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Description
Bug description
New project with one scene. No custom builds step.
Builds locally in WebGL.
Error in CI using v2.0-alpha-6
How to reproduce
runs-on: ubuntu-latest
uses: game-ci/unity-builder@v2.0-alpha-6
with:
targetPlatform: WebGL
unityVersion: 2020.1.1f1
Errors Out:
2021-01-25T19:40:50.6235448Z
2021-01-25T19:40:50.6236214Z stdout:
2021-01-25T19:40:50.6237137Z Running il2cpp.exe in server GC mode.
2021-01-25T19:40:50.6238261Z Building build.bc with EmscriptenToolChain
2021-01-25T19:40:50.6239512Z Output directory: /github/workspace/Temp/StagingArea/Data/Native
2021-01-25T19:40:50.6240779Z Cache directory: /github/workspace/Library/il2cpp_cache
2021-01-25T19:40:50.6242934Z il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. (No such file or directory) (No such file or directory)
2021-01-25T19:40:50.6245157Z ---> System.ComponentModel.Win32Exception (2): No such file or directory
2021-01-25T19:40:50.6248278Z at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
2021-01-25T19:40:50.6251764Z at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
2021-01-25T19:40:50.6253395Z at System.Diagnostics.Process.Start()
2021-01-25T19:40:50.6255364Z at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 329
2021-01-25T19:40:50.6258018Z at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 256
2021-01-25T19:40:50.6260708Z at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 277
2021-01-25T19:40:50.6264101Z at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 319
2021-01-25T19:40:50.6267657Z at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 73
2021-01-25T19:40:50.6269797Z --- End of inner exception stack trace ---
2021-01-25T19:40:50.6271846Z at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 95
2021-01-25T19:40:50.6275560Z at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 240
2021-01-25T19:40:50.6279401Z at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 135
2021-01-25T19:40:50.6282561Z at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 64
2021-01-25T19:40:50.6285412Z at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 86
2021-01-25T19:40:50.6287593Z at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 71
2021-01-25T19:40:50.6289436Z at il2cpp.Program.Main(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 36
2021-01-25T19:40:50.6291565Z ---> (Inner Exception #1) System.ComponentModel.Win32Exception (2): No such file or directory
2021-01-25T19:40:50.6294781Z at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
2021-01-25T19:40:50.6297932Z at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
2021-01-25T19:40:50.6299532Z at System.Diagnostics.Process.Start()
2021-01-25T19:40:50.6301501Z at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 329
2021-01-25T19:40:50.6304236Z at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 256
2021-01-25T19:40:50.6306923Z at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 277
2021-01-25T19:40:50.6310305Z at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 319
2021-01-25T19:40:50.6314143Z at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 73<---
2021-01-25T19:40:50.6315603Z
2021-01-25T19:40:50.6316310Z stderr:
2021-01-25T19:40:50.6317731Z Unhandled exception. System.AggregateException: One or more errors occurred. (No such file or directory) (No such file or directory)
2021-01-25T19:40:50.6319784Z ---> System.ComponentModel.Win32Exception (2): No such file or directory
2021-01-25T19:40:50.6322910Z at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
2021-01-25T19:40:50.6326073Z at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
2021-01-25T19:40:50.6327718Z at System.Diagnostics.Process.Start()
2021-01-25T19:40:50.6329665Z at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 329
2021-01-25T19:40:50.6332449Z at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 256
2021-01-25T19:40:50.6335131Z at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 277
2021-01-25T19:40:50.6338501Z at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 319
2021-01-25T19:40:50.6342000Z at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 73
2021-01-25T19:40:50.6344166Z --- End of inner exception stack trace ---
2021-01-25T19:40:50.6346187Z at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 95
2021-01-25T19:40:50.6349915Z at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 240
2021-01-25T19:40:50.6353719Z at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 135
2021-01-25T19:40:50.6356853Z at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 64
2021-01-25T19:40:50.6359597Z at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 86
2021-01-25T19:40:50.6361780Z at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 71
2021-01-25T19:40:50.6363680Z at il2cpp.Program.Main(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 36
2021-01-25T19:40:50.6365640Z ---> (Inner Exception #1) System.ComponentModel.Win32Exception (2): No such file or directory
2021-01-25T19:40:50.6368810Z at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
2021-01-25T19:40:50.6372119Z at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
2021-01-25T19:40:50.6373736Z at System.Diagnostics.Process.Start()
2021-01-25T19:40:50.6375717Z at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 329
2021-01-25T19:40:50.6378363Z at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 256
2021-01-25T19:40:50.6381037Z at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 277
2021-01-25T19:40:50.6384445Z at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 319
2021-01-25T19:40:50.6388231Z at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 73<---
Expected behavior
Build
Not sure why so many reference to Win32 or if this is normal to run il2cpp.exe while running on ubuntu.
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