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gungame.sma
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gungame.sma
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/* Uncomment the below define to use SQL stats intead of flat-file stats. */
//#define SQL
/* Uncomment the below define to have a player's timestamp get refreshed right away as soon as they join, instead of only when they play to the end of a game.
** There is a slight overhead for flat-file stats, but it's fairly speedy. When using SQL stats, you might as well uncomment this -- it'll be speedy. */
//#define REFRESH_TIMESTAMP_ON_JOIN
// Thanks a lot to 3volution for helping me iron out some
// bugs and for giving me some helpful suggestions.
//
// Thanks a lot to raa for helping me pinpoint the crash,
// and discovering the respawn bug.
//
// Thanks a lot to BAILOPAN for binary logging, and for
// CSDM spawn files that I could leech off of. Oh, and
// also AMXX, etcetera.
//
// Thanks to VEN for Fakemeta Utilities to ease development.
//
// Thanks a lot to all of my supporters, but especially:
// 3volution, aligind4h0us3, arkshine, bmp, Curryking,
// Gunny, IdiotSavant, Mordekay, polakpolak, raa, Silver
// Dragon, Smileypt, Tomek Kalkowski, ToT | V!PER, and Vm|Mayhem.
//
// Thanks especially to all of the translators:
// arkshine, b!orn, commonbullet, Curryking, Deviance,
// D o o m, eD., e-N-z, Fr3ak0ut, godlike, harbu, iggy_bus,
// jopmako, jozzz, KylixMynxAltoLAG, MeRcyLeZZ, Min2liz,
// Mordekay, Morpheus759, rpm, SAMURAI16, Simbad, TEG,
// ToT | V!PER, trawiator, Twilight Suzuka, webpsiho, and
// others that I surely forgot (sorry!).
//
// Thanks to SeNz0r for many of the new sounds!
//
// If I missed you, please yell at me.
#pragma dynamic 8192 // just a little bit extra, not too much
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <cstrike>
#include <hamsandwich>
// defines to be left alone
new const GG_VERSION[] = "2.13c";
#define LANG_PLAYER_C -76 // for gungame_print (arbitrary number)
#define TNAME_SAVE pev_noise3 // for blocking game_player_equip and player_weaponstrip
#define WINSOUNDS_SIZE (MAX_WINSOUNDS*MAX_WINSOUND_LEN)+1 // for gg_sound_winner
// more customizable-friendly defines
#define TOP_PLAYERS 10 // for !top10
#define MAX_WEAPONS 36 // for gg_weapon_order
#define MAX_WINSOUNDS 12 // for gg_sound_winnner
#define MAX_WINSOUND_LEN 48 // for gg_sound_winner
#define TEMP_SAVES 32 // for gg_save_temp
#define MAX_WEAPON_ORDERS 10 // for random gg_weapon_order
#define LEADER_DISPLAY_RATE 10.0 // for gg_leader_display
#define MAX_SPAWNS 128 // for gg_dm_spawn_random
#define MAX_STATS_RANK 1000 // cap of 1000 = 0.0063495ish sec for longest stats_get_position, cap of 5000 = 0.0327655ish sec
// returns which of the two stats files we should be using currently (si stands for Stats Index)
#define get_gg_si() (get_pcvar_num(gg_stats_split) && get_pcvar_num(gg_teamplay))
// cs_set_user_money
#if cellbits == 32
#define OFFSET_CSMONEY 115
#else
#define OFFSET_CSMONEY 140
#endif
#define OFFSET_LINUX 5
// animations
#define USP_DRAWANIM 6
#define M4A1_DRAWANIM 5
// saves memory???
new const WEAPON_HEGRENADE[] = "weapon_hegrenade";
new const WEAPON_KNIFE[] = "weapon_knife";
new const WEAPON_GLOCK18[] = "weapon_glock18";
new const HEGRENADE[] = "hegrenade";
new const KNIFE[] = "knife";
new const BRASS_BELL_SOUND[] = "gungame/gg_brass_bell.wav";
new const KILL_DING_SOUND[] = "buttons/bell1.wav";
// toggle_gungame
enum
{
TOGGLE_FORCE = -1,
TOGGLE_DISABLE,
TOGGLE_ENABLE
};
// gg_status_display
enum
{
STATUS_LEADERWPN = 1,
STATUS_YOURWPN,
STATUS_KILLSLEFT,
STATUS_KILLSDONE
};
// value of bombStatus[3]
enum
{
BOMB_PICKEDUP = -1,
BOMB_DROPPED,
BOMB_PLANTED
};
// for gg_messages
#define MSGS_CLASSIC 2
#define MSGS_NOCOLOR 4
#define MSGS_HIDETEXT 8
#define MSGS_HIDEHUD 16
// task ids
#define TASK_END_STAR 200
#define TASK_RESPAWN 300
#define TASK_CLEAR_SAVE 500
#define TASK_CHECK_DEATHMATCH 600
#define TASK_REMOVE_PROTECTION 700
#define TASK_TOGGLE_GUNGAME 800
#define TASK_WARMUP_CHECK 900
#define TASK_VERIFY_WEAPON 1000
#define TASK_DELAYED_SUICIDE 1100
#define TASK_REFRESH_NADE 1200
#define TASK_LEADER_DISPLAY 1300
#define TASK_PLAY_LEAD_SOUNDS 1400
#define TASK_CHECK_JOINCLASS 1500
#define TASK_AUTOVOTE_RESULT 1600
#define TASK_GET_TOP_PLAYERS 1700
//**********************************************************************
// VARIABLE DEFINITIONS
//**********************************************************************
// pcvar holders
new gg_enabled, gg_ff_auto, gg_vote_setting, gg_map_setup, gg_join_msg,
gg_weapon_order, gg_max_lvl, gg_triple_on, gg_turbo, gg_knife_pro,
gg_worldspawn_suicide, gg_handicap_on, gg_top10_handicap, gg_warmup_timer_setting,
gg_warmup_weapon, gg_sound_levelup, gg_sound_leveldown, gg_sound_levelsteal,
gg_sound_nade, gg_sound_knife, gg_sound_welcome, gg_sound_triple, gg_sound_winner,
gg_kills_per_lvl, gg_vote_custom, gg_changelevel_custom, gg_ammo_amount,
gg_stats_prune, gg_refill_on_kill, gg_messages, gg_tk_penalty,
gg_save_temp, gg_stats_mode, gg_pickup_others, gg_stats_winbonus, gg_map_iterations,
gg_warmup_multi, gg_stats_ip, gg_extra_nades, gg_endmap_setup, gg_autovote_rounds,
gg_autovote_ratio, gg_autovote_delay, gg_autovote_time, gg_autovote_mode, gg_ignore_bots, gg_nade_refresh,
gg_block_equips, gg_leader_display, gg_leader_display_x, gg_leader_display_y,
gg_sound_takenlead, gg_sound_tiedlead, gg_sound_lostlead, gg_lead_sounds, gg_knife_elite,
gg_teamplay, gg_teamplay_knife_mod, gg_teamplay_nade_mod, gg_suicide_penalty, gg_winner_motd,
gg_bomb_defuse_lvl, gg_nade_glock, gg_nade_smoke, gg_nade_flash, gg_give_armor, gg_give_helmet,
gg_dm, gg_dm_sp_time, gg_dm_sp_mode, gg_dm_spawn_random, gg_dm_spawn_delay, gg_dm_corpses, gg_awp_oneshot,
gg_host_touch_reward, gg_host_rescue_reward, gg_host_kill_reward, gg_dm_countdown, gg_status_display,
gg_dm_spawn_afterplant, gg_block_objectives, gg_host_kill_penalty, gg_dm_start_random, gg_allow_changeteam,
gg_teamplay_timeratio, gg_disable_money, gg_kills_botmod, gg_bots_skipnade, gg_bots_knifeable,
gg_afk_protection, gg_stats_split, gg_top10_ppp;
// weapon information
new maxClip[31] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
new maxAmmo[31] = { -1, 52, -1, 90, -1, 32, 1, 100, 90, -1, 120, 100, 100, 90, 90, 90, 100, 100,
30, 120, 200, 32, 90, 120, 60, -1, 35, 90, 90, -1, 100 };
new weaponSlots[31] = { -1, 2, -1, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1,
4, 2, 1, 1, 3, 1 };
enum statsData
{
sdAuthid[32],
sdWins[2],
sdName[32],
sdTimestamp, // [1]
sdPoints[2],
sdStreak[2]
}; // size = 71
enum saveData
{
svAuthid[32],
svLevel, // [1]
svScore, // [1]
svStatsPosition[2],
svTeamTimes[2],
svTime // [1]
}; // size = 39
// misc
new weapons_menu, scores_menu, level_menu, warmup = -1, warmupWeapon[24], voted, won, trailSpr, roundEnded,
menuText[512], dummy[2], tempSave[TEMP_SAVES][saveData], czero, maxPlayers, mapIteration = 1, cfgDir[32],
autovoted, autovotes[3], autovote_mode, roundsElapsed, gameCommenced, cycleNum = -1, czbot_hams, mp_friendlyfire,
winSounds[MAX_WINSOUNDS][MAX_WINSOUND_LEN+1], numWinSounds, currentWinSound, hudSyncWarmup, hudSyncReqKills,
hudSyncLDisplay, shouldWarmup, ggActive, teamLevel[3], teamLvlWeapon[3][24], teamScore[3], bombMap, hostageMap,
bombStatus[4], c4planter, Float:spawns[MAX_SPAWNS][9], spawnCount, csdmSpawnCount, hudSyncCountdown,
weaponName[MAX_WEAPONS+1][24], Float:weaponGoal[MAX_WEAPONS+1], weaponNum, initTeamplayStr[32], initTeamplayInt = -1,
bot_quota, spareName[32], sqlInit, galileoID = -1;
// stats file stuff
new sfStatsStruct[statsData], lastStatsMode = -909;
// event ids
new gmsgSayText, gmsgCurWeapon, gmsgStatusIcon, gmsgBombDrop, gmsgBombPickup, gmsgHideWeapon,
gmsgCrosshair, gmsgScenario;
// player values
new level[33], levelsThisRound[33], score[33], lvlWeapon[33][24], star[33], welcomed[33],
page[33], lastKilled[33], hosties[33][2], silenced[33], respawn_timeleft[33], Float:lastSwitch[33], lastTeam[33],
spawnSounds[33], spawnProtected[33], statsPosition[33][2], Float:teamTimes[33][2], pointsExtraction[33][5],
Float:spawnOrigin[33][3], Float:spawnAngles[33][3], afkCheck[33], playerStats[33][statsData];
#if defined SQL
#include <sqlx>
// flags for the "flags" field in the gg_sql_winmotd table
#define WON 1
#define LOST 2
#define LASTKILL 4
#define NEWRECORD 8
new gg_sql_host, gg_sql_user, gg_sql_pass, gg_sql_db, gg_sql_table, gg_sql_streak_table, gg_sql_winmotd_table,
sqlTable[128], sqlStreakTable[128], sqlPlayersTable[128], serverip[64], Handle:tuple, Handle:db, Handle:query, safeName[64], mkQuery[1536];
#else
new gg_stats_file, gg_stats_streak_file;
new sfFile[64], sfLineData[112], sfAuthid[32], sfTimestamp[12], Array:statsArray, Array:statsPointers[2], statsSize[2];
#endif
//**********************************************************************
// INITIATION FUNCTIONS
//**********************************************************************
// plugin load
public plugin_init()
{
register_plugin("GunGame AMXX",GG_VERSION,"Avalanche");
register_cvar("gg_version",GG_VERSION,FCVAR_SERVER);
set_cvar_string("gg_version",GG_VERSION);
// mehrsprachige unterst�tzung (nein, spreche ich nicht Deutsches)
register_dictionary("gungame.txt");
register_dictionary("common.txt");
register_dictionary("adminvote.txt");
// event ids
gmsgSayText = get_user_msgid("SayText");
gmsgCurWeapon = get_user_msgid("CurWeapon");
gmsgStatusIcon = get_user_msgid("StatusIcon");
gmsgScenario = get_user_msgid("Scenario");
gmsgBombDrop = get_user_msgid("BombDrop");
gmsgBombPickup = get_user_msgid("BombPickup");
gmsgHideWeapon = get_user_msgid("HideWeapon");
gmsgCrosshair = get_user_msgid("Crosshair");
// events
register_event("ResetHUD","event_resethud","be");
register_event("HLTV","event_new_round","a","1=0","2=0");
register_event("CurWeapon","event_curweapon","be","1=1");
register_event("AmmoX","event_ammox","be");
register_event("30","event_intermission","a");
register_event("TextMsg","event_round_restart","a","2=#Game_Commencing","2=#Game_will_restart_in");
register_event("23","event_bomb_detonation","a","1=17","6=-105","7=17"); // planted bomb exploded
// forwards
register_forward(FM_SetModel,"fw_setmodel");
register_forward(FM_EmitSound,"fw_emitsound");
// logevents
register_logevent("event_bomb_detonation",6,"3=Target_Bombed"); // another bomb exploded event, for security
register_logevent("logevent_bomb_planted",3,"2=Planted_The_Bomb"); // bomb planted
register_logevent("logevent_bomb_defused",3,"2=Defused_The_Bomb"); // bomb defused
register_logevent("logevent_round_end",2,"1=Round_End"); // round ended
register_logevent("logevent_hostage_touched",3,"2=Touched_A_Hostage");
register_logevent("logevent_hostage_rescued",3,"2=Rescued_A_Hostage");
register_logevent("logevent_hostage_killed",3,"2=Killed_A_Hostage");
register_logevent("logevent_team_join",3,"1=joined team");
// messages
register_message(gmsgScenario,"message_scenario");
register_message(get_user_msgid("ClCorpse"),"message_clcorpse");
register_message(get_user_msgid("Money"),"message_money");
register_message(gmsgBombDrop,"message_bombdrop");
register_message(gmsgBombPickup,"message_bombpickup");
register_message(get_user_msgid("WeapPickup"),"message_weappickup"); // for gg_block_objectives
register_message(get_user_msgid("AmmoPickup"),"message_ammopickup"); // for gg_block_objectives
register_message(get_user_msgid("TextMsg"),"message_textmsg"); // for gg_block_objectives
register_message(get_user_msgid("HostagePos"),"message_hostagepos"); // for gg_block_objectives
// hams
RegisterHam(Ham_Touch,"weaponbox","ham_weapon_touch",0);
RegisterHam(Ham_Touch,"armoury_entity","ham_weapon_touch",0);
RegisterHam(Ham_Spawn,"player","ham_player_spawn",1);
RegisterHam(Ham_Killed,"player","ham_player_killed_pre",0);
RegisterHam(Ham_Killed,"player","ham_player_killed_post",1);
// commands
register_clcmd("joinclass","cmd_joinclass"); // new menus
register_menucmd(register_menuid("Terrorist_Select",1),511,"cmd_joinclass"); // old menus
register_menucmd(register_menuid("CT_Select",1),511,"cmd_joinclass"); // old menus
register_concmd("amx_gungame","cmd_gungame",ADMIN_CVAR,"<0|1> - toggles the functionality of GunGame.");
register_concmd("amx_gungame_level","cmd_gungame_level",ADMIN_BAN,"<target> <level> - sets target's level. use + or - for relative, otherwise it's absolute.");
register_concmd("amx_gungame_score","cmd_gungame_score",ADMIN_BAN,"<target> <score> [dont_refill] - sets target's score. use + or - for relative, otherwise it's absolute.");
register_concmd("amx_gungame_vote","cmd_gungame_vote",ADMIN_VOTE,"[mode] - starts a vote to toggle GunGame.");
register_concmd("amx_gungame_win","cmd_gungame_win",ADMIN_BAN,"[target] - if target, forces target to win. if no target, forces highest level player to win.");
register_concmd("amx_gungame_teamplay","cmd_gungame_teamplay",ADMIN_BAN,"<0|1> [killsperlvl] [suicidepenalty] - toggles teamplay mode. optionally specify new cvar values.");
register_concmd("amx_gungame_restart","cmd_gungame_restart",ADMIN_BAN,"[delay] [full] - restarts GunGame. optionally specify a delay, in seconds. if full, reloads config and everything.");
register_srvcmd("gg_reloadweapons","cmd_reloadweapons",ADMIN_CVAR,"- reloads the weapon order and kills per level from cvars");
register_clcmd("say","cmd_say");
register_clcmd("say_team","cmd_say");
// menus
register_menucmd(register_menuid("autovote_menu"),MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0,"autovote_menu_handler");
register_menucmd(register_menuid("welcome_menu"),1023,"welcome_menu_handler");
register_menucmd(register_menuid("restart_menu"),MENU_KEY_1|MENU_KEY_0,"restart_menu_handler");
weapons_menu = register_menuid("weapons_menu");
register_menucmd(weapons_menu,MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0,"weapons_menu_handler");
register_menucmd(register_menuid("top10_menu"),MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_0,"top10_menu_handler");
scores_menu = register_menuid("scores_menu");
register_menucmd(scores_menu,MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0,"scores_menu_handler");
level_menu = register_menuid("level_menu");
register_menucmd(level_menu,1023,"level_menu_handler");
// basic cvars
gg_enabled = register_cvar("gg_enabled","1");
gg_vote_setting = register_cvar("gg_vote_setting","2");
gg_vote_custom = register_cvar("gg_vote_custom","");
gg_changelevel_custom = register_cvar("gg_changelevel_custom","");
gg_map_setup = register_cvar("gg_map_setup","mp_timelimit 45; mp_winlimit 0; sv_alltalk 0; mp_chattime 10; mp_c4timer 25");
gg_endmap_setup = register_cvar("gg_endmap_setup","");
gg_join_msg = register_cvar("gg_join_msg","1");
gg_messages = register_cvar("gg_messages","1");
gg_save_temp = register_cvar("gg_save_temp","300"); // = 5 * 60 = 5 minutes
gg_status_display = register_cvar("gg_status_display","1");
gg_map_iterations = register_cvar("gg_map_iterations","1");
gg_ignore_bots = register_cvar("gg_ignore_bots","0");
gg_block_equips = register_cvar("gg_block_equips","2");
gg_leader_display = register_cvar("gg_leader_display","1");
gg_leader_display_x = register_cvar("gg_leader_display_x","-1.0");
gg_leader_display_y = register_cvar("gg_leader_display_y","0.0");
gg_allow_changeteam = register_cvar("gg_allow_changeteam","2");
gg_disable_money = register_cvar("gg_disable_money","1");
gg_winner_motd = register_cvar("gg_winner_motd","1");
gg_afk_protection = register_cvar("gg_afk_protection","0");
gg_top10_ppp = register_cvar("gg_top10_ppp","8");
// autovote cvars
gg_autovote_mode = register_cvar("gg_autovote_mode","0");
gg_autovote_rounds = register_cvar("gg_autovote_rounds","1");
gg_autovote_delay = register_cvar("gg_autovote_delay","8.0");
gg_autovote_ratio = register_cvar("gg_autovote_ratio","0.51");
gg_autovote_time = register_cvar("gg_autovote_time","10.0");
// stats cvars
#if !defined SQL
gg_stats_file = register_cvar("gg_stats_file","gungame.stats");
gg_stats_streak_file = register_cvar("gg_stats_streak_file","gungame.streaks");
#endif
gg_stats_ip = register_cvar("gg_stats_ip","0");
gg_stats_prune = register_cvar("gg_stats_prune","2592000"); // = 60 * 60 * 24 * 30 = 30 days
gg_stats_mode = register_cvar("gg_stats_mode","2");
gg_stats_split = register_cvar("gg_stats_split","0");
gg_stats_winbonus = register_cvar("gg_stats_winbonus","1.5");
// deathmatch cvars
gg_dm = register_cvar("gg_dm","1");
gg_dm_sp_time = register_cvar("gg_dm_sp_time","1.0");
gg_dm_sp_mode = register_cvar("gg_dm_sp_mode","1");
gg_dm_spawn_random = register_cvar("gg_dm_spawn_random","2");
gg_dm_start_random = register_cvar("gg_dm_start_random","1");
gg_dm_spawn_delay = register_cvar("gg_dm_spawn_delay","3.0");
gg_dm_spawn_afterplant = register_cvar("gg_dm_spawn_afterplant","1");
gg_dm_corpses = register_cvar("gg_dm_corpses","1");
gg_dm_countdown = register_cvar("gg_dm_countdown","2");
// objective cvars
gg_block_objectives = register_cvar("gg_block_objectives","0");
gg_bomb_defuse_lvl = register_cvar("gg_bomb_defuse_lvl","1");
gg_host_touch_reward = register_cvar("gg_host_touch_reward","2");
gg_host_rescue_reward = register_cvar("gg_host_rescue_reward","2");
gg_host_kill_reward = register_cvar("gg_host_kill_reward","1");
gg_host_kill_penalty = register_cvar("gg_host_kill_penalty","1");
// teamplay cvars
gg_teamplay = register_cvar("gg_teamplay","0");
gg_teamplay_knife_mod = register_cvar("gg_teamplay_knife_mod","0.33");
gg_teamplay_nade_mod = register_cvar("gg_teamplay_nade_mod","0.50");
gg_teamplay_timeratio = register_cvar("gg_teamplay_timeratio","1");
// gameplay cvars
gg_ff_auto = register_cvar("gg_ff_auto","1");
gg_weapon_order = register_cvar("gg_weapon_order","glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,hegrenade,knife");
gg_max_lvl = register_cvar("gg_max_lvl","3");
gg_triple_on = register_cvar("gg_triple_on","0");
gg_turbo = register_cvar("gg_turbo","1");
gg_knife_pro = register_cvar("gg_knife_pro","1");
gg_knife_elite = register_cvar("gg_knife_elite","0");
gg_suicide_penalty = register_cvar("gg_suicide_penalty","1");
gg_worldspawn_suicide = register_cvar("gg_worldspawn_suicide","1");
gg_pickup_others = register_cvar("gg_pickup_others","0");
gg_handicap_on = register_cvar("gg_handicap_on","1");
gg_top10_handicap = register_cvar("gg_top10_handicap","1");
gg_warmup_timer_setting = register_cvar("gg_warmup_timer_setting","60");
gg_warmup_weapon = register_cvar("gg_warmup_weapon",KNIFE);
gg_warmup_multi = register_cvar("gg_warmup_multi","0");
gg_nade_glock = register_cvar("gg_nade_glock","1");
gg_nade_smoke = register_cvar("gg_nade_smoke","0");
gg_nade_flash = register_cvar("gg_nade_flash","0");
gg_extra_nades = register_cvar("gg_extra_nades","1");
gg_nade_refresh = register_cvar("gg_nade_refresh","5.0");
gg_kills_per_lvl = register_cvar("gg_kills_per_lvl","2");
gg_kills_botmod = register_cvar("gg_kills_botmod","1.0");
gg_give_armor = register_cvar("gg_give_armor","100");
gg_give_helmet = register_cvar("gg_give_helmet","1");
gg_ammo_amount = register_cvar("gg_ammo_amount","200");
gg_refill_on_kill = register_cvar("gg_refill_on_kill","1");
gg_tk_penalty = register_cvar("gg_tk_penalty","1");
gg_awp_oneshot = register_cvar("gg_awp_oneshot","1");
gg_bots_skipnade = register_cvar("gg_bots_skipnade","0");
gg_bots_knifeable = register_cvar("gg_bots_knifeable","1");
#if defined SQL
// SQL cvars
gg_sql_host = register_cvar("gg_sql_host","127.0.0.1",FCVAR_PROTECTED);
gg_sql_user = register_cvar("gg_sql_user","root",FCVAR_PROTECTED);
gg_sql_pass = register_cvar("gg_sql_pass","",FCVAR_PROTECTED);
gg_sql_db = register_cvar("gg_sql_db","amx",FCVAR_PROTECTED);
gg_sql_table = register_cvar("gg_sql_table","gg_stats",FCVAR_PROTECTED);
gg_sql_streak_table = register_cvar("gg_sql_streak_table","gg_streaks",FCVAR_PROTECTED);
gg_sql_winmotd_table = register_cvar("gg_sql_winmotd_table","gg_winmotd",FCVAR_PROTECTED);
get_user_ip(0,serverip,63,0); // with port
#else
sqlInit = 1;
#endif
// sound cvars done in plugin_precache now
// random weapon order cvars
new i, cvar[20];
for(i=1;i<=MAX_WEAPON_ORDERS;i++)
{
formatex(cvar,19,"gg_weapon_order%i",i);
register_cvar(cvar,"");
}
// update status immediately
ggActive = get_pcvar_num(gg_enabled);
// make sure to setup amx_nextmap incase nextmap.amxx isn't running
if(!cvar_exists("amx_nextmap")) register_cvar("amx_nextmap","",FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY);
// make sure we have this to trick mapchooser.amxx into working
if(!cvar_exists("mp_maxrounds")) register_cvar("mp_maxrounds","0",FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY);
// collect some other information that would be handy
maxPlayers = get_maxplayers();
// create hud sync objects
hudSyncWarmup = CreateHudSyncObj();
hudSyncReqKills = CreateHudSyncObj();
hudSyncLDisplay = CreateHudSyncObj();
hudSyncCountdown = CreateHudSyncObj();
// remember the mod
new modName[7];
get_modname(modName,6);
if(equal(modName,"czero"))
{
czero = 1;
bot_quota = get_cvar_pointer("bot_quota");
}
// identify this as a bomb map
if(fm_find_ent_by_class(maxPlayers,"info_bomb_target") || fm_find_ent_by_class(1,"func_bomb_target"))
bombMap = 1;
// identify this as a hostage map
if(fm_find_ent_by_class(maxPlayers,"hostage_entity"))
hostageMap = 1;
// get spawns for deathmatch
init_spawns();
// delay for server.cfg
set_task(1.0,"toggle_gungame",TASK_TOGGLE_GUNGAME + TOGGLE_FORCE);
// manage pruning (longer delay for toggle_gungame)
set_task(2.0,"manage_pruning");
// map configs take 6.1 seconds to load
set_task(6.2,"setup_weapon_order");
set_task(6.2,"stats_get_top_players",TASK_GET_TOP_PLAYERS);
}
// plugin precache
public plugin_precache()
{
// used in precache_sounds_from_config()
get_configsdir(cfgDir,31);
// sound cvars
gg_sound_levelup = register_cvar("gg_sound_levelup","sound/gungame/gg_levelup.wav");
gg_sound_leveldown = register_cvar("gg_sound_leveldown","sound/ambience/xtal_down1(e70)");
gg_sound_levelsteal = register_cvar("gg_sound_levelsteal","sound/turret/tu_die.wav");
gg_sound_nade = register_cvar("gg_sound_nade","sound/gungame/gg_nade_level.wav");
gg_sound_knife = register_cvar("gg_sound_knife","sound/gungame/gg_knife_level.wav");
gg_sound_welcome = register_cvar("gg_sound_welcome","sound/gungame/gg_welcome.wav");
gg_sound_triple = register_cvar("gg_sound_triple","sound/gungame/gg_triple.wav");
gg_sound_winner = register_cvar("gg_sound_winner","media/Half-Life03.mp3;media/Half-Life08.mp3;media/Half-Life11.mp3;media/Half-Life17.mp3");
gg_sound_takenlead = register_cvar("gg_sound_takenlead","sound/gungame/gg_takenlead.wav");
gg_sound_tiedlead = register_cvar("gg_sound_tiedlead","sound/gungame/gg_tiedlead.wav");
gg_sound_lostlead = register_cvar("gg_sound_lostlead","sound/gungame/gg_lostlead.wav");
gg_lead_sounds = register_cvar("gg_lead_sounds","0.9");
mp_friendlyfire = get_cvar_pointer("mp_friendlyfire");
// precache everything in the config (regular and teamplay) -- we might need them
precache_sounds_from_config();
// also precache what we have now, in case the server doesn't have a GunGame config
precache_sound_by_cvar(gg_sound_levelup);
precache_sound_by_cvar(gg_sound_leveldown);
precache_sound_by_cvar(gg_sound_levelsteal);
precache_sound_by_cvar(gg_sound_nade);
precache_sound_by_cvar(gg_sound_knife);
precache_sound_by_cvar(gg_sound_welcome);
precache_sound_by_cvar(gg_sound_triple);
precache_sound_by_cvar(gg_sound_takenlead);
precache_sound_by_cvar(gg_sound_tiedlead);
precache_sound_by_cvar(gg_sound_lostlead);
get_pcvar_string(gg_sound_winner,dummy,1);
if(dummy[0]) // win sounds enabled
{
// gg_sound_winner might contain multiple sounds
new buffer[WINSOUNDS_SIZE], temp[MAX_WINSOUND_LEN+1], pos;
get_pcvar_string(gg_sound_winner,buffer,WINSOUNDS_SIZE-1);
while(numWinSounds < MAX_WINSOUNDS)
{
pos = contain_char(buffer,';');
// no more after this, precache what we have left
if(pos == -1)
{
if(buffer[0])
{
precache_sound_special(buffer);
copy(winSounds[numWinSounds++],MAX_WINSOUND_LEN,buffer);
}
break;
}
// copy up to the semicolon and precache that
copy(temp,pos,buffer);
if(temp[0])
{
precache_sound_special(temp);
copy(winSounds[numWinSounds++],MAX_WINSOUND_LEN,temp);
}
// copy everything after the semicolon
copy(buffer,WINSOUNDS_SIZE-1,buffer[pos+1]);
}
}
// some generic, non-changing things
precache_sound(BRASS_BELL_SOUND);
precache_sound(KILL_DING_SOUND);
precache_sound("common/null.wav");
// for the star
trailSpr = precache_model("sprites/laserbeam.spr");
}
public plugin_cfg()
{
galileoID = is_plugin_loaded("Galileo");
}
public plugin_end()
{
#if defined SQL
sql_uninit();
#endif
// run endmap setup on plugin close
if(ggActive)
{
// reset random teamplay
if(initTeamplayInt != -1) set_pcvar_string(gg_teamplay,initTeamplayStr);
new setup[512];
get_pcvar_string(gg_endmap_setup,setup,511);
if(setup[0]) server_cmd(setup);
}
}
//**********************************************************************
// FORWARDS
//**********************************************************************
// client gets a steamid
public client_authorized(id)
{
clear_values(id);
static authid[32];
get_gg_authid(id,authid,31);
// load temporary save
if(ggActive && get_pcvar_num(gg_save_temp))
{
new i, save = -1;
// find our possible temp save
for(i=0;i<TEMP_SAVES;i++)
{
if(equal(authid,tempSave[i][svAuthid],31))
{
save = i;
break;
}
}
// we found a save
if(save > -1)
{
if(!get_pcvar_num(gg_teamplay))
{
// these are solo-only
level[id] = tempSave[save][svLevel];
score[id] = tempSave[save][svScore];
get_level_weapon(level[id],lvlWeapon[id],23);
}
statsPosition[id][0] = tempSave[save][svStatsPosition][0];
statsPosition[id][1] = tempSave[save][svStatsPosition][1];
teamTimes[id][0] = Float:tempSave[save][svTeamTimes][0];
teamTimes[id][1] = Float:tempSave[save][svTeamTimes][1];
// clear it
clear_save(TASK_CLEAR_SAVE+save);
}
}
#if defined SQL
if(!statsPosition[id][0]) stats_get_position(id,authid,0);
if(!statsPosition[id][1]) stats_get_position(id,authid,1);
#else
// cache our position if we didn't get it from a save
if(!statsPosition[id][0] || !statsPosition[id][1])
{
if(statsArray) // we've set up the stats array
{
recheck_stats_sorting(); // see if anything changed
// if nothing happened, get my position
if(!statsPosition[id][0]) stats_get_position(id,authid,0);
if(!statsPosition[id][1]) stats_get_position(id,authid,1);
}
}
#endif
#if defined REFRESH_TIMESTAMP_ON_JOIN
stats_refresh_timestamp(authid);
#endif
}
// client leaves, reset values
public client_disconnect(id)
{
// remove certain tasks
remove_task(TASK_VERIFY_WEAPON+id);
remove_task(TASK_REFRESH_NADE+id);
remove_task(TASK_RESPAWN+id);
remove_task(TASK_CHECK_DEATHMATCH+id);
remove_task(TASK_REMOVE_PROTECTION+id);
remove_task(TASK_DELAYED_SUICIDE+id);
// don't bother saving if in winning period or warmup
if(!won && warmup <= 0)
{
new save_temp = get_pcvar_num(gg_save_temp);
// temporarily save values
if(ggActive && save_temp && (level[id] > 1 || score[id] > 0))
{
// keep track of times
new team = get_user_team(id);
if(team == 1 || team == 2) teamTimes[id][team-1] += get_gametime() - lastSwitch[id];
new freeSave = -1, oldestSave = -1, i;
for(i=0;i<TEMP_SAVES;i++)
{
// we found a free one
if(!tempSave[i][svAuthid][0])
{
freeSave = i;
break;
}
// keep track of one soonest to expire
if(oldestSave == -1 || tempSave[i][svTime] < tempSave[oldestSave][svTime])
oldestSave = i;
}
// no free, use oldest
if(freeSave == -1) freeSave = oldestSave;
get_gg_authid(id,tempSave[freeSave][svAuthid],31);
tempSave[freeSave][svLevel] = level[id];
tempSave[freeSave][svScore] = score[id];
tempSave[freeSave][svStatsPosition][0] = statsPosition[id][0];
tempSave[freeSave][svStatsPosition][1] = statsPosition[id][1];
tempSave[freeSave][svTeamTimes][0] = _:teamTimes[id][0];
tempSave[freeSave][svTeamTimes][1] = _:teamTimes[id][1];
tempSave[freeSave][svTime] = _:get_gametime();
set_task(float(save_temp),"clear_save",TASK_CLEAR_SAVE+freeSave);
}
}
clear_values(id);
statsPosition[id][0] = 0;
statsPosition[id][1] = 0;
stats_clear_struct(playerStats[id]);
}
// someone joins, monitor ham hooks
public client_putinserver(id)
{
if(czero && !czbot_hams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
set_task(0.1,"czbot_hook_ham",id);
// bots don't call joinclass
if(is_user_bot(id)) cmd_joinclass(id);
}
// delay for private data to initialize --
// here is the problem: registering a ham hook for "player" won't
// register it for CZ bots, for some reason. so we have to register
// it by entity. so we do this ridiculous thing in order to do so.
public czbot_hook_ham(id)
{
if(czbot_hams || !is_user_connected(id)) return;
// probably a czero bot
if(is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
{
RegisterHamFromEntity(Ham_Spawn,id,"ham_player_spawn",1);
RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed_pre",0);
RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed_post",1);
czbot_hams = 1;
// bug fix for mid-round spawning, thanks to MeRcyLeZZ
if(is_user_alive(id)) ham_player_spawn(id);
}
}
// remove a save
public clear_save(taskid)
{
remove_task(taskid);
tempSave[taskid-TASK_CLEAR_SAVE][svAuthid][0] = 0;
}
// my info... it's changed!
public client_infochanged(id)
{
if(!ggActive || !is_user_connected(id))
return PLUGIN_CONTINUE;
new oldTeam = lastTeam[id], newTeam = _:cs_get_user_team(id);
// this means it was caught by logevent_team_join, or wasn't a team change
if(oldTeam == newTeam) return PLUGIN_CONTINUE;
player_teamchange(id,oldTeam,newTeam);
// invalid team
if((newTeam != 1 && newTeam != 2) || !get_pcvar_num(gg_teamplay))
return PLUGIN_CONTINUE;
// something is out of synch
if(teamLevel[newTeam] && (level[id] != teamLevel[newTeam] || score[id] != teamScore[newTeam] || !equal(lvlWeapon[id],teamLvlWeapon[newTeam])))
{
// set them directly
level[id] = teamLevel[newTeam];
lvlWeapon[id] = teamLvlWeapon[newTeam];
score[id] = teamScore[newTeam];
// gimme mah weapon!
if(is_user_alive(id)) give_level_weapon(id);
}
return PLUGIN_CONTINUE;
}
//**********************************************************************
// FORWARD HOOKS
//**********************************************************************
// an entity is given a model, check for silenced/burst status
public fw_setmodel(ent,model[])
{
if(!ggActive) return FMRES_IGNORED;
new owner = pev(ent,pev_owner);
// no owner
if(!is_user_connected(owner)) return FMRES_IGNORED;
static classname[24]; // the extra space is used later
pev(ent,pev_classname,classname,10);
// not a weapon
// checks for weaponbox, weapon_shield
if(classname[8] != 'x' && !(classname[6] == '_' && classname[7] == 's' && classname[8] == 'h'))
return FMRES_IGNORED;
// makes sure we don't get memory access error,
// but also helpful to narrow down matches
new len = strlen(model);
// ignore weaponboxes whose models haven't been set to correspond with their weapon types yet
// checks for models/w_weaponbox.mdl
if(len == 22 && model[17] == 'x') return FMRES_IGNORED;
// ignore C4
// checks for models/w_backpack.mdl
if(len == 21 && model[9] == 'b') return FMRES_IGNORED;
// checks for models/w_usp.mdl, usp, models/w_m4a1.mdl, m4a1
if((len == 16 && model[10] == 's' && lvlWeapon[owner][1] == 's')
|| (len == 17 && model[10] == '4' && lvlWeapon[owner][1] == '4') )
{
copyc(model,len-1,model[contain_char(model,'_')+1],'.'); // strips off models/w_ and .mdl
formatex(classname,23,"weapon_%s",model);
// remember silenced status
new wEnt = fm_find_ent_by_owner(maxPlayers,classname,ent);
if(pev_valid(wEnt)) silenced[owner] = cs_get_weapon_silen(wEnt);
}
// checks for models/w_glock18.mdl, glock18, models/w_famas.mdl, famas
else if((len == 20 && model[15] == '8' && lvlWeapon[owner][6] == '8')
|| (len == 18 && model[9] == 'f' && model[10] == 'a' && lvlWeapon[owner][0] == 'f' && lvlWeapon[owner][1] == 'a') )
{
copyc(model,len-1,model[contain_char(model,'_')+1],'.'); // strips off models/w_ and .mdl
formatex(classname,23,"weapon_%s",model);
// remember burst status
new wEnt = fm_find_ent_by_owner(maxPlayers,classname,ent);
if(pev_valid(wEnt)) silenced[owner] = cs_get_weapon_burst(wEnt);
}
// if owner is dead, remove it if we need to
if(get_user_health(owner) <= 0 && get_pcvar_num(gg_dm) && !get_pcvar_num(gg_pickup_others))
{
dllfunc(DLLFunc_Think,ent);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
// HELLO HELLo HELlo HEllo Hello hello
public fw_emitsound(ent,channel,sample[],Float:volume,Float:atten,flags,pitch)
{
if(!ggActive || !is_user_connected(ent) || !get_pcvar_num(gg_dm) || spawnSounds[ent])
return FMRES_IGNORED;
// used to stop spawn sounds in deathmatch
return FMRES_SUPERCEDE;
}
//**********************************************************************
// EVENT HOOKS
//**********************************************************************
// our HUD gets reset (obviously)
public event_resethud(id)
{
if(ggActive && is_user_connected(id))
set_task(0.1,"reset_hud",id);
}
// fix the leader display and hide money
public reset_hud(id)
{
if(is_user_connected(id))
{
status_display(id);
if(get_pcvar_num(gg_disable_money)) hide_money(id);
}
}
// someone changes weapons
public event_curweapon(id)
{
if(!ggActive || !is_user_connected(id)) return;
// keep star speed
if(star[id]) fm_set_user_maxspeed(id,fm_get_user_maxspeed(id)*1.5);
// monitor weapon activity
if(afkCheck[id] && is_user_alive(id)) afkCheck[id]++;
// have at least one bullet in AWP clip
if(get_pcvar_num(gg_awp_oneshot) && read_data(2) == CSW_AWP && read_data(3) > 1)
{
new wEnt = get_weapon_ent(id,CSW_AWP);
if(pev_valid(wEnt)) cs_set_weapon_ammo(wEnt,1);
message_begin(MSG_ONE,gmsgCurWeapon,_,id);
write_byte(1); // current?
write_byte(CSW_AWP); // weapon
write_byte(1); // clip
message_end();
}
}
// a new round has begun
public event_new_round()
{
static armourysHidden = 0;
roundEnded = 0;
roundsElapsed++;
c4planter = 0;
bombStatus[3] = BOMB_PICKEDUP;
if(gameCommenced && !autovoted)
{
// don't check mode until vote starts, so map configs have chance to execute
if(/*autovote_mode &&*/ roundsElapsed >= get_pcvar_num(gg_autovote_rounds))
{
autovoted = 1;
autovote_mode = -1; // signal to check in autovote_start
set_task(get_pcvar_float(gg_autovote_delay),"autovote_start");
}
}
// game_player_equip
manage_equips();
if(!ggActive) return;
// we should probably warmup...
// don't ask me where I'm getting this from.
if(shouldWarmup)
{
shouldWarmup = 0;
start_warmup();
}
if(warmup <= 0)
{
new leader = get_leader();
if(equal(lvlWeapon[leader],HEGRENADE)) play_sound_by_cvar(0,gg_sound_nade);
else if(equal(lvlWeapon[leader],KNIFE)) play_sound_by_cvar(0,gg_sound_knife);
}
// reset leader display
remove_task(TASK_LEADER_DISPLAY);
set_task(0.5,"show_leader_display"); // wait to initialize levels
new pickup_others = get_pcvar_num(gg_pickup_others);
if(!pickup_others /*&& !armourysHidden*/) // they show up again on new round
{
set_task(0.1,"hide_armory_entitys");
armourysHidden = 1;
}
else if(pickup_others && armourysHidden)
{
set_task(0.1,"show_armory_entitys");
armourysHidden = 0;
}
// block hostages
if(hostageMap)
{
// block hostages
if(get_pcvar_num(gg_block_objectives))
set_task(0.1,"move_hostages");
else
{
// reset hostage info
new i;
for(i=0;i<33;i++)