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RaymarchingQuadMeshCreator#10

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gam0022 merged 1 commit into
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raymarching-quad-mesh
Jul 14, 2018
Merged

RaymarchingQuadMeshCreator#10
gam0022 merged 1 commit into
masterfrom
raymarching-quad-mesh

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@gam0022

@gam0022 gam0022 commented Jul 14, 2018

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CommandBufferを使わずに画面全体にレイマーチングを行うためのMeshの作成ツール。

通常のQuadのMeshだと、Frustum Cullingされてしまうので、
BoudingBoxを巨大にしてFrustum Cullingを無効にしたQuadをAssetとして保存するようにした。

このRaymarching用のQuadは静的に生成できるので、MeshRendererで普通に描画できるし、スクリプトによる制御も不要。

@gam0022 gam0022 merged commit bb7459e into master Jul 14, 2018
@gam0022 gam0022 deleted the raymarching-quad-mesh branch July 14, 2018 19:25
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