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Running compiler on project files containing FSX scripts #609
Allowing compilation step of a project file with FSX scripts to verify that scripts do not have any errors. Currently I have to ether run the script or open it in Visual Studio editor (or VSTS editor). If I have a big corpus of scripts, it would be great to run compiler over them to see which ones have errors and need fixing.
Pros and Cons
The advantage of making this adjustment to F# that it enables better scripting exeperience.
Estimated cost (XS, S, M, L, XL, XXL): S
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@dsyme While I fully agree that