… broken during the strict mode conversion.
…small is not a death fx type; it's a shame we don't have enums because they'd catch this).
… tracking class.
… targets items that came from drops, so that we can unify behavior related to expiration. Used this to add a flicker-effect before drops dissipate.
…r creatures to 'opt-out' rather than 'opt-in'; anything that derives from movable_enemy or thrown will start with an activation border of 1000 (roughly 3 screen's worth, I think); which should hopefully be just far enough away to fix certain noticeable artifacts of how we pause things when they go offscreen.
…de a given box, with the horizontal and vertical parts being checked optionally (checked only if bounds are supplied). If neither's provided then it'll check the entire level.
…und actually holding references to the spawned objects. After testing it, I came to remember that we can't actually hold refs because the referred-to objects are going to get wiped when they get swallowed by the player.
…g flower, and placed some swaying flowers in the alteborea.
… the aggressor seems to eliminate the dual-hits-per-frame (which makes sense, since the aggressors in question are spread-shots, and likely outright different objects), whereas the victim is a single object.
…; may not be fully fixed but seems to be considerably better-in-practice.
…a function they weren't supposed to reach.
…ction that prevents more than one collision between two specific objects from firing per frame.
…to be able to deal damage (besides just receiving it). Removed frogatto's own handling of the on_collide_body event so even he, now, uses the core hittable one. Hopefully this doesn't break anything.
…rted voiceovers into throne room dialogue. Need help with two points: Milgram's fire breath vocal plays at the end of the fire-breathing animation, but they would be better off playing at the beginning; and after adding the voiceovers to the dialogue, the cutscene freezes at the beginning (though it does not assert).
…sing, and modified fire-breathing sounds. Also committing files that claim they've been changed but don't appear to be different.