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Commits on Nov 24, 2012
  1. @funnelweb
Commits on Nov 23, 2012
  1. @funnelweb

    Make .NET 4.0 compiler align with Silverlight capabilitiies

    funnelweb authored
    The Microsoft.FSharp.Compiler.Silverlight DLL has a class that lets you
    create a hosted F# Interactive session. This adds that capability to the
    .NET 4.0 build.
  2. @funnelweb

    Add fsiAnyCpu.exe to the xbuild/msbuild

    funnelweb authored
    This is in Visual F# 3.0 and is for use on 64-bit systems.
    
    We still need to add Makefile, install etc. scripts for this
  3. @funnelweb
  4. @funnelweb

    Merge pull request #67 from deneuxj/e33e4fc6af3772a044737d9ee1b882b30…

    funnelweb authored
    …a25e739
    
    Disabling LF normalization
  5. @deneuxj

    Disabled LF normalization

    deneuxj authored
  6. @funnelweb
  7. @migueldeicaza

    [fsharpi]: add kill-to-end-of-line (control-k), fix control-p and con…

    migueldeicaza authored
    …trol-n (F# uses decimals, not octals), and make control-d delete char when not at the end
  8. @funnelweb

    Fix build on windows to put binaries in same places as build on unix

    funnelweb authored
    Binaries built by msbuildd and xbuild now go in
    lib/release/4.0/...
    
    etc. as described in the README
  9. @funnelweb
  10. @funnelweb
Commits on Nov 22, 2012
  1. @funnelweb
Commits on Nov 21, 2012
  1. @funnelweb
  2. @funnelweb

    Suppress generation of DebuggerBrowsable if not in mscorlib

    funnelweb authored
    Mono 2.1 profile does not have DebuggerBrowsable attribute. This means
    wwe currently give an invalid FSHarp.Core.dll for Mono 2.1 profile.
    
    Suppress the generation of DebuggerBrowsablee if the attribute does not
    occur in mscorlib.dll
  3. @funnelweb
  4. @funnelweb

    Allow build using xbuild and Mono

    funnelweb authored
    xbuild requires absolute paths for tools
Commits on Nov 19, 2012
  1. @funnelweb

    Adjust configuration message to give better guidance

    funnelweb authored
    On mac this now reports the following more helpful message:
    
    configure: WARNING: /usr/local/bin/mono not found. Prefix should
    normally be set to the mono installation path. Please re-run with
       ./autogen.sh
    --prefix=/Library/Frameworks/Mono.framework/Versions/3.0.1
  2. @funnelweb
  3. @funnelweb

    Fix resource file processing in bootstrap when using MSBuild

    funnelweb authored
    The FSStrings.resources was being dropped. This is because of
    differences in resource file processing for MSBuild and XBuild. This
    detects which is being used and adjusts resource file processing
    accordingly.
  4. @funnelweb

    Fix token used for XML documentation GAC entries

    funnelweb authored
    FSharp.Core is delay-signed and uses token b03f5f7f11d50a3a
    
    All other DLLs use token f536804aa0eb945b
Commits on Nov 12, 2012
  1. @funnelweb
  2. @funnelweb
  3. @funnelweb

    Build and install FSharp.Core 2.1 profile by default

    funnelweb authored
    This includes adding dependencies for the Mono profile 2.1 binaries we
    need to reference
  4. @funnelweb
Commits on Nov 11, 2012
  1. @knocte

    Merge pull request #58 from vishnumenon/master

    knocte authored
    Fixed a typo in the README
  2. @vishnumenon

    Fixed a typo

    vishnumenon authored
Commits on Nov 10, 2012
  1. @funnelweb

    copy and install xml files

    funnelweb authored
    This gives documentation for FSharp.Core.dll in MonoDevelop
  2. @funnelweb

    fix build break

    funnelweb authored
Commits on Nov 9, 2012
  1. @funnelweb

    reduce noise during build

    funnelweb authored
Commits on Nov 8, 2012
  1. @dsyme
Commits on Nov 7, 2012
  1. @funnelweb
Commits on Nov 6, 2012
  1. @knocte

    configure.ac: Mono 2.11.5 == 3.0

    knocte authored
    Mono version 2.11.5 was never released and was actually renamed to 3.0
  2. @knocte
Commits on Nov 5, 2012
  1. @funnelweb
  2. @funnelweb

    Make mono/xbuild F# resource naming a bit more consistent with Visual F#

    funnelweb authored
    See #50
    
    The comments in FSharpBuild/Fsc.fs explain a bit more. It is realy hard
    to work out how to make this perfectly consistent. Essentially, be
    careful using resources in folders if you want your projects to be
    portable across VisualStudio/MSBuild and mono/MonoDevelop/XBuild
    
    We hit this bug in fsharp/fsharpbinding, but we've moved that to no
    longer put resources in folders for now.
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