New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RaymarchingQuadMeshCreator #10

merged 1 commit into from Jul 14, 2018


None yet
1 participant
Copy link

gam0022 commented Jul 14, 2018


通常のQuadのMeshだと、Frustum Cullingされてしまうので、
BoudingBoxを巨大にしてFrustum Cullingを無効にしたQuadをAssetとして保存するようにした。


@gam0022 gam0022 merged commit bb7459e into master Jul 14, 2018

@gam0022 gam0022 deleted the raymarching-quad-mesh branch Jul 14, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment