diff --git a/dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs b/dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs index 3b778402c..75e8dac8a 100644 --- a/dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs +++ b/dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs @@ -66,10 +66,6 @@ public static void BuildProject() var buildProfile = AssetDatabase.LoadAssetAtPath(buildProfilePath) ?? throw new Exception("Build profile file not found at path: " + buildProfilePath); -#if !BUILD_PROFILE_LOADED - throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen"); -#endif // BUILD_PROFILE_LOADED - // no need to set active profile, as already set by `-activeBuildProfile` CLI argument // BuildProfile.SetActiveBuildProfile(buildProfile); Debug.Log($"build profile: {buildProfile.name}");