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// LevelSelection.h
// MooeeMath
// Created by Cyril Gaillard on 20/12/10.
// Copyright 2010 Voila Design. All rights reserved.
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "ObjectToFind.h"
#define DOMINO1X 170
#define DOMINO2X 266
#define DOMINO3X 370
#define DOMY 50
@interface Level8 : CCLayer
CGSize size;
CCMenu *numbersMenu;
NSInteger randomIdx;
NSInteger numberofIterations;
CCSprite *animalToPassBy;
NSDictionary *levelItems;
+(id) scene;
-(void) startPlaying;
@property(nonatomic,retain)NSDictionary *levelItems;
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