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Commits on Mar 18, 2017
Commits on Mar 17, 2017
  1. buildcfg: increase sphere heights

    As mentioned in #419 
    this raises the height of the four spheres so that they are more visible
    and recognisable as power ups.
    Voros2 committed on GitHub Mar 17, 2017
Commits on Mar 16, 2017
  1. map23: Allow for better backtracking

    Configured a monster teleport at the exit to also be lowered by the
    player.  Moved a berserk pack, and add a secret at the end.  Inside
    the start area ambush, add a shotgun, a little more ammo, and a
    backpack.
    Catoptromancy committed with chungy Mar 16, 2017
  2. c4m7: flip teleporter, stabilize lift, restrain imps

    - reverse the direction of the lines surrounding the secret teleporter
    (sector 932), so they face outwards, and you teleport by stepping onto
    the pad, as is conventional.
    
    - change type of linedefs that lower the lift out of the blue key area
    (sector 282) to reusable, otherwise you could only get back up twice
    after jumping down (the lift was split into two single-use lines).
    
    - prevent three imps (things 900,901,904) from waking up early, so they
    do not leave the area via teleporter and make themselves a pain to track
    down later: set their ambush flag, and surround the nearby door back to
    the yellow key cage maze (sectors 489-491) with sound blocking lines.
    rjy committed Mar 16, 2017
  3. sprites: change pestmeister death animation

    still not good, but better than before
    luckypunk committed Mar 16, 2017
Commits on Mar 15, 2017
  1. CREDITS: Add Ferk.

    He had changed the titlepic helmet in
    2017-03-11T15:37:19Z!ferkiwi@gmail.com
    chungy committed Mar 15, 2017
  2. Bump version to 0.11.2

    chungy committed Mar 15, 2017
  3. c3m1: Raised ceiling lights to prevent head bumping

    Jayextee committed with chungy Mar 15, 2017
  4. CREDITS: three new contributors

    Litrivin, jupiter_ex and uhbooh weren't added to CREDITS previously
    so add them now.
    Voros2 committed with chungy Mar 15, 2017
Commits on Mar 14, 2017
  1. parallel_textgen: run textgen in parallel

    textgen: instead of running ImageMagick yourself, output a Makefile rule
    for each graphic. Dependencies are passed on the command line.
    
    Makefile: Add rule for 'textgen.mk' which is built by running textgen.
    graphics.stamp depends on textgen.mk and all the built graphics files.
    Then, each built graphic depends on textgen.mk, ensuring it is made
    first. textgen.mk itself depends on textgen config, font, and dehacked.
    (Makefile itself also depends on textgen.mk implicitly via include)
    
    This duplicates previous behaviour where changing textgen config remakes
    all text graphics, but one Make rule for each, allowing parallel make
    with -j instead of the script doing one at a time.
    
    The built IWADs are byte-for-byte identical before and after this patch
    series is applied (provided VERSION is set to the same thing of course)
    
    One problem is 'make clean' rebuilds textgen.mk because Make thinks the
    Makefile needs it, but then immediately deletes it. Not sure how to fix.
    Use git clean -fdx instead, or just don't clean twice in succession.
    
    ----
    
    This gives the following improvement in build time (-j1 as control,
    built on 4 cores and a large tmpfs so disk speed isn't a factor)
    
    (master)
    
        make -j1  4.83s user 6.77s system 93% cpu 12.444 total
        make -j1  4.74s user 6.72s system 93% cpu 12.267 total
        make -j1  4.72s user 6.68s system 92% cpu 12.292 total
    
        make -j4  5.72s user 6.77s system 109% cpu 11.414 total
        make -j4  5.39s user 6.85s system 107% cpu 11.419 total
        make -j4  5.66s user 6.79s system 109% cpu 11.383 total
    
    parallel_textgen
    
        make -j1  4.57s user 6.66s system 92% cpu 12.185 total
        make -j1  4.73s user 6.57s system 93% cpu 12.152 total
        make -j1  4.60s user 6.72s system 93% cpu 12.152 total
    
        make -j4  5.62s user 7.72s system 262% cpu 5.084 total
        make -j4  5.82s user 7.76s system 262% cpu 5.165 total
        make -j4  5.79s user 7.73s system 261% cpu 5.161 total
    rjy committed Mar 14, 2017
  2. parallel_textgen: separate font_render and invoke_command

    Replace font_render with get_command which returns the command line
    instead of executing it. Move invoke_command to font_render callers.
    rjy committed Mar 14, 2017
  3. graphics/titlepic: remove author subdirectory

    - move captainw/* into titlepic (rename fdmtitle to freedm_titlepic)
    - fix file paths in dist/Makefile, graphics/titlepic/Makefile
    rjy committed Mar 14, 2017
Commits on Mar 13, 2017
  1. patches: new BRICK and MOSSBRIK

    BRICK is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in this
    texture pack:
    http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
    
    MOSSBRIK is based on IMGP5011.JPG in addition to IMGP3322.JPG from the
    aforementioned texture pack.
    Talon1024 committed Mar 13, 2017
  2. patches: improve MYWOOD

    Add vertical streaks and darkened panels.
    Talon1024 committed Mar 12, 2017
  3. patches: new MC animation

    The new patches that make up this animation are based on IMGP5011.JPG
    and IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
    http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
    
    Also, I did not replace MC9 because it is not actually used.
    Talon1024 committed Mar 11, 2017
  4. patches: new MYWOOD

    This patch is based on YukiHerz' textures from this thread:
    https://www.doomworld.com/vb/freedoom/93250-some-textures/
    Talon1024 committed Mar 11, 2017
  5. patches: darken MARBLE1

    Darken MARBLE1 to be closer to the original MARBLE1's brightness.
    Talon1024 committed Mar 10, 2017
  6. patches: improved BROWN1 and BROWN5, new MARBLE1

    BROWN1 and BROWN5 are based on IMGP5011.JPG and IMGP3092.JPG from
    tex-res-stone-and-moss.zip in this texture pack:
    http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
    
    MARBLE1 is based on 13.png from ground.zip in this texture pack:
    http://opengameart.org/content/seamless-terrain-and-concrete-textures
    Talon1024 committed Mar 10, 2017
  7. patches: improved NATROCK

    It is now darker, and has more brown/tan pixels.
    Talon1024 committed Mar 9, 2017
  8. patches: better DARKROCK

    Make DARKROCK look better by removing the duplicate streak introduced
    in 2017-03-03T05:34:59Z!kevin@ciinet.org, as well as increasing the
    brown/tan to gray pixel ratio.
    Talon1024 committed Mar 8, 2017