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Updated civ to run with the large screen size.

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commit 2743ed24dc1185f4e1e7ef81db7d7df178e0835a 1 parent 98e3e9b
@DDR0 DDR0 authored
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2  civ
@@ -1,2 +1,2 @@
#!/bin/sh
-./game --level-path="data/level/civ" $@
+./game --level-path="data/level/civ" $@ --native
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41 data/level/civ/titlescreen.cfg
@@ -0,0 +1,41 @@
+[level]
+air_resistance="20"
+auto_move_camera="0,0"
+background="seaside"
+background_offset="0,0"
+dimensions="0,0,799,599"
+id="titlescreen.cfg"
+music=""
+preloads=""
+segment_height="0"
+segment_width="0"
+title=""
+version="1.1.1"
+water_resistance="100"
+xscale="100"
+yscale="100"
+ [character]
+ _addr="0x8f4ba58"
+ current_frame="normal"
+ custom="yes"
+ face_right="yes"
+ is_human="true"
+ label="_42933c4f"
+ time_in_frame="0"
+ type="camera"
+ velocity_x="0"
+ velocity_y="0"
+ x="288"
+ y="288"
+ [objects_destroyed]
+ level="titlescreen.cfg"
+ objects=""
+ [/objects_destroyed]
+
+ [/character]
+
+ [serialized_objects]
+ [/serialized_objects]
+
+[/level]
+
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1  data/level/civ/tlr-in-01.cfg
@@ -108,4 +108,3 @@ Objectives:
[/serialized_objects]
[/level]
-
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8 data/objects/experimental/rts/mouse.cfg
@@ -1,12 +1,12 @@
[object_type]
id=mouse
hitpoints=2
- z=101
+ zorder=101
always_active=yes
[properties]
- pos_x="def() vars.parent_player.ctrl_mice[vars.parent_player.vars.number][0] + vars.parent_player.position()[0]"
- pos_y="def() vars.parent_player.ctrl_mice[vars.parent_player.vars.number][1] + vars.parent_player.position()[1]"
+ pos_x="def() vars.parent_player.ctrl_mice[vars.parent_player.vars.number][0]*2 + vars.parent_player.position()[0]"
+ pos_y="def() vars.parent_player.ctrl_mice[vars.parent_player.vars.number][1]*2 + vars.parent_player.position()[1]"
pos = [pos_x(), pos_y()]
[/properties]
@@ -15,7 +15,7 @@
set(spawner.vars.mouse, self),
]"
- on_create = "[set(alpha, 0), #delete this if frogatto mouse isn't showing#
+ on_create = "[#set(alpha, 0),# #delete this if frogatto mouse isn't showing#
set(vars.logic, get_object(level, 'logic')),
]"
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