Disassembly of the hack Crystal Complete
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audio
battle
constants
engine
event
extras @ c9f9d7f
gfx
home
items
lib/mobile
maps
menu
misc
predef
stats
text
tilesets
trainers
.gitattributes
.gitignore
.gitmodules
FroggestMusic.zip
INSTALL.md
Makefile
PokemonCrystalDrums.sf2
README.md
audio.asm
compare.sh
constants.asm
contents.asm
gbhw.asm
home.asm
hram.asm
includes.asm
init.sh
interrupts.asm
macros.asm
main.asm
maps.asm
maps_crystal.asm
pokecrystal.asm
preprocessor.py
prequeue.py
rst.asm
wram.asm

README.md

Pokémon Crystal

I strongly advise not to use this repo, as the code is messy, and very outdated. Though the music player and voltorb flip may be the only worthwile things here.

This is a disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image.

The following rom is used as a base:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also