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Commits on Dec 18, 2011
  1. @hagabaka
Commits on Dec 10, 2011
  1. @hagabaka
Commits on Dec 9, 2011
  1. @hagabaka
Commits on Jun 11, 2011
  1. Added URLs for used Chinese and Japanese fonts

    hagabaka committed Jun 11, 2011
    The previous commit (r4932) was missing its message:
    Changed Chinese and Japanese fonts (the previous Chinese font "MYuppy "could not be found
    at its original source, and the newer Japanese font "Takao Gothic" is supposed to contain
    improvements over the original "IPA Gothic") and updated font textures
  2. No commit message

    hagabaka committed Jun 11, 2011
Commits on May 6, 2011
  1. Removed -1 kerning, reformated some translations, and updated fonts f…

    hagabaka committed May 6, 2011
    …or Japanese
Commits on Jan 26, 2011
  1. Changed Japanese to use the "ipagp" font

    hagabaka committed Jan 26, 2011
  2. Added support for language specific extra FML

    hagabaka committed Jan 26, 2011
    This allows the kerning value to be adjusted to compensate for the
    differences between each language's font. A Japanese setting is added
    using this feature.
  3. Generate fonts.<locale>.cfg automatically

    hagabaka committed Jan 26, 2011
  4. Generate needed glyph images when non-existent

    hagabaka committed Jan 26, 2011
  5. Corrected alignment of outline and label fonts

    hagabaka committed Jan 26, 2011
Commits on Jan 25, 2011
  1. Regenerate font texture and cfg only when needed

    hagabaka committed Jan 25, 2011
  2. Made font generator bottom-left align glyphs

    hagabaka committed Jan 25, 2011
    Frogatto's engine seems to draw glyph rects top-aligned, so
    bottom-aligning the glyphs in the texture at least makes characters look
    right when their baselines are at the bottom (most Latin letters). To fix
    the other characters (q, g, j, y etc), we will need to include paddings
    at the bottom of glyph images to align them at baseline.
Commits on Jan 24, 2011
  1. Generate transparent png32 font textures

    hagabaka committed Jan 24, 2011
    Now the generated font textures are 8bit per channel like the rest
    of the textures, and uses alpha channel for transparency since
    this works better for the antialiased text
  2. Added a font texture generation system

    hagabaka committed Jan 24, 2011
    This generates font textures and fonts.<locale>.cfg files based on
    the character used in a locale's po file. Currently it only works
    for Simplified Chinese, but it's expected to be easy to add support
    for other languages.
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