fruitz-of-dojo
Quake2
Forked from id-Software/Quake-2This is the source code for the MacOS X port of Quake 2. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
This is the source code for the MacOS X port of TenebraeQuake. TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware demanding than the original Quake.
Quake
Forked from id-Software/QuakeThis is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
This is the source code for the MacOS X port of libmikmod, a portable sound library.
This is the source code for the MacOS X port of "ActionQuake 2".
This is the source code for the MacOS X port of "Quake II Mission Pack: Ground Zero (Rogue)".
This is the source code for the MacOS X port of "Quake II Mission Pack: The Reckoning (Xatrix)".
This is the source code for the MacOS X port of vispatch. It adds support for big endian and 64-bit targets. Vispatch is a tool for patching Quake maps for transparent water in GLQuake.
This is the source code for the MacOS X port of Cheapo. Cheapo is a proxy that can be used to route QuakeWorld network traffic. Additionally, the proxy can modify the data and has features for enhancing gameplay. You can connect to cheapo as if it were a Quakeworld server, and then give it commands that forward you to a real server. The proxy ca…
People
This organization has no public members. You must be a member to see who’s a part of this organization.