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Removed look above limits, because we don't need to see up there anym…

…ore since I fixed the raises. *crosses fingers* Also fixed entrances being rendered wrong on the Wuthering Heights.
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1 parent 8c77b99 commit c0c294f858b8c45b3fba8a4a1887f5201c57f9f2 @DDR0 DDR0 committed Nov 11, 2012
@@ -80,7 +80,7 @@ properties: {
if(loc[2] != vars.location[2], render_depth(loc, 10))
])",
- can_move_to: "def(loc) is_in_limits(loc) or is_in_limits(list_subtract(loc, [0,0,1]))",
+ can_move_to: "def(loc) is_in_limits(loc) or is_in_limits(list_subtract(loc, [0,0,/*1*/0]))",
additionalPlacementRequirementsMet: "def(obj, at_pos) debug_fn('${self.type}`s additionalPlacementRequirementsMet blindly OKd a {obj.type} at {at_pos}. This function should be overridden to surpress this message.', 1)",
@@ -383,7 +383,8 @@ consts: {
//on_debug2: "[debug_fn(get_clipboard_text(), get_clipboard_text())]",
//on_debug2: "debug(if(size(at_position) > 0, 'Here: ', 'Nothing here.') + list_cat(map(at_position, 'ap', ap.type + ' (z${str(ap.zorder)}/${str(ap.zoffset)}) ')) )",
-on_debug2: "fire_event('map_to_clipboard')",
+//on_debug2: "fire_event('map_to_clipboard')",
+on_debug2: "fire_event('won_level')",
on_create: "[
proto_event('player_input', 'create'),
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