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Prioritised planet populations modifiers to remove some from Good/Bad…
… population trait effects ~Simplified workings of Self Sustaining bonus and put a cap on Xenophobic population malus ~Made all 'biological' growth techs high priority and subject to trait modifiers ~Made all environmental modifiers subject to trait modifiers ~Removed all 'construction' tech bonuses from trait modifiers ~Removed Homeworld, Homeworld Growth and Growth Special effects from trait modifiers ~Added Very Late macro for cosmetic/display purposes
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