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#
# This file contains lists of object files for our build targets.
# Please keep every file in separate lines to make diff and patching easier.
#
set( FROGATTO_SRC_PLATFORM "" )
set( FROGATTO_LIB_PLATFORM "" )
if( WIN32 )
set( FROGATTO_SRC_PLATFORM frogatto-resouces.rc )
set( FROGATTO_LIB_PLATFORM shlwapi.lib pthreadVC2.lib glew32.lib )
endif( WIN32 )
# Game engine
add_executable( frogatto
IMG_savepng.cpp
achievements.cpp
animation_preview_widget.cpp
asserts.cpp
background.cpp
blur.cpp
border_widget.cpp
button.cpp
character_editor_dialog.cpp
checkbox.cpp
checksum.cpp
code_editor_widget.cpp
code_editor_dialog.cpp
current_generator.cpp
decimal.cpp
editor_dialogs.cpp
editor_formula_functions.cpp
editor_layers_dialog.cpp
editor_stats_dialog.cpp
editor_variable_info.cpp
external_text_editor.cpp
clipboard.cpp
collision_utils.cpp
color_utils.cpp
controls.cpp
controls_dialog.cpp
custom_object.cpp
custom_object_callable.cpp
custom_object_functions.cpp
custom_object_type.cpp
debug_console.cpp
dialog.cpp
draw_number.cpp
draw_scene.cpp
draw_tile.cpp
editor.cpp
editor_level_properties_dialog.cpp
entity.cpp
filesystem.cpp
font.cpp
formula.cpp
formula_callable_definition.cpp
formula_constants.cpp
formula_function.cpp
formula_function_registry.cpp
formula_profiler.cpp
formula_tokenizer.cpp
formula_variable_storage.cpp
frame.cpp
framed_gui_element.cpp
game_registry.cpp
geometry.cpp
globals.cpp
graphical_font.cpp
graphical_font_label.cpp
grid_widget.cpp
group_property_editor_dialog.cpp
gui_formula_functions.cpp
gui_section.cpp
i18n.cpp
image_widget.cpp
input.cpp
iphone_controls.cpp
joystick.cpp
json_parser.cpp
json_tokenizer.cpp
key.cpp
key_button.cpp
label.cpp
level.cpp
level_logic.cpp
level_object.cpp
level_runner.cpp
level_solid_map.cpp
light.cpp
load_level.cpp
main.cpp
md5.cpp
message_dialog.cpp
module.cpp
movement_script.cpp
multi_tile_pattern.cpp
multiplayer.cpp
object_events.cpp
options_dialog.cpp
package.cpp
particle_system.cpp
pathfinding.cpp
pause_game_dialog.cpp
playable_custom_object.cpp
player_info.cpp
preferences.cpp
preprocessor.cpp
preview_tileset_widget.cpp
property_editor_dialog.cpp
random.cpp
raster.cpp
raster_distortion.cpp
rectangle_rotator.cpp
scrollbar_widget.cpp
scrollable_widget.cpp
segment_editor_dialog.cpp
settings_dialog.cpp
slider.cpp
solid_map.cpp
sound.cpp
speech_dialog.cpp
stats.cpp
string_utils.cpp
surface_cache.cpp
surface_formula.cpp
surface_palette.cpp
surface_scaling.cpp
surface.cpp
text_editor_widget.cpp
text_entry_widget.cpp
texture.cpp
texture_frame_buffer.cpp
text_entry_widget.cpp
thread.cpp
tile_map.cpp
tileset_editor_dialog.cpp
tooltip.cpp
translate.cpp
utils.cpp
variant.cpp
variant_callable.cpp
variant_utils.cpp
water.cpp
water_particle_system.cpp
weather_particle_system.cpp
widget.cpp
unit_test.cpp
formula_test.cpp
loading_screen.cpp
utility_object_compiler.cpp
utility_query.cpp
utility_render_level.cpp
vector_text.cpp
wml_formula_callable.cpp
${FROGATTO_SRC_PLATFORM} )
target_link_libraries( frogatto ${OPENGL_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLTTF_LIBRARY} ${SDLMIXER_LIBRARY} ${FROGATTO_LIB_PLATFORM} )
# Server
add_executable( server
server.cpp
simple_wml.cpp )
#
## Unit test
#add_executable( formula_test_objects
# filesystem.cpp
# formula_function.cpp
# formula_tokenizer.cpp
# string_utils.cpp
# variant.cpp
# wml_node.cpp
# wml_parser.cpp
# wml_utils.cpp
# wml_writer.cpp )
#
## Unit test
#add_executable( wml_modify_test_objects
# filesystem.cpp
# string_utils.cpp
# wml_node.cpp
# wml_parser.cpp
# wml_utils.cpp )
#
## Unit test
#add_executable( wml_schema_test_objects
# filesystem.cpp
# string_utils.cpp
# wml_node.cpp
# wml_parser.cpp
# wml_utils.cpp )
#
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