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Commits on May 27, 2015
  1. @rkettering
  2. @rkettering
Commits on May 26, 2015
  1. @Phanterm
  2. @rkettering

    Tweaked triggering for the save statues to feel much more heuristical…

    rkettering authored
    …ly 'right' in the sense of not re-triggering periodically if the player's just triggered one.
  3. @rkettering

    Added a test object for simplifying game saves, and to reproduce an i…

    rkettering authored
    …ssue with the particle systems not handling spawn_rate correctly.
Commits on May 24, 2015
  1. @rkettering

    Did some refactoring to fix what turned out not to be a bug, but whic…

    rkettering authored
    …h is worth keeping anyways.
Commits on May 23, 2015
  1. @rkettering

    Some additional tweaks to risky ridge; added checkpoints, made sure a…

    rkettering authored
    …ll the tablets are connected, linked the teleporters, etc.
Commits on May 21, 2015
  1. @rkettering
Commits on May 20, 2015
  1. @rkettering
Commits on May 19, 2015
  1. @rkettering
  2. @rkettering
Commits on May 18, 2015
  1. @rkettering
  2. @rkettering

    Enhanced the precision of the cached values for the vertical swaying …

    rkettering authored
    …platform, and commented how this query_cache function works so I can stop forgetting.
Commits on May 4, 2015
  1. @rkettering

    Gave the pricklestalk a simple 'window to cross' behavior after it fi…

    rkettering authored
    …res a certain number of attacks.
Commits on May 3, 2015
  1. Fixed up some bugs introduced by "not" precedence being changed to be…

    David authored
    … lower than "and" and "or".
Commits on May 2, 2015
  1. @rkettering

    New images for hurst.

    rkettering authored
Commits on Apr 29, 2015
  1. Made inventory screen track seen objects. Since click, scroll, and so…

    David authored
    … on do not work yet; there is no description panel.
Commits on Apr 27, 2015
  1. More work on the pause screen; bestiary now statically pictures enemi…

    David authored
    …es you've tasted.
    
    currently bugged, so it does not yet:
    - let you scroll them
    - let you click them to show names
    - let you sort them
Commits on Apr 19, 2015
  1. @rkettering

    Fixed the special_damage_response field for two key enemies so that h…

    rkettering authored
    …anging-platforms (and a few other cave levels) work again.
  2. @rkettering
  3. @rkettering
Commits on Apr 17, 2015
  1. @rkettering
  2. @davewx7
  3. @davewx7
Commits on Apr 16, 2015
Commits on Apr 15, 2015
Commits on Apr 14, 2015
  1. Added trophy display to inventory screen.

    David authored
    lucre now gives you all the trophies in the debug console.
Commits on Apr 11, 2015
  1. Added little display for abilities, shows locked/inactive/active. Not…

    David authored
    … interactive yet, though.
  2. Added repro case for animation widgets not being properly offset with…

    David authored
    … regards to parents.
Commits on Apr 8, 2015
  1. Added 'should be good' case to the inventory controller. (Currently c…

    David authored
    …rashes if you have anything swallowed, but it really shouldn't.)
Commits on Apr 7, 2015
  1. @rkettering
Commits on Apr 3, 2015
  1. @sweetkristas
  2. Test case for object controller.

    David authored
    - Press i⃣ to bring up the inventory screen.
    - You should see (but don't) a large frogatto, and beneath him two smaller frogattos. Instead, you see a large frogatto, and one smaller frogatto in the upper-left of the window.
Commits on Apr 1, 2015
  1. @rkettering
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