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The Great IWAD Renaming: unique file names for Freedoom
After some discussion and consensus, Freedoom's IWADs are now uniquely named independently of Doom's file names: * freedoom1.wad: Phase 1 * freedoom2.wad: Phase 2 The original intention was that Freedoom would be a complete drop-in replacement for Doom, so that you can just use Freedoom's doom2.wad rather than id Software's. What has happened, however, is that people often desire to have Freedoom installed alongside Doom, and try to uniquely identify it via filenames for multiplayer servers. This has resulted in lengthy lists of unofficial IWAD file names implemented by many engines to locate Freedoom, combined with gamers' personal opinions on just how they should be renamed. Even the Debian project, normally not one to modify upstream sources so drastically, has been renaming our doom2.wad to freedoom.wad, presumably so that Doom II can be installed simultaneously with game-data-packager. Given a free software engine, we can instead standardize on unique names apart from Doom and get the majority of engines in use changed over to these ones; users with engines that don't recognize the names can instead use the near-universal -iwad command-line parameter, or rename the files back to doom.wad or doom2.wad as needed.  http://www.doomworld.com/vb/freedoom/66856-bikeshedding-renaming-freedooms-iwads/
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