…6x16 bracket which players understand to be ammo.
…rop loot, give points, etc.
…frogatto getting fat (i.e. they're not serviceable as ammo).
…Hopefully this is actually fixed, and doesn't have any nasty side-effects.)
…o the moth-boss fight can't be broken by the player mashing buttons randomly.
…mping with the global find_floor function.
…to specifically not damage one team type - that being the cement blocks, which are 'neutral'.
… in place for about 8 revolutions, it'll suddenly hop upwards to break out of the loop (and also immediately threaten the player).
…after they've been spat out (and hence have deleted all the associated variables.
…g for laying eggs.
…eir vertical course when going outside their bounding boxes.
You must be in the editor to get the check on sound_file in _sound_defaults. Cached _sound_volume_scale; it will only be calculated once when the object is instantiated. FFL isn't as proactive about caching static values as it could be. (Am I missing something, like CONSTS_IN_CAPS?)
… anymore with him in the scene!
…iolently, for use in the moth-boss prefight cutscene. Put it to use there and added a screenshake and thump sound to make his landing seem much more painful.
…k to their original type and dying (since the mechanics of that have changed), second, 'animal' is no longer a valid taxonomy, so most of these had to be switched to 'mammal'.