mortoray and kristianhasselknippe Adding several description.yaml files (#48)
* Adding several description.yaml files

* added description.yaml to Lifecycle

* added description.yaml to Gestures/Swipe

* added description.yaml to Camera

* added description.yaml to Controls/ButtonWithImage

* added description.yaml for DropdownMenu

* added description.yaml for EdgeNavigator

* added description.yaml to FileBrowser

* add description.yaml to FilterOnObservableCondition

* added description.yaml to GeoLocation

* Added description.yaml to /RelativeTo

* fix typos

* patch names, simplify text
Latest commit 7a78a08 Mar 27, 2017
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CyclePhase.unoproj Migrated CyclePhase May 10, 2016
MainView.ux Change Property->ReadProperty in samples Nov 25, 2016 Initial commit Feb 1, 2016
description.yaml Adding several description.yaml files (#48) Mar 27, 2017

Animation using repeating Cycle

This animation uses a Cycle to create a continous animation of dots appearing from the left and moving to the right.

Waveform="Sawtooth" on the Cycle is the basic way to get a repeating cycle. This waveform plays from progress=0 through to 1 and then wraps to 0 again (unlike the default sine waveform than goes back and forth smoothly).

The Dot.TimeOffset is set as the Cycle.ProgressOffset to stagger each of the dots. Note that this is only appropriate for triggers that are always on while visible to the user (such as WhileVisible). By overriding the default ProgressOffset we prevent Cycle from reverting smoothly to a rest state, which happens when triggers are deactivated. This would create a visible jerk/jump in the animation.