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Commits on May 2, 2016
  1. @rkettering

    Fixed a major flaw in the damage beam code that's causing the populat…

    rkettering committed May 2, 2016
    …ion thing to iterate over a negative range.
  2. @rkettering

    Wrote a system for caching the temporary objects we're using for hitb…

    rkettering committed May 2, 2016
    …oxes, rather than destroying+recreating them every frame.
  3. @rkettering
Commits on May 1, 2016
  1. @rkettering

    Set up a crummy-but-working prototype of an object spawning damage hi…

    rkettering committed May 1, 2016
    …tboxes in a beam orientation. Next, we need to conserve+reuse the hitbox objects rather than replacing them on every frame, and then we need to make this use the attache system so these can get attached to hittable parents.
Commits on Apr 29, 2016
  1. @rkettering

    Added the start of an attache object which will be used to provide vi…

    rkettering committed Apr 29, 2016
    …rtual damage areas for beam attacks.
Commits on Apr 21, 2016
  1. @rkettering

    Merge pull request #277 from hagabaka/master

    rkettering committed Apr 21, 2016
    Copy languages.cfg from anura repo
Commits on Apr 20, 2016
  1. @rkettering
Commits on Apr 18, 2016
  1. @ActionPackedJack
Commits on Apr 13, 2016
  1. @ActionPackedJack
  2. @rkettering

    Fixed an issue where the new shot-level-collision handling code was c…

    rkettering committed Apr 13, 2016
    …omparing against the wrong kind of 'null' for the solid_rect builtin value.
Commits on Apr 12, 2016
  1. @rkettering
  2. @DDR0
  3. @DDR0
Commits on Apr 7, 2016
  1. @rkettering
Commits on Apr 3, 2016
  1. @rkettering

    Quelled the last of the strict-mode errors. These two objects probabl…

    rkettering committed Apr 3, 2016
    …y don't function right, but they pass everything we statically check for, at least.
  2. @rkettering
Commits on Apr 1, 2016
  1. @DDR0
  2. @DDR0

    - Fixed up wheel_big_wooden to actually ever run at all. Like. What.

    DDR0 committed Apr 1, 2016
    - Added wheel_big_wooden to --level=test2.cfg, so it doesn't take 10 seconds to test it.
  3. @rkettering
  4. @rkettering
Commits on Mar 31, 2016
  1. @rkettering

    Fixed some more strict-mode errors. Removed the now-old attempt at an…

    rkettering committed Mar 31, 2016
    … inventory_screen_controller in favor of the one DDR is working on.
  2. @rkettering
  3. @rkettering

    Fitted out the fungus_bracket object which what really ought to be un…

    rkettering committed Mar 31, 2016
    …necessary typecasting to coerce our type system into being able to handle the object in strict mode.
  4. @rkettering

    A few new prospera tracks.

    rkettering committed Mar 31, 2016
Commits on Mar 30, 2016
  1. @rkettering
  2. @rkettering
  3. @rkettering
  4. @rkettering
  5. @rkettering

    Removed the whole 'module manager' thing, since all the gui code for …

    rkettering committed Mar 29, 2016
    …it is ancient/broken/etc.
  6. @rkettering

    Getting rid of that odd, unused 1x1 breakable stone block (which, fur…

    rkettering committed Mar 29, 2016
    …thermore, didn't even have perspective on it).
  7. @rkettering
  8. @rkettering

    Fixed an issue where particles weren't getting initialized in time fo…

    rkettering committed Mar 29, 2016
    …r a scheduled command.
  9. @rkettering
Commits on Mar 29, 2016
  1. @rkettering

    Fixed a strict mode error.

    rkettering committed Mar 29, 2016
  2. @rkettering

    Fixed a typo.

    rkettering committed Mar 29, 2016
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