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Distance map parameter meaning #88
We expect the distance map to be somewhat cubical or spherecal. The planar shape is really counter intuitive. Can someone explain to me why is it so?
The code snippet used to generate the distance map is as follow:
m1, m2, m3 are 1, 1, 4 respectively in this case
What do the parameters of parallelBanding3D mean?
Any help is appreciated.
Could you please show me some more of your example code?
Does the initial DistanceVoxelMap after mergeOccupied look as expected, if you don't run the parallelBanding3D step?
What is printed when you left-click on of the visible voxels?
Did you enter one of the "slice modes" by pressing "t" in the visualizer?
Regarding PBA parameters: m1,m2 and m3 are ways to increase the parallelism during the distance computation - for almost all 3D scenarios it's fine to have them at their default values of 1. Setting m3 to 2 or 4 can increase performance a bit.