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RaymarchingQuadMeshCreator #10

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merged 1 commit into from Jul 14, 2018

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gam0022 commented Jul 14, 2018

CommandBufferを使わずに画面全体にレイマーチングを行うためのMeshの作成ツール。

通常のQuadのMeshだと、Frustum Cullingされてしまうので、
BoudingBoxを巨大にしてFrustum Cullingを無効にしたQuadをAssetとして保存するようにした。

このRaymarching用のQuadは静的に生成できるので、MeshRendererで普通に描画できるし、スクリプトによる制御も不要。

@gam0022 gam0022 merged commit bb7459e into master Jul 14, 2018

@gam0022 gam0022 deleted the raymarching-quad-mesh branch Jul 14, 2018

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