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Renamed the sounds for dying in fire to reflect what they're actually…
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… used for.
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rkettering committed Feb 3, 2016
1 parent a6c4992 commit 0b571b2
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Showing 6 changed files with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions data/object_prototypes/base/hittable.cfg
Expand Up @@ -643,10 +643,10 @@ properties: {
/*a set of effects based on the damage source; elsewhere in hittable these actually overrule the creature-type*/
'fire', if(victim_is_big, [sound('death-fire-large.wav'), repeat_fx('die_cloud_fire',5,4,30,30, null)],
[vfx('die_cloud_fire'), sound('death-acid'+1d5+'.wav')]),
[vfx('die_cloud_fire'), sound('death-fire'+1d5+'.wav')]),
'acid', if(victim_is_big, [repeat_fx('die_cloud_acid_small',40,1,50,50,null), sound('death-acid-bubbly.wav')],
[repeat_fx('die_cloud_acid_small',10,6,30,30,null), sound('death-acid-bubbly.wav')]),
'energy', [repeat_fx('die_cloud_electric_medium',1d2+5,4,20,30, null),repeat_fx('electric_spark1',3+1d3,1,60,60,null), sound('death-acid'+1d5+'.wav')],
'energy', [repeat_fx('die_cloud_electric_medium',1d2+5,4,20,30, null),repeat_fx('electric_spark1',3+1d3,1,60,60,null), sound('death-fire'+1d5+'.wav')],
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