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"glm::decompose()" is using float-type instead of templated-type #869
"glm::decompose()" is using float-type instead of templated-type in line
Resolved by changing to
(line 156 of "glm\gtx\matrix_decompose.inl" in latest version, last changed 7 August 2018 - commit 8c9d16d)
Noticed this when adding 64 bit world space position support to my spare time renderer project.