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//
// LevelSelection.h
// MooeeMath
//
// Created by Cyril Gaillard on 20/12/10.
// Copyright 2010 Voila Design. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "ObjectToFind.h"

@interface Level5 : CCLayer
{
CGSize size;

ALuint instructionSoundID;
ALuint planeSoundId;
ALuint correctSpriteSoundID;

BOOL gameHasStarted;
BOOL pausePagePresent;

NSInteger numberofIterations;
NSInteger currentNumberIndex;
BOOL foundCurrentObject;
BOOL touchedObject;
NSMutableArray *pickedNumbers;
NSMutableArray *movableDominos;
CCSprite *selectedDomino;
CCSprite *houseToFill;
    
    NSMutableArray *idxArray;

}

+(id) scene;
-(void) loadObjectsToFind;
-(void) findTouchedDomino:(CGPoint)touchLocation;
-(void) moveSelectedDomino:(CGPoint)translation;
-(void) startPlaying;
-(void) playNumberSound;

@property(nonatomic,retain) NSArray *numberToFindArray;
@property(nonatomic,retain) NSMutableArray *pickedNumbers;
@property(nonatomic,retain) NSMutableArray *movableDominos;
@end
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