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Improvements and simplification in corpus' handling randomisation code #22

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@@ -41,9 +41,14 @@ def length(self):

@staticmethod
def _rand(n):
if n == 1 or n == 0:
if n < 2:
return 0
return random.randint(0, n-1)

k = (n-1).bit_length()
r = random.getrandbits(k) # 0 <= r < 2**k
while r >= n:
r = random.getrandbits(k)
return r

# Exp2 generates n with probability 1/2^(n+1).
@staticmethod
@@ -97,7 +102,7 @@ def generate_input(self):
self.put(zero_test_case)
return zero_test_case
else:
buf = self._inputs[self._rand(len(self._inputs))]
buf = random.choice(self._inputs)
return self.mutate(buf)

def mutate(self, buf):
@@ -182,7 +187,7 @@ def mutate(self, buf):
continue
pos = self._rand(len(res))
v = self._rand(35) + 1
if bool(random.getrandbits(1)):
if random.getrandbits(1):
res[pos] = numpy.uint8(res[pos]) + numpy.uint8(v)
else:
res[pos] = numpy.uint8(res[pos]) - numpy.uint8(v)
@@ -193,9 +198,9 @@ def mutate(self, buf):
continue
pos = self._rand(len(res) - 1)
v = numpy.uint16(self._rand(35) + 1)
if bool(random.getrandbits(1)):
if random.getrandbits(1):
v = numpy.uint16(0) - v
if bool(random.getrandbits(1)):
if random.getrandbits(1): # pick the endianness
v = struct.pack('>H', v)
else:
v = struct.pack('<H', v)
@@ -208,9 +213,9 @@ def mutate(self, buf):
continue
pos = self._rand(len(res) - 3)
v = numpy.uint32(self._rand(35) + 1)
if bool(random.getrandbits(1)):
if random.getrandbits(1):
v = numpy.uint32(0) - v
if bool(random.getrandbits(1)):
if random.getrandbits(1): # pick the endianness
v = struct.pack('>I', v)
else:
v = struct.pack('<I', v)
@@ -223,9 +228,9 @@ def mutate(self, buf):
continue
pos = self._rand(len(res) - 7)
v = numpy.uint64(self._rand(35) + 1)
if bool(random.getrandbits(1)):
if random.getrandbits(1):
v = numpy.uint64(0) - v
if bool(random.getrandbits(1)):
if random.getrandbits(1): # pick the endianness
v = struct.pack('>Q', v)
else:
v = struct.pack('<Q', v)
@@ -237,15 +242,15 @@ def mutate(self, buf):
i -= 1
continue
pos = self._rand(len(res))
res[pos] = numpy.uint8(INTERESTING8[self._rand(len(INTERESTING8))])
res[pos] = numpy.uint8(random.choice(INTERESTING8))
elif x == 12:
# Replace an uint16 with an interesting value.
if len(res) < 2:
i -= 1
continue
pos = self._rand(len(res) - 1)
v = numpy.uint16(INTERESTING16[self._rand(len(INTERESTING16))])
if bool(random.getrandbits(1)):
v = numpy.uint16(random.choice(INTERESTING16))
if random.getrandbits(1): # pick the endianness
v = struct.pack('>H', v)
else:
v = struct.pack('<H', v)
@@ -257,8 +262,8 @@ def mutate(self, buf):
i -= 1
continue
pos = self._rand(len(res) - 3)
v = numpy.uint32(INTERESTING32[self._rand(len(INTERESTING32))])
if bool(random.getrandbits(1)):
v = numpy.uint32(random.choice(INTERESTING32))
if random.getrandbits(1): # pick the endianness
v = struct.pack('>I', v)
else:
v = struct.pack('<I', v)
@@ -270,7 +275,7 @@ def mutate(self, buf):
for k in range(len(res)):
if ord('0') <= res[k] <= ord('9'):
digits.append(k)
if len(digits) == 0:
if not digits:
i -= 1
continue
pos = self._rand(len(digits))
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