… control locks applied to frogatto, so they can be applied without overwriting each other. Includes test code in frogatto_playable, since this can't be tested on the debug console atm.
…to separate events. This will be broken until we fix the underlying bug where control-locks are clearing each other out.
…rder rule (try three).
This reverts commit 7957bac.
… per z-order rule." This reverts commit 32cf5f3.
…t's now evaluated as an expression. Fixed what should be all bosses to play nice with the new system.
…ing level.gui.vars storage to store the list of current bosses.
…rrently soft-blocked on being able to reposition text.
…since it shifted position in doing it.
… jumps, weird level cut-offs, awkward slanted ground during cutscene after moth boss.
…, bad right caps when facing is wrong.)
…clobbered in a merge.
…P bar momentarily disappear.
…ng the prior boss HP value).
… the boss died - the act of dropping to 0hp elided the cleanup code that was supposed to remove it.