Pathtracing TBF2用の改良(phase4) #12
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WebGLパストレサ―の続きです。前回までの #5 #7 #8
新機能
今後やりたいこと
画像(屈折面でフレネル反射率の考慮あり)
画像(屈折面でフレネル反射率の考慮なし)
MacBookAirじゃなくて、GTX1070のWindowsマシンで動かしたらすごい綺麗になった。GPU依存。