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executable file 154 lines (123 sloc) 4.149 kB
// LevelSelection.m
// MooeeMath
// Created by Cyril Gaillard on 20/12/10.
// Copyright 2010 Voila Design. All rights reserved.
#import "Level6.h"
#import "TransitionPage.h"
#import "LevelSelection.h"
#import "CurrentLevel.h"
#import "MooeeMathAppDelegate.h"
#import "SharedFunctions.h"
@implementation Level6
//@synthesize row;
+(id) scene
// 'scene' is an autorelease object.
CCScene *scene = [CCScene node];
// 'layer' is an autorelease object.
Level6 *layer = [Level6 node];
// add layer as a child to scene
[scene addChild: layer];
// return the scene
return scene;
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
[self startPlaying];
return TRUE;
-(void) playNumberSound
NSInteger soundIdx = [[[CurrentLevel sharedCurrentLevel].idxArray objectAtIndex:randomIdx] intValue];
NSString *soundStr = [NSString stringWithFormat:@"Number%d.mp3",soundIdx];
[[SimpleAudioEngine sharedEngine] playEffect:soundStr];
-(void) showSelectionPage
[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:0.5f scene:[LevelSelection scene] withColor:ccc3(0,0,0)]];
-(void) onExit
[super onExit];
-(void)checkAnswer: (CCMenuItem *) menuItem{
if (menuItem.tag==randomIdx) {
[[SimpleAudioEngine sharedEngine] playEffect:@"Moopie.mp3"];
[[SimpleAudioEngine sharedEngine] playEffect:@"Moono.mp3"];
[self startPlaying];
CCMenuItemSprite *dominoItem;
CCSprite *dominoSprite;
for(NSInteger i=0;i<3;i++)
NSInteger idxToDisplay = [[[CurrentLevel sharedCurrentLevel].idxArray objectAtIndex:i] intValue];
NSString *dominoStr = [NSString stringWithFormat:@"Domino%02d.png",idxToDisplay];
dominoSprite = [CCSprite spriteWithSpriteFrameName:dominoStr];
dominoItem =[CCMenuItemSprite itemFromNormalSprite:dominoSprite selectedSprite:nil target: self selector: @selector(checkAnswer:)];
dominoItem.tag = i;
[dominosMenu addChild:dominoItem];
if (numberIterations>0) {
[self removeChild:dominosMenu cleanup:YES];
if (numberIterations <= kLoopNumber_10) {
dominosMenu = [CCMenu menuWithItems:nil];
randomIdx = floor(arc4random()%3);
[[CurrentLevel sharedCurrentLevel].idxArray shuffle];
[self placePlanes];
[self addChild:dominosMenu z:5];
[dominosMenu alignItemsHorizontally];
[self playNumberSound];
[self performSelector:@selector(startPlaying) withObject:nil afterDelay:1.0f];
-(id) init
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init] )) {
[[CurrentLevel sharedCurrentLevel] setLevelNumber:[NSNumber numberWithInt:6]];
[[CurrentLevel sharedCurrentLevel] setCurrentScore:[NSNumber numberWithInt:0]];
// ask director the the window size
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
CCSpriteBatchNode *levelBatch = loadBatchNode(self, @"level6Sprites");
numberIterations = 0;
CCSprite *homePgBgndUpper = [CCSprite spriteWithSpriteFrameName:@"Level6BGH.png"];
// position the label on the center of the screen
homePgBgndUpper.anchorPoint=ccp(0,0 );
homePgBgndUpper.position = ccp( 0 , 324);
// add the label as a child to this Layer
[levelBatch addChild:homePgBgndUpper z:1];
CCSprite *homePgBgndLower = [CCSprite spriteWithSpriteFrameName:@"Level6BGL.png"];
// position the label on the center of the screen
homePgBgndLower.position = ccp(0,0);
// add the label as a child to this Layer
[levelBatch addChild:homePgBgndLower z:3];
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
return self;
- (void) dealloc
[super dealloc];
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