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Commits on Jul 4, 2015
  1. @rkettering

    Fixed a few errant tiles (thn tiles that had somehow made it into a t…

    rkettering authored
    …ile layer that was marked to have unique_tiles as only msh) which were breaking murky-mire.
  2. @rkettering
Commits on Jul 3, 2015
  1. @rkettering
Commits on Jul 2, 2015
  1. @rkettering

    Moved where we call empty_stomach, and made whether it kills the stom…

    rkettering authored
    …ach contents a function parameter.
  2. @ActionPackedJack
  3. @ActionPackedJack
  4. @rkettering
  5. @rkettering
  6. @rkettering
Commits on Jul 1, 2015
  1. @DDR0

    Bestiary panel wraps text automatically at 41 characters. Ought to he…

    DDR0 authored
    …lp with translation.
    
    - \n can still be used to insert a new line.
Commits on Jun 30, 2015
  1. @DDR0
  2. @ActionPackedJack
  3. @ActionPackedJack
  4. @ActionPackedJack
  5. @ActionPackedJack

    Some vocals for berd.

    ActionPackedJack authored
  6. Added a template for the Swamp mini-boss level.

    unknown authored
  7. @rkettering

    Tweaked some of the behavior of the new sponge-mushroom enemy to be a…

    rkettering authored
    … more meaningful, unique challenge.
  8. @rkettering

    Stripped the shooting as a distinct behavior 'mode' of the new mushro…

    rkettering authored
    …om-sponge enemy, opting instead for something it does as it chases the player.
Commits on Jun 28, 2015
  1. @DDR0

    Made object descriptions translatable. (Removed auto-generated titles…

    DDR0 authored
    …, since they're not translatable.)
  2. @DDR0

    Bestiary scrollbar image and debug text improvements.

    DDR0 authored
    - Undoublesized scrollbar image.
    - Traced back debug printing to hittable.cfg and made the debug message much clearer.
    - Made widget_carousel only fire on_change when the value has actually changed, not just when it might have changed.
  3. @DDR0

    Re-added scrollbar-bits.png so the inventory screen doesn't crash; ma…

    DDR0 authored
    …de scrollbar slider react to mouse-click.
  4. @rkettering

    Added a few useful functions for common cooldown-based stuff. Wired i…

    rkettering authored
    …n placeholder graphics for two new mushroom enemies, and added a draft version of the code for one of them.
Commits on Jun 27, 2015
  1. @marcavis
  2. @rkettering

    Set up the hittable + hittable_attache to handle hittable parents of …

    rkettering authored
    …attaches doing cleanup of some kind to their attaches when they're grabbed (currently we're just removing all of them).
Commits on Jun 26, 2015
  1. @rkettering

    Made a change to the tongue's grabbing logic to prep for making grabb…

    rkettering authored
    …able objects compatible with hittable_attache.
  2. @ActionPackedJack
  3. @ActionPackedJack
  4. @rkettering
  5. @rkettering
  6. @rkettering
  7. @rkettering

    Some really subtle tweaks to the rightmost sand tile to make them pla…

    rkettering authored
    …y nicer on shallow arrangements (where they're not recessed into the ground, significantly), like the leftmost tile already does.
  8. @rkettering
Commits on Jun 24, 2015
  1. @rkettering
  2. @rkettering
  3. @marcavis

    Updated russian translation

    marcavis authored
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