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33 lines (22 sloc) 1.698 kb
PREFIX = $(PNDSDK)
TOOLS = bin
TARGET = arm-none-linux-gnueabi-
INCLUDE = $(PREFIX)/usr/include
LIBRARY = $(PREFIX)/usr/lib
CC = $(PREFIX)/$(TOOLS)/$(TARGET)gcc
CXX = $(PREFIX)/$(TOOLS)/$(TARGET)g++
NEON = -mcpu=cortex-a8 -mfpu=neon -ftree-vectorize -mfloat-abi=softfp -ffast-math -fsingle-precision-constant -fno-inline-functions
OPT = -O2 $(NEON) -DTARGET_PANDORA -DSDL_VIDEO_OPENGL_ES -DGLdouble=GLfloat -DSDL_GL_SwapBuffers=EGL_SwapBuffers
include Makefile.common
#add port specific files to the file list, an extra set will lead to failure during linking!
objects += eglport.o
%.o : src/%.cpp
$(CXX) -DIMPLEMENT_SAVE_PNG -fno-inline-functions -g $(OPT) -I$(INCLUDE) -I$(INCLUDE)/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -fthreadsafe-statics -c $<
%.o : src/%.c
$(CC) -DIMPLEMENT_SAVE_PNG -fno-inline-functions -g $(OPT) -I$(INCLUDE) -I$(INCLUDE)/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Wreturn-type -c $<
game: $(objects)
$(CXX) -s $(OPT) -L$(LIBRARY) -Wl,-rpath=$(LIBRARY) -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -lSDLmain -lSDL -lGLES_CM -lGLUES_CM -lIMGegl -lEGL -lsrv_um -lX11 -lXau -lXdmcp -lSDL_image -lSDL_ttf -lSDL_mixer -lts -lpng12 -ljpeg -lz -lfreetype -lmad -ltiff -lboost_regex-mt -lboost_system-mt -lpthread -fthreadsafe-statics $(objects) -o game
server: $(server_objects)
$(CXX) -fno-inline-functions -g $(OPT) -L/sw/lib -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -L/usr/lib `sdl-config --libs` -lSDLmain -lSDL -lGL -lGLU -lSDL_image -lSDL_ttf -lSDL_mixer -lboost_regex-mt -lboost_system-mt -lboost_thread-mt -lboost_iostreams-mt -fthreadsafe-statics $(server_objects) -o server
clean:
rm -f *.o game
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