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#ifndef SETTINGS_DIALOG_HPP_INCLUDED
#define SETTINGS_DIALOG_HPP_INCLUDED
#include "gui_section.hpp"
#include "graphics.hpp"
class settings_dialog
{
public:
settings_dialog ();
~settings_dialog ();
bool handle_event (const SDL_Event& event); //returns whether the game should be paused
void draw (bool in_speech_dialog) const;
void reset ();
private:
bool show_window_;
bool menu_button_state_;
};
#endif
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