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// LevelSelection.m
// MooeeMath
// Created by Cyril Gaillard on 20/12/10.
// Copyright 2010 Voila Design. All rights reserved.
#import "SettingsPage.h"
#import "HomePage.h"
@implementation SettingsPage
//@synthesize row;
-(id) init
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init] )) {
// ask director the the window size
size = [[CCDirector sharedDirector] winSize];
CCSprite *homePgBgnd = [CCSprite spriteWithFile:@"LevelSelectionBG.jpg"];
// position the label on the center of the screen
homePgBgnd.position = ccp( size.width /2 , size.height/2 );
// add the label as a child to this Layer
[self addChild:homePgBgnd z:1];
CCMenuItemImage *menuResetGame =[CCMenuItemImage itemFromNormalImage:@"resetAllGames.png"
selectedImage: nil
CCMenu *settingsMenu = [CCMenu menuWithItems:menuResetGame, nil];
settingsMenu.position = ccp(size.width/2, size.height/2);
[settingsMenu alignItemsHorizontallyWithPadding:60];
[self addChild:settingsMenu z:2];
CCMenuItem *itemBackArrow = [CCMenuItemImage itemFromNormalImage:@"backArrow.png" selectedImage:@"backArrow.png" target: self selector: @selector(goBackHome:)];
CCMenu *backHomeMenu = [CCMenu menuWithItems:itemBackArrow, nil];
backHomeMenu.position = ccp(30,30);
[self addChild:backHomeMenu z:2];
return self;
- (void) resetAllGames: (CCMenuItem *) menuItem
-(void)goBackHome:(id)sender {
[[CCDirector sharedDirector] replaceScene:[HomePage scene]];
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