A Swift tool to render UIViews to image sequences for use with WatchKit, and accompanying sample WatchKit project.
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Latest commit d869b5d Sep 8, 2015 @frosty frosty Merge pull request #9 from stonesam92/master
Add output messages to the updateBlock implementation of renderTargetView.



A Swift tool for rendering UIViews to image sequences for use with WatchKit, and an accompanying sample WatchKit project.

## Usage

Firstly, drag Flipbook.swift into your project.

There are two ways to use Flipbook.

  1. Create a new Flipbook, and simply attach it to a target view. You must provide a duration (how long to capture snapshots for), and an image prefix (used to name snapshot pngs):

     activityFlipbook = Flipbook()
     activityFlipbook.renderTargetView(activity, duration: 1.0, imagePrefix: "activity")
  2. Create a new Flipbook, provide a target view, and update its appearance for each frame:

     arcFlipbook = Flipbook()
     arcFlipbook.renderTargetView(arcView, imagePrefix: "arc", frameCount: 60) { (view, frame) in
         if let arcView = view as? ArcView {
             arcView.shapeLayer.strokeEnd = CGFloat(frame) * (1.0 / 60.0)

The frame parameter provided by the update block will be an integer from 0 to frameCount.

## Where are my images?

Once you've run your app and captured your frames, the debug console will contain the path where your images are saved. It's much easier to record using the iOS simulator, as the path is easily accessible.

[Flipbook] Starting capture...
[Flipbook] Images exported to: /Users/frosty/Library/Developer/CoreSimulator/Devices/2CC4876B-9C2F-4653-A7F4-5EFA5A038BEA/data/Containers/Data/Application/62499F6C-87C7-4C88-9300-5E113862C447/Documents
[Flipbook] Capture complete!

Open up the directory in Finder or the console, and you'll see all the images.

Animating images in WatchKit

The provided project also includes a sample WatchKit App, which animates some demo images. Animating images is quite straightforward:

  1. Drag your image sequence into your WatchKit App.

  2. Add a WKInterfaceImage to your Storyboard and hook it up to an outlet in your interface controller.

  3. Set the image name of the WKInterfaceImage to your imagePrefix plus a dash:

  4. Start animating:

     arcImage.startAnimatingWithImagesInRange(NSMakeRange(0, 60), duration: 1.0, repeatCount: 0)