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Commits on Dec 15, 2008
  1. [6909] Correctly equip all possible amount non stackable items from c…

    VladimirMangos authored
    …ustom initial items with >1 amount instead equip single and ignore other.
    
    Also corrently report error at buy to equip slot not single item (impossible using normal client way)
    instead silencely ingnore amount and equip single by stack price.
Commits on Dec 14, 2008
  1. [6908] Faster setting online=0 at startup and semilar queries.

    balrok authored VladimirMangos committed
    Signed-off-by: VladimirMangos <vladimir@getmangos.com>
  2. Replace hardcoded client(100) and server side (255) level limtation v…

    VladimirMangos authored
    …alues by defines.
    
    (cherry picked from commit 389a178)
    
    Conflicts:
    
    	src/game/Player.cpp
    	src/game/World.cpp
    	src/shared/Database/DBCStructure.h
  3. Some fields comments for ChrClass and ChrRace. Also optimize code (se…

    VladimirMangos authored
    …t MAX_RACES to max_player_race+1).
    
    Note: MAX_* moved out of enum. This is not nice include value _not_ belong to enum values into enum.
    Maybe in C this not make sense (enum range = int anyway) but in C++ enum values checked at assigning/etc.
    (cherry picked from commit f157c4e)
Commits on Dec 13, 2008
  1. @hunuza

    [6907] Make DB access on char rename async.

    hunuza authored
    Signed-off-by: hunuza <hunuza@gmail.com>
  2. [6906] Revert "Reduced number of cells (doubled max visibility distan…

    Wyk3d authored
    …ce)."
    
    This reverts a part of commit eb60f74 that caused some performance issues.
  3. @arrai

    [6905] Fixed items with both healing and energizing effects

    arrai authored
    Store fall information also at MSG_MOVE_FALL_LAND
  4. @derex
Commits on Dec 12, 2008
  1. @hunuza
  2. @arrai
  3. [6900] Remove unneed include dependence.

    VladimirMangos authored
  4. @hunuza

    [6899] Pass const reference instead of value for some strings in some…

    hunuza authored
    … functions.
    
    Signed-off-by: hunuza <hunuza@gmail.com>
Commits on Dec 11, 2008
  1. @hunuza

    [6897] Avoid DB access on uninvite from group.

    hunuza authored
    Signed-off-by: hunuza <hunuza@gmail.com>
  2. @arrai
Commits on Dec 10, 2008
  1. [6895] Fix unexpected change backported in [6889]. Rebuild ad.exe wit…

    VladimirMangos authored
    …h recent changes.
  2. [6894] Backport file name preparing code in VMapManager from 303 bran…

    VladimirMangos authored
    …ch that fix also possible memory corruption.
  3. [6893] Fixes in waypoint movement code.

    VladimirMangos authored
    Initilize variables and reset last movment timer for correct waypoints work at reset movement.
  4. @hunuza

    [6892] Some small code clean ups and optimisations.

    hunuza authored
    Signed-off-by: hunuza <hunuza@gmail.com>
  5. @arrai
  6. @arrai

    [6890] Implemented more correct way of calculating fall damage by usi…

    arrai authored
    …ng fall distance and not fall time. Thanks to DasMy for finding an appropriate formula
Commits on Dec 9, 2008
  1. [6889] Backport some not client version specific changes and fixes fr…

    VladimirMangos authored
    …om 303 branch.
Commits on Dec 8, 2008
  1. [6888] Add to character.sql not added changes from 2008_11_12_01_char…

    KAPATEJIb authored VladimirMangos committed
    …acter_character_aura.sql
    
    Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Commits on Dec 7, 2008
  1. @Neo2003

    [6887] Position dead flying creatures on ground at creature loading.

    Neo2003 authored
    Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
  2. @Neo2003

    Make flying creatures fall on ground when killed.

    Neo2003 authored
    Fix also fly speed computation for creatures.
    
    Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
  3. [6886] Prevent some memory losses at server shutdown.

    VladimirMangos authored
  4. @arrai

    [6885] In dungeons even fighting creatures are supposed to put nearby…

    arrai authored
    … players in combat. 3rd party scripting libraries might have to be updated
  5. @balrok @hunuza

    [6884] Replaced iterator++ with ++iterator in for-loop-headers

    balrok authored hunuza committed
    i used this script
    for i in ls *.[ch]*; do cat $i | sed -r 's/(.*for.*iterator.*;\
        *)([a-z0-9\_\*]+)\ *\+\+(.*)/\1++\2\3/' > /tmp/mangos/$i; done
    for i in ls *.[ch]*; do cp /tmp/mangos/$i $i; done
    
    and rechecked it with my eyes, if everything is right
    i took only for-loops cause they can be gathered easier with a script
    
    Signed-off-by: hunuza <hunuza@gmail.com>
  6. @hunuza
  7. @hunuza
Commits on Dec 6, 2008
  1. [6881] Fix typo in log string.

    GalaxyMan authored VladimirMangos committed
    Signed-off-by: VladimirMangos <vladimir@getmangos.com>
  2. @DasBlub @arrai

    [6880] fixed spell 26275 for game object 180797

    DasBlub authored arrai committed
    Signed-off-by: arrai <array.of.intellect@gmail.com>
  3. [6879] Not apply casting time spell bonuses mods to creature (non-pet…

    VladimirMangos authored
    …s) casted spells with 0 cast time.
  4. Set correct base damage for spell 37674

    thenecromancer authored VladimirMangos committed
    Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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