Filename : DBIMPACT.WAD
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Release date : 03/30/2011
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Author : RottKing & Ralphis
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Email Address : ralphis@unidoom.org rottking@sbcglobal.net
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Other Files By Author : Unidoom Deathmatch 1, Unidoom Deathmatch 2, Unidoom Deathmatch 3, Unidoom Deathmatch X, Odamex CTF 1
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Misc. Author Info : Visit us at http://www.unidoom.org and #unidoom on irc.quakenet.org!
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Description : A nine map episode 1 replacement.
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Additional Credits to : infurnus for the sky texture, esselfortium for the titlepic, and dewww, st.alfonzo, NaturalTvventy, Xenaero, glortho, joshsmith, and whiteboy567 for helping out with play testing.
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===========================================================================
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* What is included *
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===========================================================================
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New levels : 9
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Sounds : No
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Music : Yes
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Graphics : Yes
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Dehacked/BEX Patch : Yes
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Demos : Yes
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Other : Yes
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Other files required : No
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* Play Information *
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Game : Ultimate DOOM
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Single Player : Yes
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Cooperative 2-4 Player : Yes
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Deathmatch 2-4 Player : Yes
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Other game styles : None
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Difficulty Settings : Yes
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* Construction *
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Build Time : About a year and a half.
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Editor(s) used : Doombuilder, Wintex, XWE, Slumped
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Known Bugs : None
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May Not Run With... : doom.exe. Requires at least a limit removing engine.
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===========================================================================
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* Level Information *
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===========================================================================
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----------
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* Copyright / Permissions *
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Authors MAY use the contents of this file as a base for
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modification or reuse.
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You MAY distribute this file, provided you include this text file with
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no modifications. You may distribute this file in any electronic
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format (BBS, diskette, CD, etc.) as long as you include this file
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intact.
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You MAY edit and release any maps contained in the WAD as you wish under the conditions that the original authors and Unidoom are credited.
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* Where to get the file that this text file describes *
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The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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Web sites: http://www.unidoom.org
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levels/dbimpact/e4m1.wad

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levels/dbimpact/e4m2.wad

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levels/dbimpact/e4m3.wad

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levels/dbimpact/e4m4.wad

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levels/dbimpact/e4m5.wad

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levels/dbimpact/e4m6.wad

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levels/dbimpact/e4m7.wad

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levels/dbimpact/e4m8.wad

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levels/dbimpact/e4m9.wad

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levels/e4m1.wad

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nb_nmare/e4m1.wad
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dbimpact/e4m1.wad

levels/e4m2.wad

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ghostlydeath/e4m2.wad
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dbimpact/e4m2.wad

levels/e4m3.wad

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dbimpact/e4m3.wad

levels/e4m4.wad

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dbimpact/e4m4.wad

levels/e4m5.wad

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dbimpact/e4m5.wad

levels/e4m6.wad

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dbimpact/e4m6.wad

levels/e4m7.wad

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dbimpact/e4m7.wad

levels/e4m8.wad

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dbimpact/e4m8.wad

levels/e4m9.wad

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dbimpact/e4m9.wad

levels/ghostlydeath/e4m2.txt

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levels/ghostlydeath/e4m2.wad

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levels/nb_nmare/e4m1.wad

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levels/nb_nmare/n_fdlv22.txt

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levels/nb_nmare/nb_e4m1.txt

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lumps/fraggle/freedoom.bex

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@@ -78,15 +78,15 @@ HUSTR_E3M6 = E3M6
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HUSTR_E3M7 = E3M7
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HUSTR_E3M8 = E3M8
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HUSTR_E3M9 = E3M9
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HUSTR_E4M1 = E4M1
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HUSTR_E4M2 = E4M2
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HUSTR_E4M3 = E4M3
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HUSTR_E4M4 = E4M4
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HUSTR_E4M5 = E4M5
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HUSTR_E4M6 = E4M6
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HUSTR_E4M7 = E4M7
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HUSTR_E4M8 = E4M8
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HUSTR_E4M9 = E4M9
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HUSTR_E4M1 = E4M1: Maintenance Area
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HUSTR_E4M2 = E4M2: Research Complex
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HUSTR_E4M3 = E4M3: Central Computing
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HUSTR_E4M4 = E4M4: Hydroponic Facility
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HUSTR_E4M5 = E4M5: Engineering Station
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HUSTR_E4M6 = E4M6: Command Center
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HUSTR_E4M7 = E4M7: Waste Treatment
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HUSTR_E4M8 = E4M8: Launch Bay
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HUSTR_E4M9 = E4M9: Operations
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CC_ZOMBIE = zombie
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CC_SHOTGUN = shotgun zombie
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CC_HEAVY = mini-gun zombie

patches/rjy/sky4a.gif

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patches/rjy/sky4b.gif

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patches/sky4a.gif

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rjy/sky4a.gif

patches/sky4b.gif

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rjy/sky4b.gif

textures/combined.txt

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; These textures are only in Ultimate Doom
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SKY4 256 128
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* SKY4 0 0
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SKY4 1024 128
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* SKY4A 0 0
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* SKY4A 256 0
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* SKY4B 512 0
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* SKY4A 768 0
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#endif
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