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====================================================================================
Marshmallow Engine
====================================================================================
“The only game engine that tastes better slightly burned!”
Allocators
==========
Pool Allocator
--------------
FINISHED (pending merge)
Double Buffered Allocator
-------------------------
FINISHED (pending merge)
Resource Manager
================
Load assets from disk using DataIO.
Add DataIO Filters, like zlib.
Draft composite resource file format.
Create off-line resource file compositor.
Scene requests resources, gets shared variable returned to it.
Weak is kept for lookup.
Update checks for invalid weak pointers
Presentation
============
Text support.
Slide system.
Concept
-------
Probably a platformer, walk around passing a set of enemies and
challanges to get to the end and change slide (level).
Topics
------
Loading
Introduction
Target Platforms
Build System
Code Details
Repository
Open Invitation
Credits
Text Component
==============
Add TTF Support
vim:syn=notes:
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