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#include <algorithm>
#include <numeric>
#include "asserts.hpp"
#include "filesystem.hpp"
#include "foreach.hpp"
#include "formatter.hpp"
#include "tbs_ai_player.hpp"
#include "tbs_game.hpp"
namespace tbs {
ai_player* ai_player::create(game& g, int nplayer)
{
return NULL; //new default_ai_player(g, nplayer);
}
ai_player::ai_player(const game& g, int nplayer)
: game_(g), nplayer_(nplayer)
{}
ai_player::~ai_player()
{}
}
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