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//
// LevelSelection.h
// MooeeMath
//
// Created by Cyril Gaillard on 20/12/10.
// Copyright 2010 Voila Design. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "ObjectToFind.h"

@interface Level14 : CCLayer
{
CGSize size;
BOOL pausePagePresent;
NSInteger numberofIterations;
NSDictionary *levelItems;
    NSMutableArray *spriteShape;
    NSInteger randNumberIndex1;
BOOL gameHasStarted;
ALuint instructionSoundID;
}
+(id) scene;
-(void) startPlaying;

@property(nonatomic,retain) NSMutableArray *spriteShape;


@end
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