Skip to content
Example project - Unity Ads Quickstart Guide
Branch: master
Clone or download
Latest commit 7c4a82d Nov 30, 2016
Type Name Latest commit message Commit time
Failed to load latest commit information.

Welcome to Unity Ads!

Unity Ads can be enabled directly in Unity 5.2 or later.

Click here for Official Unity Ads documentation and additional integration paths:


Updated: November 29th, 2016

Enable Ads in Unity

First, set the build targets and enable Unity Ads in the Services Panel.

  1. Open your game project, or create a new Unity project.
  2. Select Edit > Build Settings, and set the platform to iOS or Android.
  3. Enable Ads in the Unity Services window.

Build Settings

Once that's done, select Window > Services Select an Organization from the drop down menu: Click Create

Services Window

Click Ads, and enable the SDK in your project:

Services Window > Ads

Add the code

  1. First, declare the Unity Ads namespace in the header of your script:
    using UnityEngine.Advertisements;

  2. You can display an ad by calling the following method:

Example Code

Add a button to your scene that plays an ad, then handles status and callbacks.

  1. Select Game Object > UI > Button to add a Button in your scene.
  2. Add the following script to the button.
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;

public class UnityAdsButton : MonoBehaviour
	public string zoneId;

	Button m_Button;

	void Start ()
		m_Button = GetComponent<Button>();

		if (m_Button) m_Button.onClick.AddListener(ShowAdPlacement);

	void Update ()
		if (m_Button)
			if (string.IsNullOrEmpty(zoneId)) zoneId = null;
			m_Button.interactable = Advertisement.IsReady(zoneId);

	void ShowAdPlacement ()
		if (string.IsNullOrEmpty(zoneId)) zoneId = null;

		var options = new ShowOptions();
		options.resultCallback = HandleShowResult;

		Advertisement.Show(zoneId, options);

	void HandleShowResult (ShowResult result)
		case ShowResult.Finished:
			Debug.Log("Video completed. Offer a reward to the player.");
		case ShowResult.Skipped:
			Debug.LogWarning("Video was skipped.");
		case ShowResult.Failed:
			Debug.LogError("Video failed to show.");

Then simply press the editor Play button to test the Unity Ads Button integration.

Additional examples and troubleshooting can be found in our monetization documentation. If you have any questions, please post them to the Unity Ads forum or contact us at

Reward Players for Watching Ads

Rewarding players can add to user engagement, resulting in higher revenue!

Typically rewarded ad implementation generally involve one or more of the following:

  • In-game currency or consumables
  • Extra lives at the start of the game
  • Point boosts for the next round

You can reward players for completing a video ad using the HandleShowResult callback method in the example above. Be sure to check that the result is ShowResult.Finished to verify that the ad was not skipped before granting the reward.

private void HandleShowResult (ShowResult result)
if (result == ShowResult.Finished)
	//Add code to reward your player here!
	//Give coins, etc

Manage Settings in the Ads Dashboard

Log into the Unity Ads dashboard using your UDN Account, and locate the project for your game.


Then, select a platform (iOS or Android).


From here, you can modify placements and other game-specific settings.


Additional information on placements can be found in our placements Documentation.

For additional info, please see the Unity Ads forum, Unity Ads Knowledge Base, Unity Ads Documentation, Unity Support Knowledge Base, or contact us directly at

You can’t perform that action at this time.