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Commits on May 27, 2016
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Commits on May 26, 2016
  1. @ActionPackedJack

    Changed sound for energy shot, added sound for moths shooting, and ad…

    …ded faulty code for its implementation.
    ActionPackedJack committed May 26, 2016
Commits on May 25, 2016
  1. @rkettering

    Added a massive amount of configurability for the gazer-boss beam's r…

    …otation, so we can tweak it to taste.
    rkettering committed May 25, 2016
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    Test case for mutually referential expressions causing a crash (rathe…

    …r than a nice error message). Test level is 'gazer-boss.cfg'.
    rkettering committed May 25, 2016
Commits on May 24, 2016
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Commits on May 21, 2016
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    Replaced all references to IPHONE_SYSTEM with TOUCH_SCREEN; also prop…

    …erly stringified some instances of TEXT, which was intended to be a tring rather than a constant.
    rkettering committed May 21, 2016
Commits on May 18, 2016
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Commits on May 17, 2016
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Commits on May 16, 2016
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Commits on May 15, 2016
  1. @Phanterm

    Added the orloff sounds.

    Phanterm committed May 15, 2016
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Commits on May 13, 2016
  1. @Phanterm
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Commits on May 12, 2016
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Commits on May 9, 2016
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Commits on May 8, 2016
  1. @ActionPackedJack
Commits on May 7, 2016
  1. @ActionPackedJack
Commits on May 4, 2016
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Commits on May 3, 2016
  1. @rkettering

    Converted the damage beam attache to having the child objects as hitt…

    …able attaches rather than hittables in their own right.
    rkettering committed May 3, 2016
Commits on May 2, 2016
  1. @rkettering

    Fixed an issue where I was using a map against the index when I shoul…

    …d have been mapping against the value.
    rkettering committed May 2, 2016
  2. @rkettering

    Fixed a major flaw in the damage beam code that's causing the populat…

    …ion thing to iterate over a negative range.
    rkettering committed May 2, 2016
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    Wrote a system for caching the temporary objects we're using for hitb…

    …oxes, rather than destroying+recreating them every frame.
    rkettering committed May 2, 2016
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Commits on May 1, 2016
  1. @rkettering

    Set up a crummy-but-working prototype of an object spawning damage hi…

    …tboxes in a beam orientation. Next, we need to conserve+reuse the hitbox objects rather than replacing them on every frame, and then we need to make this use the attache system so these can get attached to hittable parents.
    rkettering committed May 1, 2016
Commits on Apr 29, 2016
  1. @rkettering

    Added the start of an attache object which will be used to provide vi…

    …rtual damage areas for beam attacks.
    rkettering committed Apr 29, 2016
Commits on Apr 21, 2016
  1. @rkettering

    Merge pull request #277 from hagabaka/master

    Copy languages.cfg from anura repo
    rkettering committed Apr 21, 2016
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