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Quake
Quake PublicForked from id-Software/Quake
This is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to…
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Quake2
Quake2 PublicForked from id-Software/Quake-2
This is the source code for the MacOS X port of Quake 2. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
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TenebraeQuake
TenebraeQuake PublicThis is the source code for the MacOS X port of TenebraeQuake. TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more…
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Quake-Cheapo
Quake-Cheapo PublicThis is the source code for the MacOS X port of Cheapo. Cheapo is a proxy that can be used to route QuakeWorld network traffic. Additionally, the proxy can modify the data and has features for enha…
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Quake-vispatch
Quake-vispatch PublicThis is the source code for the MacOS X port of vispatch. It adds support for big endian and 64-bit targets. Vispatch is a tool for patching Quake maps for transparent water in GLQuake.
C++ 1
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Quake2-Rogue
Quake2-Rogue PublicThis is the source code for the MacOS X port of "Quake II Mission Pack: Ground Zero (Rogue)".
Repositories
- Quake2 Public Forked from id-Software/Quake-2
This is the source code for the MacOS X port of Quake 2. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
fruitz-of-dojo/Quake2’s past year of commit activity - TenebraeQuake Public
This is the source code for the MacOS X port of TenebraeQuake. TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware demanding than the original Quake.
fruitz-of-dojo/TenebraeQuake’s past year of commit activity - Quake Public Forked from id-Software/Quake
This is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
fruitz-of-dojo/Quake’s past year of commit activity - Quake2-Rogue Public
This is the source code for the MacOS X port of "Quake II Mission Pack: Ground Zero (Rogue)".
fruitz-of-dojo/Quake2-Rogue’s past year of commit activity - Quake2-Xatrix Public
This is the source code for the MacOS X port of "Quake II Mission Pack: The Reckoning (Xatrix)".
fruitz-of-dojo/Quake2-Xatrix’s past year of commit activity - Quake-vispatch Public
This is the source code for the MacOS X port of vispatch. It adds support for big endian and 64-bit targets. Vispatch is a tool for patching Quake maps for transparent water in GLQuake.
fruitz-of-dojo/Quake-vispatch’s past year of commit activity - Quake-Cheapo Public
This is the source code for the MacOS X port of Cheapo. Cheapo is a proxy that can be used to route QuakeWorld network traffic. Additionally, the proxy can modify the data and has features for enhancing gameplay. You can connect to cheapo as if it were a Quakeworld server, and then give it commands that forward you to a real server. The proxy ca…
fruitz-of-dojo/Quake-Cheapo’s past year of commit activity
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