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updates README

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1 parent 1d9a887 commit e417fc7e66bd3ea4d0ef2bcb3547566ada192765 @funkaster committed Nov 5, 2012
Showing with 2 additions and 5 deletions.
  1. +2 −5
@@ -55,10 +55,6 @@ For the canvas version, the is a bit more slow, but pretty decent even on iOS de
* iPhone 4, iOS 5.1 (test_ios.html, with 45 sprites on screen): 19.62ms per frame ~> 51 FPS
* Chrome 19 (Mac build) running test_perf.html: 17ms per frame, 10000 sprites ~> 58 FPS (YMMV)
-## Known problems
-<strike>There's a weird problem that makes textures not load the first time, so you might need to reload the page. On webgl I fixed this by reloading the asset if the texture2d binding failed, in canvas mode you will need to reload the page</strike>. This was fixed by the asset loader.
## Known problems in canvas mode
* You will not get a z-position, for really obvious reasons.
@@ -79,10 +75,11 @@ That's my dog's name. And I would like this library to have the same goals that
### 1.0
-* Finish the WebGL shell for mobile devices (iOS and Android)
+* Finish the [WebGL shell]( for mobile devices (iOS and Android)
* Make it a real game library:
* Add new interesting effects (light?)
* Add more actions
+ * Add more examples (including input)
* Add your ideas here
### 0.2

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