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Commits on Dec 14, 2012
  1. Fixing scale.

    gamblore committed Dec 14, 2012
Commits on Dec 11, 2012
Commits on Dec 6, 2012
  1. Moved resource to raw for default font.

    gamblore committed Dec 6, 2012
    Added Triangle to Graphics Test World.
    Fixed up JumperMobile sample.
  2. Cleanup.

    gamblore committed Dec 6, 2012
    Added Shape.triangle
    Fix Emitter.
Commits on Dec 2, 2012
  1. New font and optimizations.

    gamblore committed Dec 2, 2012
  2. OpenGL Optimizations.

    gamblore committed Dec 2, 2012
  3. Fixes to TaskTimer

    gamblore committed Dec 2, 2012
Commits on Nov 29, 2012
  1. Cleaned imports.

    gamblore committed Nov 29, 2012
Commits on Nov 22, 2012
  1. Fixed a few things like FP.stepToward not working.

    gamblore committed Nov 22, 2012
    Added a helper timer class for repeating tasks.
Commits on Nov 17, 2012
  1. Made a update function in JavaScript that works.

    gamblore committed Nov 17, 2012
    Fixed a bug in AtlasText that would crash on empty strings.
  2. Added a scripting language!

    gamblore committed Nov 17, 2012
Commits on Nov 12, 2012
Commits on Nov 10, 2012
Commits on Oct 2, 2012
  1. Added a Cannon.

    gamblore committed Oct 2, 2012
Commits on Sep 25, 2012
  1. Added a basic telnet console. It is enabled when FP.debug = true; It

    gamblore committed Sep 25, 2012
    still has a few kinks to iron out.
Commits on Sep 15, 2012
Commits on Sep 14, 2012
  1. Refactored graphics classes to add generic flat-shaded shapes like

    gamblore committed Sep 14, 2012
    lines, rectangles, and circles.
Commits on Aug 25, 2012
  1. Resume fixes when not in debug mode.

    gamblore committed Aug 25, 2012
    Input point scaling for other device sizes.
  2. Remove log spam.

    gamblore committed Aug 25, 2012
Commits on Aug 21, 2012
  1. Ability to add an interval to lightning.

    gamblore committed Aug 21, 2012
    Added a ball to show lightning when switched off.
    Moving platforms, thought they are glitch-prone still.