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Hull
name = "SH_JUGGERNAUT_2_BODY"
description = "SH_JUGGERNAUT_2_BODY_DESC"
speed = 25
fuel = 2
stealth = 5
structure = 200
slots = [
Slot type = External position = (0.35, 0.70)
Slot type = External position = (0.65, 0.75)
Slot type = External position = (0.95, 0.65)
Slot type = Internal position = (0.50, 0.30)
]
buildCost = 1
buildTime = 1
Unproducible
tags = [ "PEDIA_HULL_MONSTER_JUGGERNAUT" ]
location = All
effectsgroups = [
[[MONSTER_MOVE_ALWAYS]]
[[INFINITE_FUEL]]
[[MONSTER_SHIELD_REGENERATION]]
EffectsGroup
scope = And [
Source
ContainedBy And [
System
Contains Planet type = Asteroids
]
]
activation = And [
Turn low = max(60, Source.LastTurnActiveInBattle + 1)
Random probability = Source.Age*0.01 - 0.1
]
effects = [
CreateShip designname = "SM_JUGGERNAUT_3" empire = Source.Owner
Destroy
GenerateSitRepMessage
message = "EFFECT_TAME_MONSTER_MATURED"
label = "EFFECT_TAME_MONSTER_MATURED_LABEL"
icon = "icons/monsters/juggernaut-3.png"
parameters = [
tag = "system" data = Source.SystemID
tag = "predefinedshipdesign" data = "SM_JUGGERNAUT_3"
]
empire = Source.Owner
]
EffectsGroup
scope = Source
activation = Source
effects = [
SetMaxCapacity partname = "SR_JAWS" value = Value + min(Source.Age*0.1, 8)
SetCapacity partname = "SR_JAWS" value = Value + min(Source.Age*0.1, 8)
]
[[GOOD_VISION]]
]
icon = ""
graphic = "icons/monsters/juggernaut-2.png"
#include "monster.macros"
#include "../ship_hulls.macros"
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