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fwlib: A collection of libraries for Adobe Fireworks extension development

The fwlib library offers a collection of utility functions and classes that simplify some aspects of extension development for Adobe Fireworks. It will hopefully grow in scope as time goes on. The code is provided as a series of AMD modules.

fwlib/DomStorage

The fwlib/DomStorage module provides a class that makes it easy to save and restore arbitrary JS data in the dom.pngText object in Fireworks documents. The data is saved with the document itself, rather than in an external file, which ensures that it's always available if the user distributes the file to someone else.

The advantage to using the DomStorage class over accessing the dom.pngText property directly is that the latter can store only strings of up to 1023 characters, while the former can safely store arbitrary JS data by converting it to JSON, splitting the string string into multiple chunks and then recombining them when the data is later retrieved.

Documentation

fwlib/files

The fwlib/files module provides a number of utility functions that simplify working with files in Fireworks extensions. For instance, files.read() reads an entire text file into a string, and files.writeJSON() writes a JavaScript object out to a file as a JSON string.

Documentation

fwlib/fonts

The fwlib/fonts module provides a method for getting more detailed information about a font than is provided by the native Fireworks API. It gets the additional information by parsing the .lst font data files that are created by Adobe CS6 suite apps.

Documentation

fwlib/layers

The fwlib/layers module includes a number of utility functions and classes that make it easier to inspect and manipulate the layers in a Fireworks document. The native layers API was sufficient back before sub-layers were introduced, but it's now much harder to understand the layer structure.

For instance, if an element is selected and you want to move the top-level layer that contains that element up or down in the stack, how do you find the top-level layer? You have to call dom.getParentLayerNum(dom.currentLayerNum), check if the if result is -1, and if not, call it again with the result, until you get a -1. There's also no easy way to figure out which layer is directly above or below another one. The classes and functions in this module simplify this process.

Documentation

fwlib/prefs

The fwlib/prefs module includes utility functions for working with Fireworks preferences files. By storing your persistent data as JSON strings, these utility functions make it easy to save and retrieve information for your commands across Fireworks sessions.

Documentation

fwlib/underscore

The Lo-Dash library provides a large number of handy utilities, including implementations for functions like forEach(), map() and reduce(), which are supported in modern browsers but not in the Fireworks JS engine. It also includes a simple but powerful templating engine. It's a drop-in replacement for the underscore.js module that was previously used by fwlib.

The underscore module requires lodash.min.js to be in the same directory. It calls _.noConflict() so that a global _ reference is not exported and the functions that rely on setTimeout() have been overridden to throw errors, since that function is not available within Fireworks.

The Lo-Dash library has been patched so that _.has() uses the in operator instead of hasOwnProperty() when checking for properties on native objects, which don't correctly support hasOwnProperty().

In addition to the standard Lo-Dash methods like _.isFunction(), there are equivalent methods for all native Fireworks types, like _.isImage(), which can be useful when filtering the selection. Note that _.isGroup() will return false if the group is actually a smart shape, and _.isSmartShape() will return true in that case.

The un-minified lodash.js file is also included to help with debugging, but is not required by the underscore module.

Documentation

dojo/json

A number of the modules require the dojo/json module, since JSON handling is not native to the Fireworks JS engine. This module is from the 1.7.2 release of the dojo toolkit.

Documentation

Requiring fwlib modules

The fwlib library includes a copy of FWRequireJS which wraps RequireJS to provide a framework for defining and requiring AMD-style modules.

To use the modules, you will need to store your command files in a particular structure. Each extension directory that uses fwlib modules will need a lib/ sub-directory containing the fwrequire.js and require.js files. The fwlib files that your command uses should be in a fwlib/ sub-directory under lib/, which should also contain any other files that the module requires. fwlib/files, for instance, requires dojo/json, which in turn requires the dojo/has module.

An extension that uses the fwlib/files module might have a directory that looks like this:

Commands/
	My File Commands/
		lib/
			fwlib/
				files.js
			dojo/
				has.js
				json.js
			fwrequire.js
			require.js
		File Command 1.jsf
		File Command 2.jsf

The .jsf files get access to the fwlib modules by calling a global require() function. Before it can do so, however, it must make sure the FWRequireJS library is loaded. To do this, you must include a couple lines of boilerplate code at the beginning of every .jsf file that makes use of the FWRequireJS library:

if (typeof require != "function" || !require.version) {
	fw.runScript(fw.currentScriptDir + "/lib/fwrequire.js"); }

This if-statement checks that there's a global function called require and that it has a version property. If neither of these is true, then it loads fwrequire.js in the lib/ sub-directory, which will, in turn, load require.js from the same directory. By supplying some configuration settings, you can store the files in a different directory, but FWRequireJS will look in lib/ by default.

Once the FWRequireJS library has been loaded, requiring a module is straightforward:

if (typeof require != "function" || !require.version) {
	fw.runScript(fw.currentScriptDir + "/lib/fwrequire.js"); }

require([
	"fwlib/files"
], function(
	files)
{
	var path = fw.browseForFolderURL();
	files.writeJSON([path, "foo.json"], { foo: 42 });
});

The first parameter to require() is usually an array of one or more strings that name the modules that the file depends on. Once those modules have been loaded, the second parameter to require() will be called back with references to them.

The module names in the dependencies array are mapped to file paths that are relative to a base directory. By default, this is the directory from which fwrequire.js was loaded, but it can be changed via configuration options. In the example above, the files module would be loaded from lib/fwlib/files.js.

Just remember that module paths are relative to the directory from which you loaded fwrequire.js, not the directory containing the .jsf file that's using require(). This root directory can be changed via the baseUrl property of a configuration object passed to require(). See the FWRequireJS documentation for more information.

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A collection of utility functions and classes to simplify extension development for Adobe Fireworks

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