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Moved heart-acquire mini-songs to sounds because we're going to start…

… doing them as sound-effects instead of using SDL-Audio's music functionality.
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commit 6816df407f37f16598985e2c97b7bbd51f370034 1 parent a38a4fe
@rkettering rkettering authored
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3  data/objects/items/trophy.cfg
@@ -13,6 +13,7 @@ on_end_anim: "animation('normal')",
respawns: false,
on_acquired: "[set(vars.time_acquired,cycle),
set(alpha,0),
+ sound('SpecialItem2.ogg'),
set(level.zoom, 2),
schedule(40, [set(alpha,255),set(midpoint_x,level.player.mid_x),set(midpoint_y,level.player.mid_y-60),set(velocity_y,-30),set(accel_y,00),set(zorder,50)]),
@@ -25,7 +26,7 @@ on_acquired: "[set(vars.time_acquired,cycle),
]",
-on_force_loot_acquire: "[set(alpha,0),map([0,0,0,0],spawn('coin_sparkle',midpoint_x + 1d40-20,midpoint_y + 1d40-20,0)),sound('coin.ogg')]",
+on_force_loot_acquire: "[set(alpha,0),map([0,0,0,0],spawn('coin_sparkle',midpoint_x + 1d40-20,midpoint_y + 1d40-20,0))]",
editor_info: {
category: "props",
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BIN  sounds/SpecialItem.ogg
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BIN  sounds/SpecialItem2.ogg
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