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0 parents commit fcb9ba2679be0ad3b3030f665ebf40113cb9594a @fryguy1013 committed Jan 19, 2013
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  1. +164 −0 .gitignore
  2. +6 −0 App.config
  3. +15 −0 App.xaml
  4. +21 −0 App.xaml.cs
  5. +56 −0 AppBootstrapper.cs
  6. +112 −0 CrazyBlindDateReverser.csproj
  7. +20 −0 CrazyBlindDateReverser.sln
  8. +3 −0 IShell.cs
  9. +55 −0 Properties/AssemblyInfo.cs
  10. +71 −0 Properties/Resources.Designer.cs
  11. +117 −0 Properties/Resources.resx
  12. +30 −0 Properties/Settings.Designer.cs
  13. +7 −0 Properties/Settings.settings
  14. +19 −0 ShellView.xaml
  15. +294 −0 ShellViewModel.cs
  16. +6 −0 packages.config
  17. BIN packages/Caliburn.Micro.1.4.1/Caliburn.Micro.1.4.1.nupkg
  18. +29 −0 packages/Caliburn.Micro.1.4.1/Caliburn.Micro.1.4.1.nuspec
  19. BIN packages/Caliburn.Micro.1.4.1/lib/net40/Caliburn.Micro.dll
  20. +2,857 −0 packages/Caliburn.Micro.1.4.1/lib/net40/Caliburn.Micro.xml
  21. BIN packages/Caliburn.Micro.1.4.1/lib/net40/System.Windows.Interactivity.dll
  22. +1,072 −0 packages/Caliburn.Micro.1.4.1/lib/net40/System.Windows.Interactivity.xml
  23. +2,873 −0 packages/Caliburn.Micro.1.4.1/lib/net45/Caliburn.Micro.XML
  24. BIN packages/Caliburn.Micro.1.4.1/lib/net45/Caliburn.Micro.dll
  25. BIN packages/Caliburn.Micro.1.4.1/lib/net45/System.Windows.Interactivity.dll
  26. +1,072 −0 packages/Caliburn.Micro.1.4.1/lib/net45/System.Windows.Interactivity.xml
  27. BIN packages/Caliburn.Micro.1.4.1/lib/sl4/Caliburn.Micro.dll
  28. +2,861 −0 packages/Caliburn.Micro.1.4.1/lib/sl4/Caliburn.Micro.xml
  29. BIN packages/Caliburn.Micro.1.4.1/lib/sl4/System.Windows.Interactivity.dll
  30. +1,025 −0 packages/Caliburn.Micro.1.4.1/lib/sl4/System.Windows.Interactivity.xml
  31. BIN packages/Caliburn.Micro.1.4.1/lib/sl5/Caliburn.Micro.dll
  32. +2,851 −0 packages/Caliburn.Micro.1.4.1/lib/sl5/Caliburn.Micro.xml
  33. BIN packages/Caliburn.Micro.1.4.1/lib/sl5/System.Windows.Interactivity.dll
  34. +1,025 −0 packages/Caliburn.Micro.1.4.1/lib/sl5/System.Windows.Interactivity.xml
  35. BIN packages/Caliburn.Micro.1.4.1/lib/win8/Caliburn.Micro.Extensions.dll
  36. BIN packages/Caliburn.Micro.1.4.1/lib/win8/Caliburn.Micro.Extensions.pri
  37. +269 −0 packages/Caliburn.Micro.1.4.1/lib/win8/Caliburn.Micro.Extensions.xml
  38. BIN packages/Caliburn.Micro.1.4.1/lib/win8/Caliburn.Micro.dll
  39. BIN packages/Caliburn.Micro.1.4.1/lib/win8/Caliburn.Micro.pri
  40. +2,996 −0 packages/Caliburn.Micro.1.4.1/lib/win8/Caliburn.Micro.xml
  41. BIN packages/Caliburn.Micro.1.4.1/lib/wp71/Caliburn.Micro.Extensions.dll
  42. +936 −0 packages/Caliburn.Micro.1.4.1/lib/wp71/Caliburn.Micro.Extensions.xml
  43. BIN packages/Caliburn.Micro.1.4.1/lib/wp71/Caliburn.Micro.dll
  44. +3,284 −0 packages/Caliburn.Micro.1.4.1/lib/wp71/Caliburn.Micro.xml
  45. BIN packages/Caliburn.Micro.1.4.1/lib/wp71/System.Windows.Interactivity.dll
  46. +1,025 −0 packages/Caliburn.Micro.1.4.1/lib/wp71/System.Windows.Interactivity.xml
  47. BIN packages/Caliburn.Micro.1.4.1/lib/wp8/Caliburn.Micro.Extensions.dll
  48. +936 −0 packages/Caliburn.Micro.1.4.1/lib/wp8/Caliburn.Micro.Extensions.xml
  49. BIN packages/Caliburn.Micro.1.4.1/lib/wp8/Caliburn.Micro.dll
  50. +3,262 −0 packages/Caliburn.Micro.1.4.1/lib/wp8/Caliburn.Micro.xml
  51. BIN packages/Caliburn.Micro.1.4.1/lib/wp8/System.Windows.Interactivity.dll
  52. +1,025 −0 packages/Caliburn.Micro.1.4.1/lib/wp8/System.Windows.Interactivity.xml
  53. BIN packages/Caliburn.Micro.Start.1.4.1/Caliburn.Micro.Start.1.4.1.nupkg
  54. +25 −0 packages/Caliburn.Micro.Start.1.4.1/Caliburn.Micro.Start.1.4.1.nuspec
  55. +56 −0 packages/Caliburn.Micro.Start.1.4.1/content/net40/AppBootstrapper.cs.pp
  56. +3 −0 packages/Caliburn.Micro.Start.1.4.1/content/net40/IShell.cs.pp
  57. +12 −0 packages/Caliburn.Micro.Start.1.4.1/content/net40/ShellView.xaml.pp
  58. +6 −0 packages/Caliburn.Micro.Start.1.4.1/content/net40/ShellViewModel.cs.pp
  59. +56 −0 packages/Caliburn.Micro.Start.1.4.1/content/sl4/AppBootstrapper.cs.pp
  60. +3 −0 packages/Caliburn.Micro.Start.1.4.1/content/sl4/IShell.cs.pp
  61. +12 −0 packages/Caliburn.Micro.Start.1.4.1/content/sl4/ShellView.xaml.pp
  62. +6 −0 packages/Caliburn.Micro.Start.1.4.1/content/sl4/ShellViewModel.cs.pp
  63. +56 −0 packages/Caliburn.Micro.Start.1.4.1/content/sl5/AppBootstrapper.cs.pp
  64. +3 −0 packages/Caliburn.Micro.Start.1.4.1/content/sl5/IShell.cs.pp
  65. +12 −0 packages/Caliburn.Micro.Start.1.4.1/content/sl5/ShellView.xaml.pp
  66. +6 −0 packages/Caliburn.Micro.Start.1.4.1/content/sl5/ShellViewModel.cs.pp
  67. +72 −0 packages/Caliburn.Micro.Start.1.4.1/content/wp71/AppBootstrapper.cs.pp
  68. +3 −0 packages/Caliburn.Micro.Start.1.4.1/content/wp71/MainPageViewModel.cs.pp
  69. +3 −0 packages/Caliburn.Micro.Start.1.4.1/tools/install.ps1
  70. BIN packages/WriteableBitmapEx.1.0.5.0/WriteableBitmapEx.1.0.5.0.nupkg
  71. +24 −0 packages/WriteableBitmapEx.1.0.5.0/WriteableBitmapEx.1.0.5.0.nuspec
  72. BIN packages/WriteableBitmapEx.1.0.5.0/lib/NetCore45/WriteableBitmapEx.WinRT.dll
  73. +1,248 −0 packages/WriteableBitmapEx.1.0.5.0/lib/NetCore45/WriteableBitmapEx.WinRT.xml
  74. +1,248 −0 packages/WriteableBitmapEx.1.0.5.0/lib/WindowsPhone8/WriteableBitmapExWinPhone.XML
  75. BIN packages/WriteableBitmapEx.1.0.5.0/lib/WindowsPhone8/WriteableBitmapExWinPhone.dll
  76. +31 −0 packages/WriteableBitmapEx.1.0.5.0/lib/WindowsPhone8/WriteableBitmapExWinPhoneXnaDependant.XML
  77. BIN packages/WriteableBitmapEx.1.0.5.0/lib/WindowsPhone8/WriteableBitmapExWinPhoneXnaDependant.dll
  78. +1,267 −0 packages/WriteableBitmapEx.1.0.5.0/lib/net40/WriteableBitmapEx.Wpf.XML
  79. BIN packages/WriteableBitmapEx.1.0.5.0/lib/net40/WriteableBitmapEx.Wpf.dll
  80. +1,248 −0 packages/WriteableBitmapEx.1.0.5.0/lib/sl4-wp71/WriteableBitmapExWinPhone.XML
  81. BIN packages/WriteableBitmapEx.1.0.5.0/lib/sl4-wp71/WriteableBitmapExWinPhone.dll
  82. +31 −0 packages/WriteableBitmapEx.1.0.5.0/lib/sl4-wp71/WriteableBitmapExWinPhoneXnaDependant.XML
  83. BIN packages/WriteableBitmapEx.1.0.5.0/lib/sl4-wp71/WriteableBitmapExWinPhoneXnaDependant.dll
  84. +1,248 −0 packages/WriteableBitmapEx.1.0.5.0/lib/sl4/WriteableBitmapEx.XML
  85. BIN packages/WriteableBitmapEx.1.0.5.0/lib/sl4/WriteableBitmapEx.dll
  86. +4 −0 packages/repositories.config
164 .gitignore
@@ -0,0 +1,164 @@
+#################
+## Eclipse
+#################
+
+*.pydevproject
+.project
+.metadata
+bin/
+tmp/
+*.tmp
+*.bak
+*.swp
+*~.nib
+local.properties
+.classpath
+.settings/
+.loadpath
+
+# External tool builders
+.externalToolBuilders/
+
+# Locally stored "Eclipse launch configurations"
+*.launch
+
+# CDT-specific
+.cproject
+
+# PDT-specific
+.buildpath
+
+
+#################
+## Visual Studio
+#################
+
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.sln.docstates
+
+# Build results
+[Dd]ebug/
+[Rr]elease/
+*_i.c
+*_p.c
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.vspscc
+.builds
+*.dotCover
+*.ncrunchsolution
+
+## TODO: If you have NuGet Package Restore enabled, uncomment this
+#packages/
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opensdf
+*.sdf
+
+# Visual Studio profiler
+*.psess
+*.vsp
+
+# ReSharper is a .NET coding add-in
+_ReSharper*
+
+# Installshield output folder
+[Ee]xpress
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish
+
+# Others
+[Bb]in
+[Oo]bj
+sql
+TestResults
+*.Cache
+ClientBin
+stylecop.*
+~$*
+*.dbmdl
+Generated_Code #added for RIA/Silverlight projects
+
+# Backup & report files from converting an old project file to a newer
+# Visual Studio version. Backup files are not needed, because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+
+
+
+############
+## Windows
+############
+
+# Windows image file caches
+Thumbs.db
+
+# Folder config file
+Desktop.ini
+
+
+#############
+## Python
+#############
+
+*.py[co]
+
+# Packages
+*.egg
+*.egg-info
+dist
+build
+eggs
+parts
+bin
+var
+sdist
+develop-eggs
+.installed.cfg
+
+# Installer logs
+pip-log.txt
+
+# Unit test / coverage reports
+.coverage
+.tox
+
+#Translations
+*.mo
+
+#Mr Developer
+.mr.developer.cfg
+
+# Mac crap
+.DS_Store
6 App.config
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<configuration>
+ <startup>
+ <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
+ </startup>
+</configuration>
15 App.xaml
@@ -0,0 +1,15 @@
+<Application x:Class="CrazyBlindDateReverser.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:local="clr-namespace:CrazyBlindDateReverser">
+ <Application.Resources>
+ <ResourceDictionary>
+ <ResourceDictionary.MergedDictionaries>
+ <ResourceDictionary>
+ <local:AppBootstrapper x:Key="bootstrapper" />
+ </ResourceDictionary>
+ </ResourceDictionary.MergedDictionaries>
+ </ResourceDictionary>
+ </Application.Resources>
+
+</Application>
21 App.xaml.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows;
+
+namespace CrazyBlindDateReverser
+{
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application
+ {
+ public App()
+ {
+ InitializeComponent();
+ }
+ }
+}
56 AppBootstrapper.cs
@@ -0,0 +1,56 @@
+namespace CrazyBlindDateReverser
+{
+ using System;
+ using System.Collections.Generic;
+ using System.ComponentModel.Composition;
+ using System.ComponentModel.Composition.Hosting;
+ using System.ComponentModel.Composition.Primitives;
+ using System.Linq;
+ using Caliburn.Micro;
+
+ public class AppBootstrapper : Bootstrapper<IShell>
+ {
+ CompositionContainer container;
+
+ /// <summary>
+ /// By default, we are configured to use MEF
+ /// </summary>
+ protected override void Configure() {
+ var catalog = new AggregateCatalog(
+ AssemblySource.Instance.Select(x => new AssemblyCatalog(x)).OfType<ComposablePartCatalog>()
+ );
+
+ container = new CompositionContainer(catalog);
+
+ var batch = new CompositionBatch();
+
+ batch.AddExportedValue<IWindowManager>(new WindowManager());
+ batch.AddExportedValue<IEventAggregator>(new EventAggregator());
+ batch.AddExportedValue(container);
+ batch.AddExportedValue(catalog);
+
+ container.Compose(batch);
+ }
+
+ protected override object GetInstance(Type serviceType, string key)
+ {
+ string contract = string.IsNullOrEmpty(key) ? AttributedModelServices.GetContractName(serviceType) : key;
+ var exports = container.GetExportedValues<object>(contract);
+
+ if (exports.Count() > 0)
+ return exports.First();
+
+ throw new Exception(string.Format("Could not locate any instances of contract {0}.", contract));
+ }
+
+ protected override IEnumerable<object> GetAllInstances(Type serviceType)
+ {
+ return container.GetExportedValues<object>(AttributedModelServices.GetContractName(serviceType));
+ }
+
+ protected override void BuildUp(object instance)
+ {
+ container.SatisfyImportsOnce(instance);
+ }
+ }
+}
112 CrazyBlindDateReverser.csproj
@@ -0,0 +1,112 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{DBFCC184-3004-485A-98D3-A5655F127081}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>CrazyBlindDateReverser</RootNamespace>
+ <AssemblyName>CrazyBlindDateReverser</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Caliburn.Micro">
+ <HintPath>packages\Caliburn.Micro.1.4.1\lib\net45\Caliburn.Micro.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.ComponentModel.Composition" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Windows.Interactivity">
+ <HintPath>packages\Caliburn.Micro.1.4.1\lib\net45\System.Windows.Interactivity.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="System.Xaml">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ <Reference Include="WriteableBitmapEx.Wpf">
+ <HintPath>packages\WriteableBitmapEx.1.0.5.0\lib\net40\WriteableBitmapEx.Wpf.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ </ApplicationDefinition>
+ <Compile Include="AppBootstrapper.cs" />
+ <Compile Include="IShell.cs" />
+ <Compile Include="ShellViewModel.cs" />
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ <Page Include="ShellView.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ </Page>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="packages.config" />
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="App.config" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
20 CrazyBlindDateReverser.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CrazyBlindDateReverser", "CrazyBlindDateReverser.csproj", "{DBFCC184-3004-485A-98D3-A5655F127081}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {DBFCC184-3004-485A-98D3-A5655F127081}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {DBFCC184-3004-485A-98D3-A5655F127081}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {DBFCC184-3004-485A-98D3-A5655F127081}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {DBFCC184-3004-485A-98D3-A5655F127081}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
3 IShell.cs
@@ -0,0 +1,3 @@
+namespace CrazyBlindDateReverser {
+ public interface IShell {}
+}
55 Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("CrazyBlindDateReverser")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("CrazyBlindDateReverser")]
+[assembly: AssemblyCopyright("Copyright © 2013")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
71 Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.17929
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace CrazyBlindDateReverser.Properties
+{
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CrazyBlindDateReverser.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
117 Properties/Resources.resx
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
30 Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.17929
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace CrazyBlindDateReverser.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
7 Properties/Settings.settings
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
19 ShellView.xaml
@@ -0,0 +1,19 @@
+<Window x:Class="CrazyBlindDateReverser.ShellView"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
+
+ <StackPanel>
+ <ItemsControl x:Name="ImagePieces">
+ <ItemsControl.ItemTemplate>
+ <DataTemplate>
+ <Image Source="{Binding}" Stretch="None" Margin="5"/>
+ </DataTemplate>
+ </ItemsControl.ItemTemplate>
+ <ItemsControl.ItemsPanel>
+ <ItemsPanelTemplate>
+ <WrapPanel/>
+ </ItemsPanelTemplate>
+ </ItemsControl.ItemsPanel>
+ </ItemsControl>
+ </StackPanel>
+</Window>
294 ShellViewModel.cs
@@ -0,0 +1,294 @@
+using System;
+using System.Collections.Generic;
+using System.Collections.ObjectModel;
+using System.ComponentModel.Composition;
+using System.IO;
+using System.Linq;
+using System.Windows;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+
+namespace CrazyBlindDateReverser
+{
+ [Export(typeof(IShell))]
+ public class ShellViewModel : IShell
+ {
+ public ObservableCollection<WriteableBitmap> ImagePieces { get; set; }
+
+ public ShellViewModel()
+ {
+ ImagePieces = new ObservableCollection<WriteableBitmap>();
+
+ foreach (var file in Directory.GetFiles(@"c:\users\kevin\desktop\", "*.jpg"))
+ SolveImage(file);
+ //SolveImage(@"c:\users\kevin\desktop\85b3f898933780a9ee9f.jpg");
+ }
+
+ private void SolveImage(string baseFileName)
+ {
+ var imagePieces = new List<WriteableBitmap>();
+
+ var bmpImg = new BitmapImage(new Uri(baseFileName, UriKind.Absolute));
+ var baseImage = BitmapFactory.ConvertToPbgra32Format(bmpImg);
+
+ int pieceHeight = (int)(baseImage.Height / 4);
+ int pieceWidth = (int)(baseImage.Width / 4);
+
+ for (int x = 0; x < 4; x++)
+ {
+ for (int y = 0; y < 4; y++)
+ {
+ var bmp = BitmapFactory.New(pieceHeight, pieceWidth);
+ bmp.Blit(new Rect(0, 0, pieceWidth, pieceHeight), baseImage, new Rect(x * pieceWidth, y * pieceHeight, pieceWidth, pieceHeight));
+ imagePieces.Add(bmp);
+ }
+ }
+
+ var leftRightScores = new Dictionary<Tuple<int, int>, double>();
+ var upDownScores = new Dictionary<Tuple<int, int>, double>();
+
+ foreach (var a in Enumerable.Range(0, imagePieces.Count))
+ {
+ foreach (var b in Enumerable.Range(0, imagePieces.Count))
+ {
+ var aImg = imagePieces[a];
+ var bImg = imagePieces[b];
+
+ double leftRightScore = Enumerable.Range(0, pieceHeight)
+ .Average(i => ColorDiff(aImg.GetPixel(pieceWidth - 1, i), bImg.GetPixel(0, i)));
+ //if (leftRightScore < 0.00001)
+ // leftRightScore = 1;
+ leftRightScores[new Tuple<int, int>(a, b)] = leftRightScore;
+
+ double upDownScore = Enumerable.Range(0, pieceHeight)
+ .Average(i => ColorDiff(aImg.GetPixel(i, pieceHeight - 1), bImg.GetPixel(i, 0)));
+ //if (upDownScore < 0.00001)
+ // upDownScore = 1;
+ upDownScores[new Tuple<int, int>(a, b)] = upDownScore;
+ }
+ }
+
+ //var fullMap = new WriteableBitmap[9,9];
+ //var remaining = imagePieces.ToList();
+ //fullMap[4, 4] = remaining.First();
+ //remaining.Remove(fullMap[4, 4]);
+
+ //int ctr = 0;
+ //while (remaining.Any())
+ //{
+ // if (ctr++ == 2)
+ // break;
+
+ // var best = new
+ // {
+ // Bmp = (WriteableBitmap)null,
+ // X = -1,
+ // Y = -1,
+ // Score = Double.MaxValue
+ // };
+
+ // foreach (var item in remaining)
+ // {
+ // for (int x = 0; x < 9; x++)
+ // {
+ // for (int y = 0; y < 9; y++)
+ // {
+ // if (fullMap[x, y] != null)
+ // continue;
+
+ // double score = 0;
+ // // check below
+ // if (y < 8 && fullMap[x, y + 1] != null)
+ // {
+ // score += upDownScores[new Tuple<WriteableBitmap, WriteableBitmap>(item, fullMap[x, y + 1])];
+ // }
+ // else
+ // {
+ // score += 10;
+ // }
+
+ // // check above
+ // if (y > 0 && fullMap[x, y - 1] != null)
+ // {
+ // score += upDownScores[new Tuple<WriteableBitmap, WriteableBitmap>(fullMap[x, y - 1], item)];
+ // }
+ // else
+ // {
+ // score += 10;
+ // }
+
+ // // check right
+ // if (x < 8 && fullMap[x + 1, y] != null)
+ // {
+ // score += leftRightScores[new Tuple<WriteableBitmap, WriteableBitmap>(item, fullMap[x + 1, y])];
+ // }
+ // else
+ // {
+ // score += 10;
+ // }
+
+ // // check left
+ // if (x > 0 && fullMap[x - 1, y] != null)
+ // {
+ // score += leftRightScores[new Tuple<WriteableBitmap, WriteableBitmap>(fullMap[x - 1, y], item)];
+ // }
+ // else
+ // {
+ // score += 10;
+ // }
+
+ // if (score < best.Score)
+ // {
+ // best = new
+ // {
+ // Bmp = item,
+ // X = x,
+ // Y = y,
+ // Score = score
+ // };
+ // }
+ // }
+ // }
+ // }
+
+ // if (best.Bmp == null)
+ // break;
+
+ // fullMap[best.X, best.Y] = best.Bmp;
+ // remaining.Remove(best.Bmp);
+ //}
+
+
+
+ int[,] fullMap;
+ double beta = 0.000001;
+ do
+ {
+ fullMap = new int[4,4]
+ {
+ {
+ -1, -1, -1, -1
+ },
+ {
+ -1, -1, -1, -1
+ },
+ {
+ -1, -1, -1, -1
+ },
+ {
+ -1, -1, -1, -1
+ },
+ };
+
+ RecursiveSolver(leftRightScores, upDownScores, Enumerable.Range(0, 16).ToList(), fullMap, 0, 0, beta);
+
+ beta *= 1.05;
+ }
+ while (!FullyDone(fullMap));
+
+ var finalBmp = BitmapFactory.New(fullMap.GetLength(0) * pieceHeight, fullMap.GetLength(1) * pieceWidth);
+ for (int x = 0; x < fullMap.GetLength(0); x++)
+ {
+ for (int y = 0; y < fullMap.GetLength(1); y++)
+ {
+ if (fullMap[x, y] != -1)
+ {
+ finalBmp.Blit(new Rect(x * pieceWidth, y * pieceWidth, pieceWidth, pieceHeight), imagePieces[fullMap[x, y]], new Rect(0, 0, pieceWidth, pieceHeight));
+ }
+ }
+ }
+
+ ImagePieces.Add(baseImage);
+ ImagePieces.Add(finalBmp);
+ }
+
+ private bool FullyDone(int[,] fullMap)
+ {
+ for (int x = 0; x < fullMap.GetLength(0); x++)
+ {
+ for (int y = 0; y < fullMap.GetLength(1); y++)
+ {
+ if (fullMap[x, y] == -1)
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ private double RecursiveSolver(
+ Dictionary<Tuple<int, int>, double> leftRightScores,
+ Dictionary<Tuple<int, int>, double> upDownScores,
+ IList<int> remaining,
+ int[,] fullMap,
+ int x = 0,
+ int y = 0,
+ double beta = double.MaxValue)
+ {
+ var score = Evaluate(leftRightScores, upDownScores, fullMap);
+
+ if (score > beta)
+ return score;
+
+ if (!remaining.Any())
+ return score;
+
+ double alpha = double.MaxValue;
+ int[,] best = null;
+ foreach (var next in remaining)
+ {
+ var mapCopy = (int[,])fullMap.Clone();
+ mapCopy[x, y] = next;
+ //int nextX = x == 0 && y < 3 ? y + 1 : y == 3 ? 3 : x - 1;
+ //int nextY = x == 0 && y < 3 ? 0 : y == 3 ? x : y + 1;
+ int nextX = x == 3 ? 0 : x + 1;
+ int nextY = x == 3 ? y + 1 : y;
+
+ double s = RecursiveSolver(leftRightScores, upDownScores, remaining.Where(i => i != next).ToList(), mapCopy, nextX, nextY, beta);
+ if (s < alpha)
+ {
+ alpha = s;
+ best = mapCopy;
+ }
+ }
+
+ for (int xx=0; xx<4; xx++)
+ for (int yy=0; yy<4; yy++)
+ fullMap[xx, yy] = best[xx, yy];
+
+ return alpha;
+ }
+
+ private static double Evaluate(Dictionary<Tuple<int, int>, double> leftRightScores, Dictionary<Tuple<int, int>, double> upDownScores, int[,] fullMap)
+ {
+ double score = 0;
+ int ct = 0;
+ for (int xx = 0; xx < 4; xx++)
+ {
+ for (int yy = 0; yy < 4; yy++)
+ {
+ if (xx < 3 && fullMap[xx, yy] != -1 && fullMap[xx + 1, yy] != -1)
+ {
+ score = Math.Max(score, leftRightScores[new Tuple<int, int>(fullMap[xx, yy], fullMap[xx + 1, yy])]);
+ ct++;
+ }
+ if (yy < 3 && fullMap[xx, yy] != -1 && fullMap[xx, yy + 1] != -1)
+ {
+ score = Math.Max(score, upDownScores[new Tuple<int, int>(fullMap[xx, yy], fullMap[xx, yy + 1])]);
+ ct++;
+ }
+ }
+ }
+
+ return ct > 0 ? score / ct : 0;
+ }
+
+ private double ColorDiff(Color a, Color b)
+ {
+ const double factor = 2;
+ return Math.Pow(Math.Abs(a.R - b.R) / 256.0, factor) +
+ Math.Pow(Math.Abs(a.G - b.G) / 256.0, factor) +
+ Math.Pow(Math.Abs(a.B - b.B) / 256.0, factor);
+ }
+ }
+}
6 packages.config
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="Caliburn.Micro" version="1.4.1" targetFramework="net45" />
+ <package id="Caliburn.Micro.Start" version="1.4.1" targetFramework="net45" />
+ <package id="WriteableBitmapEx" version="1.0.5.0" targetFramework="net45" />
+</packages>
BIN packages/Caliburn.Micro.1.4.1/Caliburn.Micro.1.4.1.nupkg
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29 packages/Caliburn.Micro.1.4.1/Caliburn.Micro.1.4.1.nuspec
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
+ <metadata>
+ <id>Caliburn.Micro</id>
+ <version>1.4.1</version>
+ <authors>Rob Eisenberg, Marco Amendola, Chin Bae, Ryan Cromwell, Nigel Sampson, Thomas Ibel, Matt Hidinger</authors>
+ <owners>Rob Eisenberg, Marco Amendola, Chin Bae, Ryan Cromwell, Nigel Sampson, Thomas Ibel, Matt Hidinger</owners>
+ <licenseUrl>http://caliburnmicro.codeplex.com/license</licenseUrl>
+ <projectUrl>http://caliburnmicro.codeplex.com/</projectUrl>
+ <iconUrl>http://www.caliburnproject.org/CaliburnIcon.png</iconUrl>
+ <requireLicenseAcceptance>false</requireLicenseAcceptance>
+ <description>A small, yet powerful framework designed for Xaml platforms, Caliburn.Micro implements a variety of UI patterns for solving real-world problems. Patterns that are highlighted include MVVM (Presentation Model), MVP and MVC.</description>
+ <language>en-US</language>
+ <tags>MVVM Silverlight WPF WP7 WP71 WP8 WinRT Metro SL4 SL5 SL MVC CoC Convention MVP PM Screen Coroutine Behavior Model-View-ViewModel Presentation UI ViewModel Phone Caliburn</tags>
+ <dependencies>
+ <group targetFramework="Windows8.0">
+ <dependency id="Windows.UI.Interactivity" version="1.1.0" />
+ </group>
+ </dependencies>
+ <frameworkAssemblies>
+ <frameworkAssembly assemblyName="System.Windows.Controls" targetFramework="Silverlight4.0, Silverlight5.0" />
+ </frameworkAssemblies>
+ <references>
+ <reference file="Caliburn.Micro.dll" />
+ <reference file="System.Windows.Interactivity.dll" />
+ <reference file="Caliburn.Micro.Extensions.dll" />
+ </references>
+ </metadata>
+</package>
BIN packages/Caliburn.Micro.1.4.1/lib/net40/Caliburn.Micro.dll
Binary file not shown.
2,857 packages/Caliburn.Micro.1.4.1/lib/net40/Caliburn.Micro.xml
2,857 additions, 0 deletions not shown because the diff is too large. Please use a local Git client to view these changes.
BIN packages/Caliburn.Micro.1.4.1/lib/net40/System.Windows.Interactivity.dll
Binary file not shown.
1,072 packages/Caliburn.Micro.1.4.1/lib/net40/System.Windows.Interactivity.xml
@@ -0,0 +1,1072 @@
+<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>System.Windows.Interactivity</name>
+ </assembly>
+ <members>
+ <member name="T:System.Windows.Interactivity.AttachableCollection`1">
+ <summary>
+ Represents a collection of IAttachedObject with a shared AssociatedObject and provides change notifications to its contents when that AssociatedObject changes.
+ </summary>
+ </member>
+ <member name="T:System.Windows.Interactivity.IAttachedObject">
+ <summary>
+ An interface for an object that can be attached to another object.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.IAttachedObject.Attach(System.Windows.DependencyObject)">
+ <summary>
+ Attaches to the specified object.
+ </summary>
+ <param name="dependencyObject">The object to attach to.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.IAttachedObject.Detach">
+ <summary>
+ Detaches this instance from its associated object.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.IAttachedObject.AssociatedObject">
+ <summary>
+ Gets the associated object.
+ </summary>
+ <value>The associated object.</value>
+ <remarks>Represents the object the instance is attached to.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.AttachableCollection`1.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.AttachableCollection`1"/> class.
+ </summary>
+ <remarks>Internal, because this should not be inherited outside this assembly.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.AttachableCollection`1.OnAttached">
+ <summary>
+ Called immediately after the collection is attached to an AssociatedObject.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.AttachableCollection`1.OnDetaching">
+ <summary>
+ Called when the collection is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.AttachableCollection`1.ItemAdded(`0)">
+ <summary>
+ Called when a new item is added to the collection.
+ </summary>
+ <param name="item">The new item.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.AttachableCollection`1.ItemRemoved(`0)">
+ <summary>
+ Called when an item is removed from the collection.
+ </summary>
+ <param name="item">The removed item.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.AttachableCollection`1.VerifyAdd(`0)">
+ <exception cref="T:System.InvalidOperationException">Cannot add the instance to a collection more than once.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.AttachableCollection`1.Attach(System.Windows.DependencyObject)">
+ <summary>
+ Attaches to the specified object.
+ </summary>
+ <param name="dependencyObject">The object to attach to.</param>
+ <exception cref="T:System.InvalidOperationException">The IAttachedObject is already attached to a different object.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.AttachableCollection`1.Detach">
+ <summary>
+ Detaches this instance from its associated object.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.AttachableCollection`1.AssociatedObject">
+ <summary>
+ The object on which the collection is hosted.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.AttachableCollection`1.System#Windows#Interactivity#IAttachedObject#AssociatedObject">
+ <summary>
+ Gets the associated object.
+ </summary>
+ <value>The associated object.</value>
+ </member>
+ <member name="T:System.Windows.Interactivity.Behavior`1">
+ <summary>
+ Encapsulates state information and zero or more ICommands into an attachable object.
+ </summary>
+ <typeparam name="T">The type the <see cref="T:System.Windows.Interactivity.Behavior`1"/> can be attached to.</typeparam>
+ <remarks>
+ Behavior is the base class for providing attachable state and commands to an object.
+ The types the Behavior can be attached to can be controlled by the generic parameter.
+ Override OnAttached() and OnDetaching() methods to hook and unhook any necessary handlers
+ from the AssociatedObject.
+ </remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.Behavior">
+ <summary>
+ Encapsulates state information and zero or more ICommands into an attachable object.
+ </summary>
+ <remarks>This is an infrastructure class. Behavior authors should derive from Behavior&lt;T&gt; instead of from this class.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.Behavior.OnAttached">
+ <summary>
+ Called after the behavior is attached to an AssociatedObject.
+ </summary>
+ <remarks>Override this to hook up functionality to the AssociatedObject.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.Behavior.OnDetaching">
+ <summary>
+ Called when the behavior is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ <remarks>Override this to unhook functionality from the AssociatedObject.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.Behavior.Attach(System.Windows.DependencyObject)">
+ <summary>
+ Attaches to the specified object.
+ </summary>
+ <param name="dependencyObject">The object to attach to.</param>
+ <exception cref="T:System.InvalidOperationException">The Behavior is already hosted on a different element.</exception>
+ <exception cref="T:System.InvalidOperationException">dependencyObject does not satisfy the Behavior type constraint.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.Behavior.Detach">
+ <summary>
+ Detaches this instance from its associated object.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.Behavior.AssociatedType">
+ <summary>
+ The type to which this behavior can be attached.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.Behavior.AssociatedObject">
+ <summary>
+ Gets the object to which this behavior is attached.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.Behavior.System#Windows#Interactivity#IAttachedObject#AssociatedObject">
+ <summary>
+ Gets the associated object.
+ </summary>
+ <value>The associated object.</value>
+ </member>
+ <member name="M:System.Windows.Interactivity.Behavior`1.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.Behavior`1"/> class.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.Behavior`1.AssociatedObject">
+ <summary>
+ Gets the object to which this <see cref="T:System.Windows.Interactivity.Behavior`1"/> is attached.
+ </summary>
+ </member>
+ <member name="T:System.Windows.Interactivity.BehaviorCollection">
+ <summary>
+ Represents a collection of behaviors with a shared AssociatedObject and provides change notifications to its contents when that AssociatedObject changes.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.BehaviorCollection.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.BehaviorCollection"/> class.
+ </summary>
+ <remarks>Internal, because this should not be inherited outside this assembly.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.BehaviorCollection.OnAttached">
+ <summary>
+ Called immediately after the collection is attached to an AssociatedObject.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.BehaviorCollection.OnDetaching">
+ <summary>
+ Called when the collection is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.BehaviorCollection.ItemAdded(System.Windows.Interactivity.Behavior)">
+ <summary>
+ Called when a new item is added to the collection.
+ </summary>
+ <param name="item">The new item.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.BehaviorCollection.ItemRemoved(System.Windows.Interactivity.Behavior)">
+ <summary>
+ Called when an item is removed from the collection.
+ </summary>
+ <param name="item">The removed item.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.BehaviorCollection.CreateInstanceCore">
+ <summary>
+ Creates a new instance of the BehaviorCollection.
+ </summary>
+ <returns>The new instance.</returns>
+ </member>
+ <member name="T:System.Windows.Interactivity.CustomPropertyValueEditor">
+ <summary>
+ Enumerates possible values for reusable property value editors.
+ </summary>
+ </member>
+ <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.Element">
+ <summary>
+ Uses the element picker, if supported, to edit this property at design time.
+ </summary>
+ </member>
+ <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.Storyboard">
+ <summary>
+ Uses the storyboard picker, if supported, to edit this property at design time.
+ </summary>
+ </member>
+ <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.StateName">
+ <summary>
+ Uses the state picker, if supported, to edit this property at design time.
+ </summary>
+ </member>
+ <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.ElementBinding">
+ <summary>
+ Uses the element-binding picker, if supported, to edit this property at design time.
+ </summary>
+ </member>
+ <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.PropertyBinding">
+ <summary>
+ Uses the property-binding picker, if supported, to edit this property at design time.
+ </summary>
+ </member>
+ <member name="T:System.Windows.Interactivity.CustomPropertyValueEditorAttribute">
+ <summary>
+ Associates the given editor type with the property on which the CustomPropertyValueEditor is applied.
+ </summary>
+ <remarks>Use this attribute to get improved design-time editing for properties that denote element (by name), storyboards, or states (by name).</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.CustomPropertyValueEditorAttribute.#ctor(System.Windows.Interactivity.CustomPropertyValueEditor)">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.CustomPropertyValueEditorAttribute"/> class.
+ </summary>
+ <param name="customPropertyValueEditor">The custom property value editor.</param>
+ </member>
+ <member name="P:System.Windows.Interactivity.CustomPropertyValueEditorAttribute.CustomPropertyValueEditor">
+ <summary>
+ Gets or sets the custom property value editor.
+ </summary>
+ <value>The custom property value editor.</value>
+ </member>
+ <member name="T:System.Windows.Interactivity.DefaultTriggerAttribute">
+ <summary>
+ Provides design tools information about what <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate for a given action or command.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.DefaultTriggerAttribute.#ctor(System.Type,System.Type,System.Object)">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.DefaultTriggerAttribute"/> class.
+ </summary>
+ <param name="targetType">The type this attribute applies to.</param>
+ <param name="triggerType">The type of <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate.</param>
+ <param name="parameters">A single argument for the specified <see cref="T:System.Windows.Interactivity.TriggerBase"/>.</param>
+ <exception cref="T:System.ArgumentException"><c cref="F:System.Windows.Interactivity.DefaultTriggerAttribute.triggerType"/> is not derived from TriggerBase.</exception>
+ <remarks>This constructor is useful if the specifed <see cref="T:System.Windows.Interactivity.TriggerBase"/> has a single argument. The
+ resulting code will be CLS compliant.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.DefaultTriggerAttribute.#ctor(System.Type,System.Type,System.Object[])">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.DefaultTriggerAttribute"/> class.
+ </summary>
+ <param name="targetType">The type this attribute applies to.</param>
+ <param name="triggerType">The type of <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate.</param>
+ <param name="parameters">The constructor arguments for the specified <see cref="T:System.Windows.Interactivity.TriggerBase"/>.</param>
+ <exception cref="T:System.ArgumentException"><c cref="F:System.Windows.Interactivity.DefaultTriggerAttribute.triggerType"/> is not derived from TriggerBase.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.DefaultTriggerAttribute.Instantiate">
+ <summary>
+ Instantiates this instance.
+ </summary>
+ <returns>The <see cref="T:System.Windows.Interactivity.TriggerBase"/> specified by the DefaultTriggerAttribute.</returns>
+ </member>
+ <member name="P:System.Windows.Interactivity.DefaultTriggerAttribute.TargetType">
+ <summary>
+ Gets the type that this DefaultTriggerAttribute applies to.
+ </summary>
+ <value>The type this DefaultTriggerAttribute applies to.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.DefaultTriggerAttribute.TriggerType">
+ <summary>
+ Gets the type of the <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate.
+ </summary>
+ <value>The type of the <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.DefaultTriggerAttribute.Parameters">
+ <summary>
+ Gets the parameters to pass to the <see cref="T:System.Windows.Interactivity.TriggerBase"/> constructor.
+ </summary>
+ <value>The parameters to pass to the <see cref="T:System.Windows.Interactivity.TriggerBase"/> constructor.</value>
+ </member>
+ <member name="M:System.Windows.Interactivity.DependencyObjectHelper.GetSelfAndAncestors(System.Windows.DependencyObject)">
+ <summary>
+ This method will use the VisualTreeHelper.GetParent method to do a depth first walk up
+ the visual tree and return all ancestors of the specified object, including the object itself.
+ </summary>
+ <param name="dependencyObject">The object in the visual tree to find ancestors of.</param>
+ <returns>Returns itself an all ancestors in the visual tree.</returns>
+ </member>
+ <member name="T:System.Windows.Interactivity.EventObserver">
+ <summary>
+ EventObserver is designed to help manage event handlers by detatching when disposed. Creating this object will also attach in the constructor.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventObserver.#ctor(System.Reflection.EventInfo,System.Object,System.Delegate)">
+ <summary>
+ Creates an instance of EventObserver and attaches to the supplied event on the supplied target. Call dispose to detach.
+ </summary>
+ <param name="eventInfo">The event to attach and detach from.</param>
+ <param name="target">The target object the event is defined on. Null if the method is static.</param>
+ <param name="handler">The delegate to attach to the event.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventObserver.Dispose">
+ <summary>
+ Detaches the handler from the event.
+ </summary>
+ </member>
+ <member name="T:System.Windows.Interactivity.EventTrigger">
+ <summary>
+ A trigger that listens for a specified event on its source and fires when that event is fired.
+ </summary>
+ </member>
+ <member name="T:System.Windows.Interactivity.EventTriggerBase`1">
+ <summary>
+ Represents a trigger that can listen to an element other than its AssociatedObject.
+ </summary>
+ <typeparam name="T">The type that this trigger can be associated with.</typeparam>
+ <remarks>
+ EventTriggerBase extends TriggerBase to add knowledge of another object than the one it is attached to.
+ This allows a user to attach a Trigger/Action pair to one element and invoke the Action in response to a
+ change in another object somewhere else. Override OnSourceChanged to hook or unhook handlers on the source
+ element, and OnAttached/OnDetaching for the associated element. The type of the Source element can be
+ constrained by the generic type parameter. If you need control over the type of the
+ AssociatedObject, set a TypeConstraintAttribute on your derived type.
+ </remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.EventTriggerBase">
+ <summary>
+ Represents a trigger that can listen to an object other than its AssociatedObject.
+ </summary>
+ <remarks>This is an infrastructure class. Trigger authors should derive from EventTriggerBase&lt;T&gt; instead of this class.</remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.TriggerBase">
+ <summary>
+ Represents an object that can invoke Actions conditionally.
+ </summary>
+ <remarks>This is an infrastructure class. Trigger authors should derive from Trigger&lt;T&gt; instead of this class.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerBase.InvokeActions(System.Object)">
+ <summary>
+ Invoke all actions associated with this trigger.
+ </summary>
+ <remarks>Derived classes should call this to fire the trigger.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerBase.OnAttached">
+ <summary>
+ Called after the trigger is attached to an AssociatedObject.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerBase.OnDetaching">
+ <summary>
+ Called when the trigger is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerBase.CreateInstanceCore">
+ <summary>
+ Creates a new instance of the TriggerBase derived class.
+ </summary>
+ <returns>The new instance.</returns>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerBase.Attach(System.Windows.DependencyObject)">
+ <summary>
+ Attaches to the specified object.
+ </summary>
+ <param name="dependencyObject">The object to attach to.</param>
+ <exception cref="T:System.InvalidOperationException">Cannot host the same trigger on more than one object at a time.</exception>
+ <exception cref="T:System.InvalidOperationException">dependencyObject does not satisfy the trigger type constraint.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerBase.Detach">
+ <summary>
+ Detaches this instance from its associated object.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerBase.AssociatedObject">
+ <summary>
+ Gets the object to which the trigger is attached.
+ </summary>
+ <value>The associated object.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerBase.AssociatedObjectTypeConstraint">
+ <summary>
+ Gets the type constraint of the associated object.
+ </summary>
+ <value>The associated object type constraint.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerBase.Actions">
+ <summary>
+ Gets the actions associated with this trigger.
+ </summary>
+ <value>The actions associated with this trigger.</value>
+ </member>
+ <member name="E:System.Windows.Interactivity.TriggerBase.PreviewInvoke">
+ <summary>
+ Event handler for registering to PreviewInvoke.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerBase.System#Windows#Interactivity#IAttachedObject#AssociatedObject">
+ <summary>
+ Gets the associated object.
+ </summary>
+ <value>The associated object.</value>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTriggerBase.GetEventName">
+ <summary>
+ Specifies the name of the Event this EventTriggerBase is listening for.
+ </summary>
+ <returns></returns>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTriggerBase.OnEvent(System.EventArgs)">
+ <summary>
+ Called when the event associated with this EventTriggerBase is fired. By default, this will invoke all actions on the trigger.
+ </summary>
+ <param name="eventArgs">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
+ <remarks>Override this to provide more granular control over when actions associated with this trigger will be invoked.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTriggerBase.OnSourceChangedImpl(System.Object,System.Object)">
+ <summary>
+ Called when the source changes.
+ </summary>
+ <param name="oldSource">The old source.</param>
+ <param name="newSource">The new source.</param>
+ <remarks>This function should be overridden in derived classes to hook functionality to and unhook functionality from the changing source objects.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTriggerBase.OnAttached">
+ <summary>
+ Called after the trigger is attached to an AssociatedObject.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTriggerBase.OnDetaching">
+ <summary>
+ Called when the trigger is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTriggerBase.RegisterEvent(System.Object,System.String)">
+ <exception cref="T:System.ArgumentException">Could not find eventName on the Target.</exception>
+ </member>
+ <member name="P:System.Windows.Interactivity.EventTriggerBase.AssociatedObjectTypeConstraint">
+ <summary>
+ Gets the type constraint of the associated object.
+ </summary>
+ <value>The associated object type constraint.</value>
+ <remarks>Define a TypeConstraintAttribute on a derived type to constrain the types it may be attached to.</remarks>
+ </member>
+ <member name="P:System.Windows.Interactivity.EventTriggerBase.SourceTypeConstraint">
+ <summary>
+ Gets the source type constraint.
+ </summary>
+ <value>The source type constraint.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.EventTriggerBase.SourceObject">
+ <summary>
+ Gets or sets the target object. If TargetObject is not set, the target will look for the object specified by TargetName. If an element referred to by TargetName cannot be found, the target will default to the AssociatedObject. This is a dependency property.
+ </summary>
+ <value>The target object.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.EventTriggerBase.SourceName">
+ <summary>
+ Gets or sets the name of the element this EventTriggerBase listens for as a source. If the name is not set or cannot be resolved, the AssociatedObject will be used. This is a dependency property.
+ </summary>
+ <value>The name of the source element.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.EventTriggerBase.Source">
+ <summary>
+ Gets the resolved source. If <c ref="SourceName"/> is not set or cannot be resolved, defaults to AssociatedObject.
+ </summary>
+ <value>The resolved source object.</value>
+ <remarks>In general, this property should be used in place of AssociatedObject in derived classes.</remarks>
+ <exception cref="T:System.InvalidOperationException">The element pointed to by <c cref="P:System.Windows.Interactivity.EventTriggerBase.Source"/> does not satisify the type constraint.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTriggerBase`1.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.EventTriggerBase`1"/> class.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTriggerBase`1.OnSourceChanged(`0,`0)">
+ <summary>
+ Called when the source property changes.
+ </summary>
+ <remarks>Override this to hook functionality to and unhook functionality from the specified source, rather than the AssociatedObject.</remarks>
+ <param name="oldSource">The old source.</param>
+ <param name="newSource">The new source.</param>
+ </member>
+ <member name="P:System.Windows.Interactivity.EventTriggerBase`1.Source">
+ <summary>
+ Gets the resolved source. If <c ref="SourceName"/> is not set or cannot be resolved, defaults to AssociatedObject.
+ </summary>
+ <value>The resolved source object.</value>
+ <remarks>In general, this property should be used in place of AssociatedObject in derived classes.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTrigger.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.EventTrigger"/> class.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.EventTrigger.#ctor(System.String)">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.EventTrigger"/> class.
+ </summary>
+ <param name="eventName">Name of the event.</param>
+ </member>
+ <member name="P:System.Windows.Interactivity.EventTrigger.EventName">
+ <summary>
+ Gets or sets the name of the event to listen for. This is a dependency property.
+ </summary>
+ <value>The name of the event.</value>
+ </member>
+ <member name="T:System.Windows.Interactivity.Interaction">
+ <summary>
+ Static class that owns the Triggers and Behaviors attached properties. Handles propagation of AssociatedObject change notifications.
+ </summary>
+ </member>
+ <member name="F:System.Windows.Interactivity.Interaction.TriggersProperty">
+ <summary>
+ This property is used as the internal backing store for the public Triggers attached property.
+ </summary>
+ <remarks>
+ This property is not exposed publicly. This forces clients to use the GetTriggers and SetTriggers methods to access the
+ collection, ensuring the collection exists and is set before it is used.
+ </remarks>
+ </member>
+ <member name="F:System.Windows.Interactivity.Interaction.BehaviorsProperty">
+ <summary>
+ This property is used as the internal backing store for the public Behaviors attached property.
+ </summary>
+ <remarks>
+ This property is not exposed publicly. This forces clients to use the GetBehaviors and SetBehaviors methods to access the
+ collection, ensuring the collection exists and is set before it is used.
+ </remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.Interaction.GetTriggers(System.Windows.DependencyObject)">
+ <summary>
+ Gets the TriggerCollection containing the triggers associated with the specified object.
+ </summary>
+ <param name="obj">The object from which to retrieve the triggers.</param>
+ <returns>A TriggerCollection containing the triggers associated with the specified object.</returns>
+ </member>
+ <member name="M:System.Windows.Interactivity.Interaction.GetBehaviors(System.Windows.DependencyObject)">
+ <summary>
+ Gets the <see cref="T:System.Windows.Interactivity.BehaviorCollection"/> associated with a specified object.
+ </summary>
+ <param name="obj">The object from which to retrieve the <see cref="T:System.Windows.Interactivity.BehaviorCollection"/>.</param>
+ <returns>A <see cref="T:System.Windows.Interactivity.BehaviorCollection"/> containing the behaviors associated with the specified object.</returns>
+ </member>
+ <member name="M:System.Windows.Interactivity.Interaction.OnBehaviorsChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
+ <exception cref="T:System.InvalidOperationException">Cannot host the same BehaviorCollection on more than one object at a time.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.Interaction.OnTriggersChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
+ <exception cref="T:System.InvalidOperationException">Cannot host the same TriggerCollection on more than one object at a time.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.Interaction.IsElementLoaded(System.Windows.FrameworkElement)">
+ <summary>
+ A helper function to take the place of FrameworkElement.IsLoaded, as this property is not available in Silverlight.
+ </summary>
+ <param name="element">The element of interest.</param>
+ <returns>True if the element has been loaded; otherwise, False.</returns>
+ </member>
+ <member name="P:System.Windows.Interactivity.Interaction.ShouldRunInDesignMode">
+ <summary>
+ Gets or sets a value indicating whether to run as if in design mode.
+ </summary>
+ <value>
+ <c>True</c> if [should run in design mode]; otherwise, <c>False</c>.
+ </value>
+ <remarks>Not to be used outside unit tests.</remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.InvokeCommandAction">
+ <summary>
+ Executes a specified ICommand when invoked.
+ </summary>
+ </member>
+ <member name="T:System.Windows.Interactivity.TriggerAction`1">
+ <summary>
+ Represents an attachable object that encapsulates a unit of functionality.
+ </summary>
+ <typeparam name="T">The type to which this action can be attached.</typeparam>
+ </member>
+ <member name="T:System.Windows.Interactivity.TriggerAction">
+ <summary>
+ Represents an attachable object that encapsulates a unit of functionality.
+ </summary>
+ <remarks>This is an infrastructure class. Action authors should derive from TriggerAction&lt;T&gt; instead of this class.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerAction.CallInvoke(System.Object)">
+ <summary>
+ Attempts to invoke the action.
+ </summary>
+ <param name="parameter">The parameter to the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerAction.Invoke(System.Object)">
+ <summary>
+ Invokes the action.
+ </summary>
+ <param name="parameter">The parameter to the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerAction.OnAttached">
+ <summary>
+ Called after the action is attached to an AssociatedObject.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerAction.OnDetaching">
+ <summary>
+ Called when the action is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerAction.CreateInstanceCore">
+ <summary>
+ When implemented in a derived class, creates a new instance of the <see cref="T:System.Windows.Freezable"/> derived class.
+ </summary>
+ <returns>The new instance.</returns>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerAction.Attach(System.Windows.DependencyObject)">
+ <summary>
+ Attaches to the specified object.
+ </summary>
+ <param name="dependencyObject">The object to attach to.</param>
+ <exception cref="T:System.InvalidOperationException">Cannot host the same TriggerAction on more than one object at a time.</exception>
+ <exception cref="T:System.InvalidOperationException">dependencyObject does not satisfy the TriggerAction type constraint.</exception>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerAction.Detach">
+ <summary>
+ Detaches this instance from its associated object.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerAction.IsEnabled">
+ <summary>
+ Gets or sets a value indicating whether this action will run when invoked. This is a dependency property.
+ </summary>
+ <value>
+ <c>True</c> if this action will be run when invoked; otherwise, <c>False</c>.
+ </value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerAction.AssociatedObject">
+ <summary>
+ Gets the object to which this action is attached.
+ </summary>
+ <value>The associated object.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerAction.AssociatedObjectTypeConstraint">
+ <summary>
+ Gets the associated object type constraint.
+ </summary>
+ <value>The associated object type constraint.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerAction.IsHosted">
+ <summary>
+ Gets or sets a value indicating whether this instance is attached.
+ </summary>
+ <value><c>True</c> if this instance is attached; otherwise, <c>False</c>.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerAction.System#Windows#Interactivity#IAttachedObject#AssociatedObject">
+ <summary>
+ Gets the associated object.
+ </summary>
+ <value>The associated object.</value>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerAction`1.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TriggerAction`1"/> class.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerAction`1.AssociatedObject">
+ <summary>
+ Gets the object to which this <see cref="T:System.Windows.Interactivity.TriggerAction`1"/> is attached.
+ </summary>
+ <value>The associated object.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerAction`1.AssociatedObjectTypeConstraint">
+ <summary>
+ Gets the associated object type constraint.
+ </summary>
+ <value>The associated object type constraint.</value>
+ </member>
+ <member name="M:System.Windows.Interactivity.InvokeCommandAction.Invoke(System.Object)">
+ <summary>
+ Invokes the action.
+ </summary>
+ <param name="parameter">The parameter to the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>
+ </member>
+ <member name="P:System.Windows.Interactivity.InvokeCommandAction.CommandName">
+ <summary>
+ Gets or sets the name of the command this action should invoke.
+ </summary>
+ <value>The name of the command this action should invoke.</value>
+ <remarks>This property will be superseded by the Command property if both are set.</remarks>
+ </member>
+ <member name="P:System.Windows.Interactivity.InvokeCommandAction.Command">
+ <summary>
+ Gets or sets the command this action should invoke. This is a dependency property.
+ </summary>
+ <value>The command to execute.</value>
+ <remarks>This property will take precedence over the CommandName property if both are set.</remarks>
+ </member>
+ <member name="P:System.Windows.Interactivity.InvokeCommandAction.CommandParameter">
+ <summary>
+ Gets or sets the command parameter. This is a dependency property.
+ </summary>
+ <value>The command parameter.</value>
+ <remarks>This is the value passed to ICommand.CanExecute and ICommand.Execute.</remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.NameResolvedEventArgs">
+ <summary>
+ Provides data about which objects were affected when resolving a name change.
+ </summary>
+ </member>
+ <member name="T:System.Windows.Interactivity.NameResolver">
+ <summary>
+ Helper class to handle the logic of resolving a TargetName into a Target element
+ based on the context provided by a host element.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.NameResolver.UpdateObjectFromName(System.Windows.DependencyObject)">
+ <summary>
+ Attempts to update the resolved object from the name within the context of the namescope reference element.
+ </summary>
+ <param name="oldObject">The old resolved object.</param>
+ <remarks>
+ Resets the existing target and attempts to resolve the current TargetName from the
+ context of the current Host. If it cannot resolve from the context of the Host, it will
+ continue up the visual tree until it resolves. If it has not resolved it when it reaches
+ the root, it will set the Target to null and write a warning message to Debug output.
+ </remarks>
+ </member>
+ <member name="E:System.Windows.Interactivity.NameResolver.ResolvedElementChanged">
+ <summary>
+ Occurs when the resolved element has changed.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.NameResolver.Name">
+ <summary>
+ Gets or sets the name of the element to attempt to resolve.
+ </summary>
+ <value>The name to attempt to resolve.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.NameResolver.Object">
+ <summary>
+ The resolved object. Will return the reference element if TargetName is null or empty, or if a resolve has not been attempted.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.NameResolver.NameScopeReferenceElement">
+ <summary>
+ Gets or sets the reference element from which to perform the name resolution.
+ </summary>
+ <value>The reference element.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.NameResolver.PendingReferenceElementLoad">
+ <summary>
+ Gets or sets a value indicating whether the reference element load is pending.
+ </summary>
+ <value>
+ <c>True</c> if [pending reference element load]; otherwise, <c>False</c>.
+ </value>
+ <remarks>
+ If the Host has not been loaded, the name will not be resolved.
+ In that case, delay the resolution and track that fact with this property.
+ </remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.TargetedTriggerAction`1">
+ <summary>
+ Represents an action that can be targeted to affect an object other than its AssociatedObject.
+ </summary>
+ <typeparam name="T">The type constraint on the target.</typeparam>
+ <remarks>
+ TargetedTriggerAction extends TriggerAction to add knowledge of another element than the one it is attached to.
+ This allows a user to invoke the action on an element other than the one it is attached to in response to a
+ trigger firing. Override OnTargetChanged to hook or unhook handlers on the target element, and OnAttached/OnDetaching
+ for the associated element. The type of the Target element can be constrained by the generic type parameter. If
+ you need control over the type of the AssociatedObject, set a TypeConstraintAttribute on your derived type.
+ </remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.TargetedTriggerAction">
+ <summary>
+ Represents an action that can be targeted to affect an object other than its AssociatedObject.
+ </summary>
+ <remarks>This is an infrastructure class. Action authors should derive from TargetedTriggerAction&lt;T&gt; instead of this class.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.TargetedTriggerAction.OnTargetChangedImpl(System.Object,System.Object)">
+ <summary>
+ Called when the target changes.
+ </summary>
+ <param name="oldTarget">The old target.</param>
+ <param name="newTarget">The new target.</param>
+ <remarks>This function should be overriden in derived classes to hook and unhook functionality from the changing source objects.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.TargetedTriggerAction.OnAttached">
+ <summary>
+ Called after the action is attached to an AssociatedObject.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TargetedTriggerAction.OnDetaching">
+ <summary>
+ Called when the action is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.TargetedTriggerAction.TargetObject">
+ <summary>
+ Gets or sets the target object. If TargetObject is not set, the target will look for the object specified by TargetName. If an element referred to by TargetName cannot be found, the target will default to the AssociatedObject. This is a dependency property.
+ </summary>
+ <value>The target object.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TargetedTriggerAction.TargetName">
+ <summary>
+ Gets or sets the name of the object this action targets. If Target is set, this property is ignored. If Target is not set and TargetName is not set or cannot be resolved, the target will default to the AssociatedObject. This is a dependency property.
+ </summary>
+ <value>The name of the target object.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TargetedTriggerAction.Target">
+ <summary>
+ Gets the target object. If TargetObject is set, returns TargetObject. Else, if TargetName is not set or cannot be resolved, defaults to the AssociatedObject.
+ </summary>
+ <value>The target object.</value>
+ <remarks>In general, this property should be used in place of AssociatedObject in derived classes.</remarks>
+ <exception cref="T:System.InvalidOperationException">The Target element does not satisfy the type constraint.</exception>
+ </member>
+ <member name="P:System.Windows.Interactivity.TargetedTriggerAction.AssociatedObjectTypeConstraint">
+ <summary>
+ Gets the associated object type constraint.
+ </summary>
+ <value>The associated object type constraint.</value>
+ <remarks>Define a TypeConstraintAttribute on a derived type to constrain the types it may be attached to.</remarks>
+ </member>
+ <member name="P:System.Windows.Interactivity.TargetedTriggerAction.TargetTypeConstraint">
+ <summary>
+ Gets the target type constraint.
+ </summary>
+ <value>The target type constraint.</value>
+ </member>
+ <member name="M:System.Windows.Interactivity.TargetedTriggerAction`1.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TargetedTriggerAction`1"/> class.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TargetedTriggerAction`1.OnTargetChanged(`0,`0)">
+ <summary>
+ Called when the target property changes.
+ </summary>
+ <remarks>Override this to hook and unhook functionality on the specified Target, rather than the AssociatedObject.</remarks>
+ <param name="oldTarget">The old target.</param>
+ <param name="newTarget">The new target.</param>
+ </member>
+ <member name="P:System.Windows.Interactivity.TargetedTriggerAction`1.Target">
+ <summary>
+ Gets the target object. If TargetName is not set or cannot be resolved, defaults to the AssociatedObject.
+ </summary>
+ <value>The target.</value>
+ <remarks>In general, this property should be used in place of AssociatedObject in derived classes.</remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.TriggerActionCollection">
+ <summary>
+ Represents a collection of actions with a shared AssociatedObject and provides change notifications to its contents when that AssociatedObject changes.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerActionCollection.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TriggerActionCollection"/> class.
+ </summary>
+ <remarks>Internal, because this should not be inherited outside this assembly.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerActionCollection.OnAttached">
+ <summary>
+ Called immediately after the collection is attached to an AssociatedObject.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerActionCollection.OnDetaching">
+ <summary>
+ Called when the collection is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerActionCollection.ItemAdded(System.Windows.Interactivity.TriggerAction)">
+ <summary>
+ Called when a new item is added to the collection.
+ </summary>
+ <param name="item">The new item.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerActionCollection.ItemRemoved(System.Windows.Interactivity.TriggerAction)">
+ <summary>
+ Called when an item is removed from the collection.
+ </summary>
+ <param name="item">The removed item.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerActionCollection.CreateInstanceCore">
+ <summary>
+ Creates a new instance of the TriggerActionCollection.
+ </summary>
+ <returns>The new instance.</returns>
+ </member>
+ <member name="T:System.Windows.Interactivity.TriggerBase`1">
+ <summary>
+ Represents an object that can invoke actions conditionally.
+ </summary>
+ <typeparam name="T">The type to which this trigger can be attached.</typeparam>
+ <remarks>
+ TriggerBase is the base class for controlling actions. Override OnAttached() and
+ OnDetaching() to hook and unhook handlers on the AssociatedObject. You may
+ constrain the types that a derived TriggerBase may be attached to by specifying
+ the generic parameter. Call InvokeActions() to fire all Actions associated with
+ this TriggerBase.
+ </remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerBase`1.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TriggerBase`1"/> class.
+ </summary>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerBase`1.AssociatedObject">
+ <summary>
+ Gets the object to which the trigger is attached.
+ </summary>
+ <value>The associated object.</value>
+ </member>
+ <member name="P:System.Windows.Interactivity.TriggerBase`1.AssociatedObjectTypeConstraint">
+ <summary>
+ Gets the type constraint of the associated object.
+ </summary>
+ <value>The associated object type constraint.</value>
+ </member>
+ <member name="T:System.Windows.Interactivity.PreviewInvokeEventArgs">
+ <summary>
+ Argument passed to PreviewInvoke event. Assigning Cancelling to True will cancel the invoking of the trigger.
+ </summary>
+ <remarks>This is an infrastructure class. Behavior attached to a trigger base object can add its behavior as a listener to TriggerBase.PreviewInvoke.</remarks>
+ </member>
+ <member name="T:System.Windows.Interactivity.TriggerCollection">
+ <summary>
+ Represents a collection of triggers with a shared AssociatedObject and provides change notifications to its contents when that AssociatedObject changes.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerCollection.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TriggerCollection"/> class.
+ </summary>
+ <remarks>Internal, because this should not be inherited outside this assembly.</remarks>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerCollection.OnAttached">
+ <summary>
+ Called immediately after the collection is attached to an AssociatedObject.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerCollection.OnDetaching">
+ <summary>
+ Called when the collection is being detached from its AssociatedObject, but before it has actually occurred.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerCollection.ItemAdded(System.Windows.Interactivity.TriggerBase)">
+ <summary>
+ Called when a new item is added to the collection.
+ </summary>
+ <param name="item">The new item.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerCollection.ItemRemoved(System.Windows.Interactivity.TriggerBase)">
+ <summary>
+ Called when an item is removed from the collection.
+ </summary>
+ <param name="item">The removed item.</param>
+ </member>
+ <member name="M:System.Windows.Interactivity.TriggerCollection.CreateInstanceCore">
+ <summary>
+ Creates a new instance of the <see cref="T:System.Windows.Interactivity.TriggerCollection"/>.
+ </summary>
+ <returns>The new instance.</returns>
+ </member>
+ <member name="T:System.Windows.Interactivity.TypeConstraintAttribute">
+ <summary>
+ Specifies type constraints on the AssociatedObject of TargetedTriggerAction and EventTriggerBase.
+ </summary>
+ </member>
+ <member name="M:System.Windows.Interactivity.TypeConstraintAttribute.#ctor(System.Type)">
+ <summary>
+ Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TypeConstraintAttribute"/> class.
+ </summary>
+ <param name="constraint">The constraint type.</param>
+ </member>
+ <member name="P:System.Windows.Interactivity.TypeConstraintAttribute.Constraint">
+ <summary>
+ Gets the constraint type.
+ </summary>
+ <value>The constraint type.</value>
+ </member>
+ <member name="T:ExceptionStringTable">
+ <summary>
+ A strongly-typed resource class, for looking up localized strings, etc.
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.ResourceManager">
+ <summary>
+ Returns the cached ResourceManager instance used by this class.
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.Culture">
+ <summary>
+ Overrides the current thread's CurrentUICulture property for all
+ resource lookups using this strongly typed resource class.
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.CannotHostBehaviorCollectionMultipleTimesExceptionMessage">
+ <summary>
+ Looks up a localized string similar to Cannot set the same BehaviorCollection on multiple objects..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.CannotHostBehaviorMultipleTimesExceptionMessage">
+ <summary>
+ Looks up a localized string similar to An instance of a Behavior cannot be attached to more than one object at a time..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.CannotHostTriggerActionMultipleTimesExceptionMessage">
+ <summary>
+ Looks up a localized string similar to Cannot host an instance of a TriggerAction in multiple TriggerCollections simultaneously. Remove it from one TriggerCollection before adding it to another..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.CannotHostTriggerCollectionMultipleTimesExceptionMessage">
+ <summary>
+ Looks up a localized string similar to Cannot set the same TriggerCollection on multiple objects..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.CannotHostTriggerMultipleTimesExceptionMessage">
+ <summary>
+ Looks up a localized string similar to An instance of a trigger cannot be attached to more than one object at a time..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.CommandDoesNotExistOnBehaviorWarningMessage">
+ <summary>
+ Looks up a localized string similar to The command &quot;{0}&quot; does not exist or is not publicly exposed on {1}..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.DefaultTriggerAttributeInvalidTriggerTypeSpecifiedExceptionMessage">
+ <summary>
+ Looks up a localized string similar to &quot;{0}&quot; is not a valid type for the TriggerType parameter. Make sure &quot;{0}&quot; derives from TriggerBase..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.DuplicateItemInCollectionExceptionMessage">
+ <summary>
+ Looks up a localized string similar to Cannot add the same instance of &quot;{0}&quot; to a &quot;{1}&quot; more than once..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.EventTriggerBaseInvalidEventExceptionMessage">
+ <summary>
+ Looks up a localized string similar to The event &quot;{0}&quot; on type &quot;{1}&quot; has an incompatible signature. Make sure the event is public and satisfies the EventHandler delegate..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.EventTriggerCannotFindEventNameExceptionMessage">
+ <summary>
+ Looks up a localized string similar to Cannot find an event named &quot;{0}&quot; on type &quot;{1}&quot;..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.RetargetedTypeConstraintViolatedExceptionMessage">
+ <summary>
+ Looks up a localized string similar to An object of type &quot;{0}&quot; cannot have a {3} property of type &quot;{1}&quot;. Instances of type &quot;{0}&quot; can have only a {3} property of type &quot;{2}&quot;..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.TypeConstraintViolatedExceptionMessage">
+ <summary>
+ Looks up a localized string similar to Cannot attach type &quot;{0}&quot; to type &quot;{1}&quot;. Instances of type &quot;{0}&quot; can only be attached to objects of type &quot;{2}&quot;..
+ </summary>
+ </member>
+ <member name="P:ExceptionStringTable.UnableToResolveTargetNameWarningMessage">
+ <summary>
+ Looks up a localized string similar to Unable to resolve TargetName &quot;{0}&quot;..
+ </summary>
+ </member>
+ </members>
+</doc>
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