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Apr 19, 2014

  1. Richard Kettering

    Stat changes to the skeeter.

    authored April 18, 2014

Apr 18, 2014

  1. ActionPackedJack

    Some background tiles for new level.

  2. Richard Kettering

    Made skeeters visually much smaller so they don't look to be in the 1…

    …6x16 bracket which players understand to be ammo.
    authored April 18, 2014
  3. Richard Kettering

    Made mini-enemies that get killed upon being tongue-grabbed able to d…

    …rop loot, give points, etc.
    authored April 18, 2014
  4. Richard Kettering

    Made skeeters able to be swallowed and immediately destroyed without …

    …frogatto getting fat (i.e. they're not serviceable as ammo).
    authored April 18, 2014

Apr 16, 2014

  1. Richard Kettering

    Fixed the issue where you could slide whilst in an emote animation. (…

    …Hopefully this is actually fixed, and doesn't have any nasty side-effects.)
    authored April 16, 2014
  2. Richard Kettering

    Fixed a bunch of control-lock issues so that the cutscene leading int…

    …o the moth-boss fight can't be broken by the player mashing buttons randomly.
    authored April 16, 2014
  3. Richard Kettering

    Some updates to perilous precipice.

    authored April 16, 2014
  4. Richard Kettering

    Reordered berd's frames so standing is his default frame, again.

    authored April 16, 2014
  5. Richard Kettering

    Reordered berd's frames so standing is his default frame, again.

    authored April 16, 2014

Apr 15, 2014

  1. Richard Kettering

    Fixed the naming conflict between the custom function used in worm_ju…

    …mping with the global find_floor function.
    authored April 15, 2014
  2. Richard Kettering

    Added a provision for the really odd need of the airplane-boss bombs …

    …to specifically not damage one team type - that being the cement blocks, which are 'neutral'.
    authored April 15, 2014
  3. Richard Kettering

    Tweaked the sword kitty so if you park yourself above it and it spins…

    … in place for about 8 revolutions, it'll suddenly hop upwards to break out of the loop (and also immediately threaten the player).
    authored April 15, 2014
  4. Richard Kettering

    Centered berd's falling and impact frames.

    authored April 14, 2014

Apr 14, 2014

  1. Richard Kettering

    Added a 10-frame animation of berd recovering from faceplanting into …

    …the ground.
    authored April 14, 2014
  2. Richard Kettering

    Gave bats logic for recovering to a clinging-to-the-ceiling position …

    …after they've been spat out (and hence have deleted all the associated variables.
    authored April 14, 2014
  3. Hunter Kennoy

    Merge branch 'master' of https://github.com/frogatto/frogatto

    authored April 14, 2014
  4. Hunter Kennoy

    updated the later alteborea levels.

    authored April 14, 2014
  5. Hunter Kennoy

    Merge branch 'master' of https://github.com/frogatto/frogatto

    authored April 14, 2014
  6. Hunter Kennoy

    renamed level Thorny Thistle to Forgotten Falls; updated other altebo…

    …rea levels.
    authored April 14, 2014
  7. ActionPackedJack

    Changed sound of moth boss's projectiles spitting, and added somethin…

    …g for laying eggs.
  8. ActionPackedJack

    Added better fuse sound for bombs, and implemented it.

Apr 13, 2014

  1. Richard Kettering

    Partial work on a crash-and-burn sequence for berd.

    authored April 12, 2014

Apr 12, 2014

  1. Richard Kettering

    Hopefully fixed an intermittent issue with owls failing to reverse th…

    …eir vertical course when going outside their bounding boxes.
    authored April 12, 2014
  2. Hunter Kennoy

    Updated three alteborea levels.

    authored April 12, 2014

Apr 11, 2014

  1. Richard Kettering

    Implemented screech for moth-boss.

    authored April 11, 2014
  2. David Roberts

    Made some questionable optimizations to sound_source.cfg.

    You must be in the editor to get the check on sound_file in _sound_defaults.
    Cached _sound_volume_scale; it will only be calculated once when the object is instantiated. FFL isn't as proactive about caching static values as it could be. (Am I missing something, like CONSTS_IN_CAPS?)
    authored April 10, 2014
  3. David Roberts

    Made kitty sniper run much faster.

    authored April 10, 2014
  4. David Roberts

    Made the sniper kitty a little faster. The game doesn't feel sluggish…

    … anymore with him in the scene!
    authored April 06, 2014
  5. David Roberts

    Cached line_of_sight, made sniper_kitty run 5x faster.

    authored April 06, 2014
  6. Richard Kettering

    Implemented an animation of frogatto falling and hitting the ground v…

    …iolently, for use in the moth-boss prefight cutscene. Put it to use there and added a screenshake and thump sound to make his landing seem much more painful.
    authored April 10, 2014

Apr 10, 2014

  1. Richard Kettering

    Fixed two bugs; first, thrown enemies weren't correctly switching bac…

    …k to their original type and dying (since the mechanics of that have changed), second, 'animal' is no longer a valid taxonomy, so most of these had to be switched to 'mammal'.
    authored April 10, 2014
  2. ActionPackedJack

    Another attempt at a sound for ethereal blocks shifting.

  3. ActionPackedJack

    Creepy ancient technology.

  4. Richard Kettering

    Implemented the uber-belch sound for firing super-attacks.

    authored April 09, 2014
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